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Game Information
Engine
HTML
Rating
XXX
Language
English
Release Date
11/12/2019
Last Update
07/19/2021
Version
0.4.8
Development
Alpha
Likes
117
Contest
None
Orig PC Gender
Male
Adult Themes
TF Themes
Multimedia
Discussion/Help

Downloads
Version: 0.4.7

Dawn of Corruption

Dawn of Corruption is a Dark Fantasy NSFW RPG.

Warning, this game is nsfw 18+ only.
It features male gay characters and fetishes such as:
Muscle Growth, Macro, Hyper, Goo, Transformation, Corruption

What will you become? Will corruption seep into your being?

Release Notes 0.4.8:

Features:
Reaching new Corruption tiers will grant abilities that inject new moves into your moveset.

New fight moves:
"Lustful Instincts": Give in...
"Corrupted Remedy": No wound can reach a corrupted soul.
"Corrupted Urges": Feast upon Corruption.
"Infectious Lust": Let the endless hunger corrupt all.

New Abilities:
"Corrupted Strength": Granted by the "Corrupted Urges" fight move.
"Focused": Granted by the reworked "Focus" fight move.

The "Focus" fight move has now be reworked from:
"Increases your stamina gain by 100%." to "Gain an additional action slot."

Upgraded max size for every stat to 142159079146 miles or 228782861070km
Added Exit button (press Esc)

Art:
Tweaked Fight UI slightly and added new backgrounds for all four "Corruption Moves" (By Voidlesky!)

Bugfixes:
Fixed jorm intro leading to an invalid passage after completion
Fixed bad conditional in one of the Abel dialogue branches

This version is compatible with saves from 0.4.7!




Release Notes 0.4.7:

Features:
Added conversations with Abel that are accessible in his house. (Thanks to Ortha for the writing on this one Tweaked intro writing and included Abel's new art in it.
Abel has a variety of expressions and costumes.
Changed display for mobile devices to be better spaced and more readable.

Started work on optional Abel branch for players who got the Nyx ending.

Added "Overwhelming Balls" and "All-Consuming Balls" global abilities. These are acquired by having balls that are bigger than your opponent.
Added "Deluge of Seed" Fight Move.

Vastly improved performances for changing passages.

This version is NOT compatible with older saves. Sorry! :(

Art:
New art for Abel (By Voidlesky!)



Release Notes 0.4.6:

Features:
Added the beginning of a new story arc featuring a new character! (Thanks to Jagaz for the writing on this one Contains two close and personal encounters that are accessible after clearing Apothus's Realm.
His initial size is affected by the player's corruption upon encountering him.
His personality is affected by how the player interacted with the Lost Naga.

Tweaked credits and gameplay settings and made them accessible from the village.
Renamed the village to the Golden Bastion.

This version is compatible with save files from version 0.4.5.

Balance:

Combo values now range 1 to 4, with 4 now comboing with 1 and vice versa

Art:

New art for the village (By Voidlesky!)



Release Notes 0.4.5:

Features:
Redrawing your fight moves now has Stamina cost instead of being available only once per turn
Reworked how attack outcome are displayed
Enemy attacks are now displayed with the same UI as the player.
Fight Skills display is now ordered by combo values
Added 9 small scenes for when the player reaches the gate to explore the Barrens. These will be unlocked once the player changes in certain ways. (4 for the North Gate, 5 for the East Gate)
Improved performance slightly

This version is compatible with save files from version 0.4.4

Balance:
Combo values now range from 1 to 3 instead of 1 to 4
Changed combo value calculation to promote combo generation
Tweaked the description of Sombreve's Whisper to be more explicit about its effect

Art:
New UI rework for combat (By Voidlesky!)

Bugfixes:
Fixed an issue where Codex's Passion could heal you more than your max HP
Fixed Firefox specific UI display issues
Fixed issues with stuns and combat flow



Release Notes 0.4.4:

 

Features:

 

Added a new ending after powering Apothus's chosen one and merging with Nyx. (Thanks to Draco for the help <3)

 

Added Memories of Nyx Ability

 

Added Draco's Omnipotence Ability, unlockable at level 20. (Whenever you reach max arousal, you gain size based on the amount of essence you have.)

 

Completely redone the sidepanel UI, thanks to Voidlesky for the assets!

