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Game Information
Engine
Ren'Py
Rating
X
Language
English
Release Date
10/08/2019
Last Update
02/13/2021
Version
0.6.0
Development
Alpha
Likes
377
Contest
None
Orig PC Gender
Male
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TF Themes
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re:Dreamer

Zach, a chronic underachiever who's been coasting through life without a purpose, just found a curious ecchi game called re:Dreamer, after idly wasting his time playing various mobile games as a broke freshman in college. This incredible phone app has world-bending powers, and he even accidentally turned himself into a girl! Now he's forced to collect points in a competitive sex tournament to rank up, and unless he wins, he'll never be able to go back to his old life!

Play as Zach as he finds his way through this predatory game, placing his full faith into one accomplice he's allowed to invite. Each choice you make will change Zach's personality, affecting his thoughts and game scenes. Will he be able to get enough points to win the game, without sacrificing too much of his masculinity and pride? Or will he end up in an irreversible situation in one of many bad ends?

Join our active Discord and hang out with gender bender fans from all walks of life!

Support us and get the latest builds (0.7.0) on Patreon up to a month early!

NOTE: The new Zoey sprites are only for versions 0.7.0 and beyond, which will become public by the end of March 2021

Preview 1

Preview 2

Preview 3

Zach, the main character of this story, is a chronic underachiever who has been using his above-average intellect to coast through life with below-average grades. After a gap year taken to find his identity and expand his spiritual horizons that left his broke, he's now a freshman university student in a major he only chose because it's easy and can lead to a steady job right out of school. He spends his idle time searching for new and obscure phone games to play as F2P user on a broke college student lifestyle.

Ai is the unreliable and mischievous A.I. that came with Zach’s copy of re:Dreamer. She seems to treat this all as one big game, though it probably is just that for her. Ai appears to have her head in the gutter 24/7 and seems to take great pleasure in teasing Zach. It remains to be seen if Zach can trust her.

Britney is a dorky young-adult blonde white girl and anime/game/cosplay otaku who is quite attractive but abrasive if you can't keep up with her pace. She and Zach met in high school and bonded over their similar taste in anime and phone gacha. She is also Zach's only female friend.

Keisuke is Zach's childhood friend and neighbor. Despite being opposites, the two have been best friends since they were little kids. He's an athletic prodigy and social butterfly who gets along well with the ladies, despite being a blunt meathead. Though their personalities have diverged since they were kids, they've known each other for a very long time and have a strong bond of trust.

As of 0.4.4, each release's route flowchart is bundled as a .png with the release.

Nigmabox has also provided a helpful player-focused flowchart in her review of 0.3.5 here that should give a general outline for the routes.

(Please check the TFGS thread for the full changelog)

(Patreon only) 0.7.0:

  • ZOEY!!!
  • Her sprites are finally, finally here!!!
  • Outside of slight edits for expressions, there's no new story content because getting these things game-ready took so long, but while the words of the existing content has hardly changed, Zoey's new sprites have put everything in an entirely new context. As one of Ai's heroes, G.W. from Metal Gear Solid 2: Sons of Liberty said "What we propose to do is not to control content, but to create context." Yes, this quote is only tangentially relevant (and I already tried to make the "sometimes video games lie to you" joke with my Sayaka writing in Student Transfer 3.0), but MGS2 is a good game and I like bringing it up, even if it's contrived.
  • Speaking of contrived... despite spending well over 50 hours on this update over 2 weeks, much of that time was spent organizing and partly remaking TiltSHIFT's commissioned sprites in the Clip Studio Paint file he sent me to make them consistent and more than just immutable static images (I'm particularly proud of the sweat-soaked T-shirt effect I added that you can see in Keisuke's Day 1 content). This isn't even particularly TiltSHIFT's fault. He's worked on a visual novel before, but what Espeon and I were asking from him was rather complex. The parts of Zoey's sprites are almost entirely modular, meaning that I can make pretty much any outfit combination I need. TiltSHIFT did 90% of the work getting there, but I just had to make some edits.
  • Speaking of (nobody own me for doing this segue two paragraphs in a row) edits... I just didn't have the time to go hard on rewrites as I had planned. Even with this update being 2 days late, the best I could do was thorough checks on outfits to make sure they didn't break, matched the story if we had the parts, or a suitable approximation was made if we didn't. More outfits are on the way, but TiltSHIFT needs time to actually make them and for me to get him up to speed on the folder organization I use so I don't spend dozens of hours correcting things.
  • Expressions were largely bulk replaced with a regex pattern, so some of them might be slightly off from what is being said (though I did have a chance to fine-tune some of the ones in Keisuke's Day 1 dorm scene and fully check for errors with displaying things that don't exist). The problem arises from the 3/4 poses and their missing expressions. While those 3/4 poses are on the way, again, TiltSHIFT needs time to draw them. In the meantime, suitable approximations have been made as substitutes until then.
  • I am pretty confident about the checking I did for graphical issues with sprites compatibility, but I might have missed something. If I did, let me know somewhere.

