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Game Information
Engine
Ren'Py
Rating
X
Language
English
Release Date
10/08/2019
Last Update
10/07/2022
Version
0.11.0
Development
Alpha
Likes
700
Contest
None
Orig PC Gender
Male
Adult Themes
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Multimedia
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re:Dreamer

Zach, a broke college freshman and chronic underachiever who's been coasting through life without a purpose, just found a curious phone game called re:Dreamer. This incredible phone app has world-bending powers, and he accidentally turned himself into a sexy and voluptuous young woman before he even finished the tutorial. Even worse, unless he wins this perverted game, he'll never be able to change back!

With an impish and unreliable in-game A.I. as their only lead on how to change back and the ability to get help from a single friend he's allowed to invite, will Zach be able to win this predatory game without giving up the things that make him a man in the process, or will he lose and remain stuck as a woman?

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Zach, the main character of this story, is a chronic underachiever who has been using his above-average intellect to coast through life with below-average grades. After a gap year taken to find his identity and expand his spiritual horizons that left his broke, he's now a freshman university student in a major he only chose because it's easy and can lead to a steady job right out of school. He spends his idle time searching for new and obscure phone games to play as F2P user on a broke college student lifestyle.

Ai is the unreliable and mischievous A.I. that came with Zach’s copy of re:Dreamer. She seems to treat this all as one big game, though it probably is just that for her. Ai appears to have her head in the gutter 24/7 and seems to take great pleasure in teasing Zach. It remains to be seen if Zach can trust her.

Britney is a dorky young-adult blonde white girl and anime/game/cosplay otaku who is quite attractive but abrasive if you can't keep up with her pace. She and Zach met in high school and bonded over their similar taste in anime and phone gacha. She is also Zach's only female friend.

Keisuke is Zach's childhood friend and neighbor. Despite being opposites, the two have been best friends since they were little kids. He's an athletic prodigy and social butterfly who gets along well with the ladies, despite being a blunt meathead. Though their personalities have diverged since they were kids, they've known each other for a very long time and have a strong bond of trust.

As of 0.4.4, each release's route flowchart is bundled as a .png with the release, but all the flowcharts since 0.7.0 can be found here on Dropbox (including Patreon-only releases).

Natalie of Nigmabox has also provided a helpful player-focused flowchart in her review of 0.10.5 here that should give a general outline for the routes.

(Please check here for the full changelog)

0.12.0 (11/23/2022) (Current Sustainer Patron):