 

This version is compatible with save files from version 0.4.3

 

Balance:

 

capped the growth induced by Incubus Strike.

 

Art:

 

Added art for the encounter with the first Lost (By Voidlesky!)

 

Added art for when the player first enter Nyx's realm (Also by Voidlesky!)

 

Bugfixes:

 

Fixed an issue where the level up screen showed wrong percentage values for Piercing Precision and Unstoppable Expansion

 

Release Notes 0.4.3:

Features:
Expanded the intro after the player merges with Echo and returns to the village.
Added optional battle with a town guard.
Added a new path where you can join Apothus in his quest to ascend his chosen one.
Added XP gain modifier to all abilities acquired with endings.

Art:
Added UI art by Voidlesky (More will be coming soon!)

Bugfixes:
Fixed an issue where non-comboable moves could still be used even if their activation condition were not met.
Fixed a bug triggered by using Incubus Call on the Nyx Parasite.
Fixed an issue where Demonic Appetite would have more unlock conditions than shown in the level up screen.
Fixed an issue where you could look at your symbiote in the mirror before investigating the meteor.
Fixed an issue where ending a fight with Sigils of Perception up would keep them for the next fight.



Release Notes 0.4.2:

Features:
Optimized the performance of the game, cutting the wait when clicking a new passage by more than 70%.
Added Mulligan mechanic to fight, this allows players to reroll their attacks once every turn.

Balance:
Reduced combo value range (from 1-5 to 1-4).
Reduced base damage on a lot of attacks.
Reduced base crit damage for every character. (from 1.75 to 1.50)
Removed crit chance modifiers gained by size diff abilities.
Reduced Tok's initial size to not have the size diff ability on the player at the start of the game.

Art:
Added art for Apothus' second form

Bugfixes:
Fixed an issue where escaping Tok after losing to him did not give EXP.
Fixed inconsistencies with loading a save game during a fight.



Release Notes 0.4.1:


New Intro:
Completely reworked the intro! (Massive thank you to Ortha and Delta-Tango
-This intro has more than 6k words amongst many different branches
-A permanent ability will be bestowed upon you based on the choices you make in this part
-The fateful encounter with Echo now happens as you explore the barrens
-Merging with Echo is now what unlocks the Arousal mechanics and the Pleasure Self fight move

New Game+ mechanics:
We now have everything in place to trigger endings that loop you back to the beggining with additional abilities and powers
-Our only test case at the moment is when you lose to Apothus' second form and join him
-A lot more of these endings will be coming in furute versions!

Features:
Added "Focus" Fight Move (A move to recover stamina.)
Renammed "Haymaker" Fight Move to "Slash" (A potentially devastating slash of your weapon.)
Renammed "Jab" into the "Bash" move. (A quick bash of your weapon's hilt with low stamina cost.)

Added "Host Of Echo" Ability
Added "Memories of Apothus" Ability
Added "Tainted by the Lost" ability
Added "Survivor of the First Eclipse" Ability

Added Behemoth to symbiote race selection
Added Dragonborn to symbiote race selection

UI:
Added colors for combo buttons based on corruption

Bugfixes:
Fixed an issue where "Pleasure Self" would reduce your arousal even more if it was negative
Fixed bug with change moveset cancel button not untagging chosen moves
Fixed an issue where sizes where displayed as bigger than they were with the imperial system.

Release Notes 0.4.0:


New Combo System:
A list of randomized moves are given to you every turn, you can combo a move if its combo value is adjacent to that of the following move.
So a move with a value of 3 can only combo with moves that have a value of 2 or 4!

Here's a little visual guide for how it works: https://drive.google.com/file/d/1ku.....ew?usp=sharing

You can keeping linking moves together as long as you have action slots for it.
The Valiant Rush ability increases how many action slots you have per turn AND how many random moves are given to you every turn.
Your symbiote form also increases those values.

Features:
Added "Jab" Fight Move (A quick attack with low stamina cost.)
Added "Haymaker" Fight Move (A potentially devastating, yet predictable attack.)
Turned "Basic Attack" into the "Hook" move
Sigil of Perception is now part of the starting moveset

Split all the fight moves to be either comboable or not.
The comboable moves are:
-Sigil of Vitality
-Sigil of Pain
-Sigil of Perception
-Sigil of Growth
-Hook
-Haymaker
-Jab
-Incubus Call
-Incubus Strike
-Pleasure Self

Moves that are useable outside of the combo system are:
-Stomp
-Ensnaring Goo
-Summon Parasite
-Do Nothing
-Submit Completely

Inspect is now a free action that can be used at any time during combat.