(Patreon only) 0.6.1:

  • With the help of some members in re:Dreamer's Discord (particularly THEREJECTDRAGON and Doofus), I re-redid Zoey's measurements, and she's now:
    • Height: 160cm/5'3" (unchanged)
    • Weight: 50kg/110lbs (changed from 54kg/120lbs)
    • 3 Sizes: 101cm/40"-58cm/23"-98cm/39" (changed from 111cm/44"-66cm/26"-98cm/39")
    • Breasts: 101cm/40" bust and 79cm/31", making her 32H US, 32FF UK, 70K EU, and 80E JP/KR (changed from 111cm/44" bust and 81cm/32", making her 32K US, 32H UK, 70O EU, and 80I JP/KR)
    These numbers were based on the assumed measurements of model Ashley Tervort (37"-24"-35") and the listed measurements of [email protected] SHINY COLORS's Sakuya Shirase (height 175cm, weight 110lb, three sizes 91cm-58cm-87cm). Azur Lane's Taihou would have been a preferred approximation but she doesn't have official sizes to reference.
  • No woman with the Zoey's sizes is going to be able to find underwear that will fit her at a department store, so the Keisuke Day 2 mall scene has new content and edits to reflect that they are going to a specialty women's underwear store and not a department store's underwear section.
  • Some of the mall backgrounds have been changed because I found better images on DLsite packs.
  • Edits to the Keisuke Day 4 phone call between Zach and his mom to reflect the fact that Zach used her ATM card without permission to withdraw cash at the mall to buy his expensive specialty store female underwear.
  • Slight edits to the Day 2 Morning scene where Ai and Keisuke meet each other for the first time.
  • Very slight edits in so many places that I can't even list all of them.
  • Ambience tracks are now on their own separate audio track so that users have even more options for audio mixing. Would you believe it if I told you that I wrote the code for this and it just instantly worked? Seriously, there's nothing scarier for a programmer than zero issues with your first attempt.
  • A few C.H.E.A.T.S. variables have been renamed internally ("Aloofness" into "Aloof", "Self_Esteem" into "SelfEsteem") but no player even sees that so...
  • In a similar vein, a lot of the Student Transfer code that I commented out has now just been deleted because I'm pretty sure I'm never going to use it.
  • "Transexuality (Femininity)" has been renamed to "Trans" to better reflect that it affects both transsexual and transgender attributes.
  • Autoplay Speed has been return to its pre-0.6.0 value of 8.0. I had accidentally double-defined it which caused it to default to 15.
  • C.H.E.A.T.S. values are now persistent. re:Dreamer remembers them from saves, loads, reloads, and rollbacks. Say goodbye to remaking the values; if you find one you like, the game remembers it until you change it.
  • C.H.E.A.T.S. now has its own screen right on the title, full of what is probably way too much info about how the system works.
  • Zach no longer sets C.H.E.A.T.S. variables (should you decide to do so) from in-game menus. Instead, the C.H.E.A.T.S. screen is called once to allow readers to adjust those values.
  • The route select screen has been slightly overhauled. There's the sale pitch for the Patreon below the route jumps, but the big thing is that you can now open the route flowchart image from in-game. Well, kinda. The game reads your OS and asks your default image to open the image instead, but it's close enough.
  • The fancy image buttons on the quick menu bar have been temporally reverted to plaintext buttons to reduce lag on the GUI. I'm sad to see them go but the way they were displayed caused too much lag to justify.
  • The alpha-adjustment method for the adjustable GUI elements has been optimized a lot, only redrawing should the alpha opacity setting be changed.
  • The fancy namebox effect where the speaker's name changes the outline of the box and subtly fills the background in has been optimized a lot (those values have to be manually specified beforehand but the performance increase is huge). Shoutouts to Espeon for the good ideas here.
  • The in-game choice menu has a fancy new blue to pink geometric gradient background (it's almost exactly the same as the textbox background but don't tell anyone I reused an asset).
  • As stated above, lag on the in-game GUI has been heavily reduced.