  • Get fucked, lesbians! The somewhat neglected start of Keisuke's route is back in focus with refined polish. From the option choice of getting on Keisuke's route to the end of the first HCGs with him in his dorm room, the sharpness of the writing, reduced rambling verboseness (although much of what was there is still behind Awkward >= 4 with new layers of polish), facial expressions, character animations, stylistic consistency, sound effects, music looping, extra C.H.E.A.T.S. variants, and overall quality have been polished to a honed edge that in my opinion surpasses the high bar for quality, polish, and attention to detail set by the most recent Britney writing. Did I mention that it's 4.5 hours, of which nearly 3.5 hours of is brand-new writing? 4 sex scenes, too?!
  • Before I get to explaining the big thing, I want to point out that part of the edits involve Zach realizing (with Control >= 4) that it's a good idea to get sunglasses for the walk to Keisuke's dorm room. It's the same scene as without them, but Zach now has sunglasses and will either wear them, or take them off them off when talking to people, either by moving them on top of his head or holding them in his hand, before ultimately just putting them in his pocket when he goes inside Keisuke's dorm building. Seriously, I love women wearing sunglasses, so this slight outfit change gives Zoey a dorky cool girl vibe that I can't get enough of.
  • Anyways, that big thing is that those placeholder menu options when Keisuke walks in on Zach masturbating are now able to be picked, and they lead to 2 new alternatives to the sex scenes in Keisuke's dorm room. Fantastic new art commissioned from TiltSHIFT (and heavily edited by me for stylistic consistency with things such as the hair color, overall shading tint, breast size, belt direction, zipper, etc.) has been added to the game for these, as well as for replacing the placeholder art in the Keisuke dorm room scenes that existed previously. Purple-haired placeholder Zoey isn't quite gone from the game yet, but her time is getting very short; also, from now on, I will not be doing color variant for the CGs as these are not going to be in a final version of the game and they take up to 4 hours of time for each CG to make, and I have much more important things to do with the development of this game to move it forward rather than to the side.
  • This means that there are 3 different ways Zach's relationship with Keisuke can turn more intimate based on how honest Zach is with his best friend: full honesty and an immediate confession of guilt lets Zach off the hook with a slap on the wrist and a light bit of fingering that Zach has to agree to (or begs Keisuke to get the fuck out so Zach can finish), Zach only confessing his guilt when explicitly and unambiguously questioned about what he was doing that leads to Keisuke being mad but a long personal conversation that makes Keisuke briefly forget what Zach did until Zach accidentally reminds him (and lets himself get sent into an aroused tailspin before asking Keisuke if he wants to feel his tits... you know, for science...), and a completely redone version of the harsh punishment scene that had previously been the only option.
  • I make it as clear as possible with prior foreshadowing and dialogue in the moment that your choices can lead Zach into a dubcon scene, but there is now also a bad end where Zach can walk out of Keisuke's dorm and end their friendship right there (as well as his chances of ever turning back into a man). If you don't like the dubcon scene, avoid it, but it makes sense with reasons in the secret lore and Keisuke outline; also, Keisuke's tone has been made a lot clearer and is way less... dubcon-y. Don't worry, Rich is going to repurpose a lot of the tone of this writing for his sex scenes with Zach.
  • There's some polish to a few of Britney's scenes, and a bit of new content for Day 3 morning with her, but Keisuke kind of took over this release.
  • I changed the first lines of narration as Zach wakes up at the very start of the game to remove the "I'm Zach Taylor" part. Zach/Zoey is technically narrating the facts of the game after it has happened and it'd be weird for Zoey to describe herself like that in the past tense, and this (plus a few other slight changes) make it more clear that this story is being told in the past tense with ambiguity about whether or not the narrator is still this person. Plus, I think it's a bit smarter and less blunt.
  • Zach's mom calls Zach "Zachary" (his full first name that he hates) when she gets really upset at him. Yes, she knows he hates the full name, but she use it to exert her authority as a parent.
  • The World Information entry for Zach's mom, Samantha Taylor, has been greatly expanded, giving her a more sympathetic role as an antagonist in Zach's life rather than that of an uncaring villain. This isn't actually too much of a tone shift for her as she was already on that trajectory for the Keisuke route; remember, the "Keisuke" route is more like the "Zach (and Keisuke)" route as Keisuke is a more static character who takes a bit of backseat to Zach on the long arc to being Zoey. Anyways, Zach's mom is going to be a more important part of Keisuke's route than in the other routes, so it's important to get these details squared away so there's a path for a partial redemption and even healing of her relationship with her son-turned-daughter.
  • "The Egg Cracker" (aka, Ai's "therapy" session) has gotten a pass of the same polish to the expressions and writing as the first major chunk of Keisuke's first day. It's still largely the exact same, but... more refined and focused. It's weird to accept that this game has a 13% chance to change the gender identity of anyone who played it, but the evidence is pretty overwhelming. If you're going to realize who you are because of a sucker punch from a pornographic visual novel, the most likely scene to make you realize that might as well be as good as it can be.
  • Ai has a brief explanation about re:Dreamer's quests and game mechanics. I somehow forgot to add this earlier.
  • The jump to the transformation scene now includes the menu choice for setting C.H.E.A.T.S. that was the screen right before it begins, and this jump will always be unlocked since it's the easiest way to set new C.H.E.A.T.S. for a playthrough (and the transformation sequence is so good that I can see people wanting to return to it). I need to add a full gallery at one point, but this game's LayeredImage system is pretty damned complex so I'd essentially have to make a small version of the sprite viewer for every single CG.
  • There are a ton of new author's notes everywhere.
  • Zach's stutters have been standardized to the first consonant sound, not just the first letter (i.e., "Wh-What" and "St-Stop" but not "W-What" or "S-Stop"), he no longer has any stutters in his thoughts, and the way he stutters (specific words, sounds, and parts of sentences) has been given more firm consistency. Also standardized is Britney's very, very uncommon stutter that shows up in a grand total of 5 times in 1500 lines of dialogue. To show how well she is doing with that, compare that number to Zach having 390 lines with stutters in them over of 4500 lines of dialogue. That's just the lines that have a stutter in them, not the number of individual stutters, but I'm not gonna get more precise metrics for each count and add in the variants of Zach's speech with unique speaker variants and the weird text substitution method I have now that would likely shoot this number up to about 10% of his total lines having at least 1 stutter.
  • The World Information entry for Zach's phone has been expanded to explain how Zach's phone (and Ai) can interface with things most phones wouldn't be able to. N-No, I totally didn't get the first Twitter ad relevant to my interests in over 9 years on the site and copy the idea to fit Zach's hacker phone...
  • The outline on the "No Background" version of the text box and its text are now more legible as its outline is 87.5% opaque instead of 75% opaque.
  • The protagonist's name is now controlled by a variable. I'm kind of surprised I didn't do this before... No, I am not letting players change this at-will. I am maintaining a hardliner stance on this for story integrity reasons. I do some neat stuff with that this update!
  • A potential bug of loading a save weirdly from the dance game and reshowing the input prompt has been fixed.
  • I have actually fixed the scene with Zach kissing Britney in the changing room. I don't know how this broke on release, but I think the Ren'Py SDK functions slightly differently with call labels than compiled releases.
  • A few small issues with text substitution strings have been fixed here and there.
  • There's a new function that lets me change displayable (like sprites) in the middle of a text line much more easily. It's neat and lets things roll back and change without a stutter, although Ren'Py's weirdness means I can really only do it once a line because the {w} doesn't really work as intended anymore (its delay is way too long).
  • The order of the menu items has been shuffled slightly to move more important things closer to the top and less important things or potentially patron-exclusive things closer to the bottom.
  • For some insane reason, I made a few of the things in the game work better with self-voicing... nobody should ever press the V button on their keyboard while the Ren'Py window is active unless you want funny things to happen.
  • Zoey now has her extremely complicated beach outfit in the game from Myumi. I tested it pretty thoroughly, but it has variants for being wet, various states of undress, compatibility for all the hairstyles, and the hairstyles changing depending on the hat being on or the hood being up.
  • The long straight hair from the Zoey's princess theater costume outfit is in the game (but not the costume itself, as I am behind already). This is also from Myumi.
  • All of Zoey's sunglasses now work properly for gloom layers.
  • The hair colors and eye colors now load properly upon loading a save in pretty much any situation I can think of them mattering.
  • I redid Ryouichi's sprites, largely with getting his eyes closer to Keisuke's style by making the eye socket ridges look less harsh and shaded. It's honestly a huge improvement, even if it did take too much work because his artist didn't properly separate the layers.
  • Keisuke now has a few more emote layers.
  • The sprite expression grabber function now works for both Keisuke and Ryouichi, the latter who now has a sprite viewer page. Remember, these are really features for me to quickly test expressions as I code, but I leave them for you all.
  • I redid the file structure of the story scripts to make more sense for long-term and far-in-the-future expansion. There might be conflicting issues for itch.io users with old .rpyc files that were compiled on the user's end, so just delete those if the game has issues. This is actually the first release I am almost 100% positive is going to break most legacy saves, so everything is unlocked on the story jump menu and the version is 0.12.0 instead of the planned 0.11.1.
  • The story jump menu options (after you make a selection of where you are jumping) have been cleaned up a bit to make the selections more clear.
  • A lot of typo fixes here and there.
  • There's now a survey about what you think about re:Dreamer in the placeholder (end of content) screen. Please fill it out if you have the time.
  • Something... big, but secret. If you know, you know.

0.11.0 (10/07/2022) (Current Public):

  • Happy third anniversary, re:Dreamer (and happy 29th birthday to me, CaptainCaption!)
  • Zach finally has his day in the sun with a new intro. About 40-60 minutes long (more on the "about" in a bit), the last day in his life before he found re:Dreamer. I think the writing slaps as it sets a ton of the tone for the game, gives great foreshadowing, and really provides context that Zoey isn't just some girl who says she is a guy as it provides visible context of who that guy was. I can understand that not everyone will want this introductory day to Zach's new life to be as long as it is (for reasons other than wanting to more more easily self-insert as the excessively detailed protagonist of this visual novel) which is why it gets shorter (particularly the lectures) if Awkwardness is the default value of 3 or below. C.H.E.A.T.S., by strict canon, is not supposed to exist yet, but I am bending my rules a bit to make this game more enjoyable for more people.
  • The writing and expressions from the end of the transformation to the choice menu that can lead to the first bad end has been polished. This largely meant making the expressions match the quality standards set from the middle of the Britney mall date and beyond, but a few lines have been altered; most notably, Ai first looks up her player on his phone (she had previously just known his name) and realizes that the woman in front of her doesn't match that man, and she starts to piece things together from that.
  • The first masturbation scene in Zach's dorm room has been adjusted and expanded so that Zach finds a thick permanent marker to help him as he doesn't have enough knowledge for his hands alone to do the job. This has the benefit of making the focus for Zach's inability to climax in Keisuke's dorm room being that he was using his bare hands. I'll be getting to that scene soon, once the last of the CGs for the alternatives to the sex scene come in.
  • The bad ends have been polished with some cool new graphics and better expressions.
  • The explanation by Zach to Molly and Patrick can now be done fully in one loop with the maximum starting points because I changed a few of the penalty points to allow for it.
  • The "Stratus" thing with re:Dreamer having a social media component has been removed since it added nothing to the game and was an old plot point. There's now just a generic player profile thing that Ai uses, with the implication that she can only call her player by the name on that profile.
  • C.H.E.A.T.S. is explained more clearly to players new to it on its screen and in the story with Zach at the character creator.
  • I changed the name of Zach's primary gacha from "Steel Blue Sky Corridor" to just "Steel Blue Sky" as it's less wordy. Also, the game actually has a screen based on Azur Lane's old 2019 user interface. I have to resist calling the game "Azur Plane" after someone mentioned the pun...
  • The arcade games, quick menu on the main dialogue window, and C.H.E.A.T.S. screen now highlight and work properly with controller and keyboard (minus Zone of the Zombies 2, where Zach blames his light gun for not firing a single shot). The C.H.E.A.T.S. bars (all the bars, in fact) the still require you to press the enter key or A button to select, but it works. Honestly, Ren'Py is not very pleasant to navigate with just a controller, but there's really not much I or Espeon can do about it.
  • A potential bug with Zoey hovering in the Britney Day 2 clothing store changing room has been fixed. I wasn't able to replicate a user reporting the issue, but Zoey's sprite has been hardcoded to be in the right position there.
  • Some minor polish to the expressions in the Keisuke route (mostly in the konbini). I'm saving the expressions overhaul in the route for when I get all of the Keisuke dorm room HCGs, but fixing a minor issue led to me doing some ahead of time.
  • Except on the title screen, you now have to unlock viewing every character in the sprite viewer by reading to certain points in the story (or jumping past them in the story jump menu). This sort of keeps characters, mainly Zoey, a surprise... but let's be honest: you likely know what you're getting into if you download this game.
  • There's now a variable tracking the route you are currently on. This will be used for common overlapping events later, like Zach's classes.
  • The World Information alert bar now works with sub-entries and clicking on it no longer advances to the next line (meaning that you're free to check the information in the moment it becomes relevant without a consequence of the story moving past that). The alert bar also shows for 6 seconds instead of 3, but it disappears at the next line of dialogue as usual.
  • Zach's sabbatical (and a few other World Information entries) now have fancy stock photos that cost a lot of money. They break up things so they're not just a wall of text.
  • I changed the expressions in Zach's sprites slightly. Most of this was making some lines less harsh and changing the order of the faces to make more sense (at least to me) of what Zoey parts they were based on, but mouth_0 is now Zoey's mouth_11 because it works a lot better as a neutral face than the slight frown it was.
  • Ai's sprite code has completely changed to allow a non-insane way of dealing with what direction she is facing. You can also make her background pink!