(Public) 0.6.0:

  • Britney has a few minutes of new content with the "Just ask her to come to your room." route where she outlines her terms for helping Zach hide his new body.
  • To prep for a sex scene between Britney and Zoey while the latter is being measured for clothes by the former, I redid Zoey's breast sizing on a hunch that they were wrong, and boy were they! She was listed as an 80F JP/32DD US with a 104 cm/41 in bust, but based on the sprites we have from TS, she's really an 80I JP/32K US with a 111 cm/44 in bust. That's big enough to make a thin girl's back explode without a bra. And speaking of which, Zoey now needs to go to a specialty store for her bra when she's that big, which will change the mall scene with Keisuke slightly.
  • Added Zoey's moaning and gasping SFX to some scenes that were missing them. If you don't like them, the fancier Voice Volume slider in the settings menu can be used to turn them off (as well as all other voice SFX and ambience, which are no longer tied to the Sound channel).
  • The CHEATS bars have been converted to sliders, and each stat shows you it numerical value (they're technically zero-indexed in-game but the five point scale of a traditional psychology survey question makes more sense in relation to user experience).
  • The GUI has been overhauled like crazy. In particular, the in-game GUI has been refurbished with a new font, a bigger stylized textbox that features on-the-fly opacity adjustment, a bigger namebox that changes based on the speaker, and text buttons for quick menu options (don't worry Android users, they scale to a larger thumb-friendly size on your phone screen).
  • The settings screen's sliders have been reworked to show you the current value (as well as the default, because there's nothing worse than changing a setting without realizing what it used to be).
  • A ton of the code for displaying things on screen has been optimized to be faster, with the exceptions of the in-game choice menus and exit screens, which have a bit of lag, likely due to bad predictive functions by Ren'Py. I'll get to optimizing them soon.
  • Apparently the History screen was broken for months and nobody noticed? Anyways it works now.
  • Android was apparently a complete mess for the longest time with bad text sizing variants and menus bleeding into each other. To make sure nothing breaks in the future, things have been standardized across all versions wherever it can still be read or clicked on a smaller phone screen.
  • Some SFX wouldn't loop properly while a fadein or fadeout effect was being applied, so everything has been forced to Tight looping.

Latest Reviews - View All Reviews

Review by RealityBender

Version reviewed: 0.5.3 on 01/03/2021


Really loving this game and breaking Zoey in! Shower scene is wonderful~


Review by foxdsx

Version reviewed: 0.4.3 on 10/23/2020


Hi

Its a well made game

without anything remarkable or sexy

it targets ppl with wish & dreams similar to the main story

If you are strugling with the issue then i do recommend this game, other wise not worth at all.


Review by TestingDontTell

Version reviewed: 0.4.1 on 09/28/2020


re:Dreamer 4.1 version review

I've been following this game for a few weeks, and would like to think i've gotten a decent handle on it's current and past builds. I'm not a patreon so I don't have access to those builds, so take my freeloading opinion for whatever it's worth. Spoilers, by the way.

re:Dreamer is a game in development by CaptionCaption and espeon, from what I can tell are two relatively well known and active members of this board/comunity. I stumbled across this game when I stumbled across NigmaBox's review of their project and others like it- most notably Student Transfer, which CaptionCaption has contribueted to in the past and with which the game shares it's engine.