Latest Reviews - View All Reviews

Review by Doperanks

Version reviewed: 0.10.9 on 09/01/2022


As a visual novel, this game is one of the best I've seen out there. The artwork is amazing and the story is really good. 

Be warned, this is not a create your own story style game, and there is hardly any branching in the paths. 
The difference is mostly in the reactions of the MC, not in how the story unfolds.

Still, this is one of my favourites on this site and I'm excited to see more!


Review by Noknet

Version reviewed: 0.10.9 on 08/28/2022


The major issue I have with this game is that although the writing may be as good as Stargazer says, there is so much of it that you really are not encouraged to read any of it.  Most of the game seems to be the same scene with 10, 15, 20 screens of text.  I tend to hold down the control key to get to something different and it feels like I'm holding it down for 5 minutes.


Review by Stargazer

Version reviewed: 0.10.5 on 06/24/2022


The writing is good and got me invested in a few good places. The problem is the lack of choices. Hopefully as things are worked on there'll be more added but as it stands it's more of a linear story with two paths than anything else. 


Review by ElectNigma

Version reviewed: 0.10.3 on 06/03/2022


While re:Dreamer is still fairly early along in its development, the project is shaping up into something amazing. It can be funny, it can be heartfelt, it can be methodical, it can be existential, it hits pretty much every note I want to see not only as a TG/TSF/Gender Bender story, but as a story overall.

Full Review: https://nigmabox.com/2022/06/03/redreamer-version-0-10-5-review/  


Review by Dsanchez

Version reviewed: 0.10.0 on 04/18/2022


Decent game with really good art and thought into the background story and world building. The story is well written and generally flows well from one part to the other however it also is not perfect.

One of the main cons of the story is that it can get unecessarily long winded at parts where it takes the player out of what's going on interrupting with the flow.

The writing is geared more towards a young male who is not straight but hasnt realized it yet. The MC thinks and acts far more femenine than masculine right off the bat. This is fine if you are trying to go the gay,bisexual, trans, femenine male route but does not work if you are trying to go for the straight male route.

Some of the writing does not match some of the choices you can make. For example if you are trying to go the straight male route, the writing does not seem to match what a of straight male would think or do in certain situations.

A straight male would display strong negative feelings/emotions/actions if another male got too close to them or approached them in a provocative manner and probably more extreme reactions towards strangers. Add to that finding yourself in a female body that you did not want.....the feelings/emotions/actions would be amplified by several levels nearing towards hostility and paranoia towards other males.

If you are approaching it from from any other perspective than a straight male though the story does flow well for the most part. Some of the scenes can still be a bit long winded at times and seem forced or cringy for what the story has revealed so far.

Generally a decent game so far for what is available but definitely geared towards a more femenine MC playthrough

 

 

 


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