But on to the actual game. It centers around Zack, who stumbles across a phone app by the name of re:Dreamer while poking his head into the local 4chan analog, and after aquiring the program by less then legal means, is turned into a girl, and more importantly, forced into a dark and forboding game of sex acts and crimes, where the winner recieves a single wish. Zack must choose which, if any of their friends to confide in and recieve aid from, for only one helper is allowed by the games twisted rules. Will Zack be able to escape theur fate, or is something else in store?

My experience with visual novels is limited, just Phoenix Wright games and the aforementioned Student Transfer but a general familiarity with anime tropes that you get when navigating the internet has led me to at least be somewhat familar with the tropes associated with this kind of story (and this particular subgenre, let us call it) and I have to say, re:Dreamer starts with a rather shocking twist to the genre: Intead of focusing on something amazing happening to a bland, middle of the road high school boy, it focuses on something amazing happening to a bland, middle of the road 20 yeyar old college boy!

Crazy, right?

Though I suppose that isn't quite fair. Zack, our lead, is not someone I would really call bland. They have a certain amount of baggage that does make them stand out in comparison to your 'tipical anime protagonist', though only if you go down those paths. Wether or not Zack embraces or rejects the changes thrust upon him is largely up to the player, and there is a decent bit to chew on.

The same goes for the other character currently floating about in this current build. Keisuke, the most prominantly featured as of now, is Zack's childhood friend who is at the top of the school's swim team, and has always had a talent for getting Zack out of trouble, is something of a meathead, but has a strong sense of responsibility. Britney brings a level of brash passion and dept a of empathy to aid your quest. And throughout all the routs, your A.I. compainion bluntly named Ai is there to help you navigate the game and laugh in your face.

All the characters have well defiened personalities, and are vfun to interact with. However, there are only so many routes that are only so fleshed out, as this is still an Alpha build. Keisuke's is the most developed, with a solid few hours of content to dig through- though us non-patrons may hit a roadblock at the current build and have to fiddle with the route select to prgress, as one of the sex scenes is currently locked to non-patreons- a bit annoying, but perfectly acceptable and entirely reasonable. There route is currently centered around doing what they can to navigate Zack's new life and challenges by pretending to date (or perhaps...) protecting each other from well meaning friends who don't have the full picture, buying clothes to help Zack pass as a member of the fairer sex.

Oh, and have an audiatious amount of sex. Some of it's even romantic. A game after my own heart.

Britney's route only has an hour or so of content, but is filled with quite a bit comedy, screaming at phones, heart to heart confessions, and two girls getting locked in a closet, crying into each other's shoulders, and then kiss/eat each other out.

(It's these subtle bits of symobolism that keep us true intellectuals engaged. Any rube would miss that even if it was pointed out to them with a road flare, but not us.)

And then there is a solo route, with about 30 minutes or so of content. There's not much to talk about as I imagine it's going to be last on the development cycle as there are already two other characters teased as choices for our compaanion, so all I'll say is that there is a spooky sequence and leave it at that.

The game like Student Transfer before it is mostly made up of canabalized light novel sprites, but that is changing. A few recent updates have given custom drawn sprites for Keisuke and Ai, with more on the way. The sprites are quite well drawn, but do not completly mesh together with the recycled sprites due to a diffrence in coloring- the new custom sprites have a less glossy mid-late 2000's color, if you can parse my meaning. (color thoery isn't in my education, unfortunatly) this has the effect of making characters shift faces, cloathes and models on a whim when trasitioning between sprites and HCG drawings, but again, this is a public alpha build, so there is only so much that can be done, and looks to be remidied in future releases.

All in all, I enjoyed my time playing re:Dreamer, and would reccomend it to people intrested in ths*subgenre*, as there is plenty of fun and contiplative character develpoment to go around, and it is clear the authors care about their audience and the subject matter.

However.

There are problems I had with the game, and it wouldn't be much of a review if I didn't go over them, so lets go down this rabbit hole. Lets start with the easy, and move on to the... *sigh*

...problomatic. Everyone's favorate subject.

Anyway, the easy. One thing I noticed was despite being in a college, the characters talk about having and wearing a uniform. I'm not sure why, as from what I can tell, japanese colleges don't have any and american schools most certainly do not. Maybe it was an idea floating around in drafts when the game was set in high school before it was scrapped, I'm not sure. Or maybe it's a bit from the universe this game is set in. I can't say. Nonetheless, a head tilter.

Speaking of the setting, it's an odd one. The game takes place in California, but in this universe, WWII raged on quite diffrently, with the Soviets more or less soloing Nazi Germany and Japan and the US fighting an entirely seperate war on their loansome- one that lasted for a good 30+ years longer then real life, ending with Japan having a proxy state consisting of most of the US's west coast. There is a lot going on there, and from what I can tell, almost none of it factors into the plot, doesn't seem to do much for the tone of the game, and while I would love to go into a hour long think piece about why or why not none of it makes sense, all I'll say is that in the current build this comes off as convoluted and headscratching, and can easily be replaced with the sentence: "We're in Japanafronia, eat your hamburgers Apollo."

Next some crituqes of the art, which are going to brush up on some of the *problomatic* point previously mentioned, so get ready. I understand that this is a porn game, and this can be easily brushed off with a "What did you expect, bug off prude," but still I must say that some of the drawings are...questionable. Let's start withh something I think will be a bit less contentious- some of the framing for the HCG scenes. From what I can tell, pornographic visual novels have a habit of cutting off the male leads head- that is to say not showing the self-inserts face- so the (primarly male) audience can more easily imagine themselves in the scene, giving/recieving sexual favors to the pretty anime girls, a theory the recycled HCG's seem to support to my untrained eye. And that's all well and fine, product working normally. It's to be expected of them, even if we are playing as the cute anime girl given the source.

But then we get to the comissioned HCG's, which have our cute anime girl protagonist...getting it from the headless horseman. I can't help but feel it's very strange, and is one of things that once you notice, you never stop noticing. It's headscratching.

Second is the general anatomy, where we might run aground, but still, I'm gonna say it. Like all Hentai I've seen, the fact that female characters have tits the size of their heads is...distracting (and not in that way) and a bit concering (Their poor spines).

One final point on the art I'll make is during one of the shower HCG's Zack/Zoey gets a pretty bad case of centaur spine. I know why she's drawn like that, but still. Bad anatomy.

And finally, one last critque. This is a game where sex is featured heavily, and it is to be expected that we run into it, but a problem I have with the Keisuke route is that the first real sexual encounter is one where he coerces sex out of Zack/Zoey. This is...fairly gross. I understand it's a fetish, and Keisuke is socked you took it seriously, but still, this is something of an establishing moment for him, and given all the weird 'a jury wouldn't convict him' thoughts surrounding the scene, it comes off as...just bad. The current ending to Britney's route has a similair scene, with somewhat similair problems, but at least that scene starts with Zack giving an ok, and it doesn't bang you over the head with an internal monlouge of what a jury would think.

Another point is that during this scene there is an odd choice you can make- By selecting "let Keisuke fuck me," the game translates this in a very strange way, where there is a very out of body internal monologue spoken in past tense about how this was the point where zack became completly devoted to Keisuke, complete with creepy music. Not sure what to make of it, but...I'd say that's something to build up to rather then just plop onto the player this early on.

Also it gets pretty wordy at times (almost as much as this review) but I have yet to find it unbearable- the general pacing is solid enough.

Despite my problems with the game, I look forward to what the future brings for the game, and give the creators my best.


Review by SUPERtwinky

Version reviewed: 0.4.0 on 09/11/2020


This game is very well made but there's too much psychological horror for me to enjoy the horny parts.  It feels like it's trying to be both scary and sexy at the same time in a way that's just not working, in my opinion at least.


Review by Crusoe

Version reviewed: 0.3.6 on 07/04/2020


So boring, just wanted it to end.  So much talking, so few choices.  Just wanted to fast forward the game. But it didn't feel like a game, because of how few choices there were.  It got to the point where I would click next ten times, then have to take a break, It was that boring.  Not sure how long I tested the game out, before I quit, but it felt like hours.  Also the white tezt on a white background made it impossible to read. Having the player character be naked makes more sense than having them wear a skirt in the avatar, especially with how the text describes the player character as having their pants rip.  Not sure door closets have locks on them, but whatever.  A player character with autogynephilia was interesting though.


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