Added new menu in your home to change your fight moveset.

Added Action Slots Stat that defines how many moves can be used in a combo.

Added Valiant Rush Ability (Increases your Action Slots and Combo Moves per turn by 1.)

(Special) Learn All Fight Moves cheat now includes ability driven moves (Goo Stun, Stomp, Summon Parasite)

Art:
Added art to the first form of Apothus (Thanks Rethxus!)

UI:
Fixed display of some size descriptions.

Balancing:
Rebalanced every single fight move and every encounter.

Bugfixes:
Fixed scaling issue with Tank, Berserking and Deadly Aim.
Fixed crit chance display issue.
Removed inability to use Pleasure Self during Eldest fight to be compatible with new fight system(for now, this section is being reworked from the ground up)

Release Notes 0.3.5:

Features:

Added new low-level encounter, the slime!
Using the Inspect move now shows the character's art (if they have any)
Extended the parser tech to support female anatomy.
Handle growth on targets without the associated limbs.
Removed crit chance from level up stat screen
Added crit damage multiplier stat

Added Piercing Precision Ability
Added Channel the Astral Soul Ability

Art:

Added art for Tok's encounter
Added art for Lost Naga's encounter
Added art for Nyx Parasite's encounter
Added art for Drenth's encounter
Added art for when make the Oath with Drenth
Added art for when you infest Drenth

UI:

Fixed display of some sizes.

Balancing:

Buffed Berserking Ability
Buffed Tank Ability
Buffed Deadly Aim Ability
The Imp now starts at 50 corruption.
Reduced base crit rate for the player.
The minotaur no longer respawns at every cycle.

Bugfixes:

Fixed Incubus Call displaying growth values without multipliers
Fix inspect not showing some abilities
Fixed an issue where Touched by Nyx's Light could give you a negative modifier
Fixed more than 50 typos (Thanks Legdim!)



Release Notes 0.3.4:

Story:

Added Apothus's Realm...

The mirror can now be used to examine your gooey partner's appearance. (Thanks DragonMystic and Pyromania!)

Reworked part of the intro (Thanks Delta-Tango)

 

Features:

Added a feature to compare your size with all other enemies you encountered. You can find it in your home. (Thanks Taerus!)

Added two new fights within Apothus's Realm.

Improved response time when clicking a link.

Acquiring the Nyx Parasite Lord now adds "Summon Parasite" to your moveset

Changed display to fit text better on mobile

 

Added Apothus as a boss fight with unique moves and abilities.

Added Oath of Nyx Ability

 

(Special Build) Added an encounter with a most omnipotent being... (Only accessible in the debug menu)

 

UI:

reworked the side panel UI based on designs by Furyalpha123 (Thank you so much!).

 

Balancing:

Added cap to Essence Hoarder's bonus

Reduced growth bonus of Unstoppable Expansion and Never-ending Growth

 

Bugfixes:

Fixed issues with playing the game on some browsers

Fixed an issue where balls grew faster than other limbs

Fixed issue with fight moves with duplicates not showing in move list

Fixed a stat bug triggered by growing Tok

Fixed Lord of Lust transformation glitch with the race name

Fixes an issue with perks requiring low health remaining active after healing

Fixed NPCs not using fight moves that came from abilities



Release notes 0.3.3:

Features:
Balls Size is now tracked as a measurable stat.
Added new generator for cock growth descriptions based on your current cock size.
Added unlockable ranks to most abilities on Level Up, ranking up an ability will make it more effective (Some abilities can be transformed upon reaching its max rank)


Added Mutant Ability (When you take damage, you have a 1/10 chance of growing additional limbs.)
Added Never-ending Growth Ability (Your body continuously grows larger while in combat. The more corrupt you are, the more effective this growth is.)
Added Abomination Ability (When you take damage, you have a 1/5 chance of doubling certain limbs.)
Added Kaleth's Fervor Ability (You gain 3% more growth for every point of corruption within you. Can be ranked up 10 times.)
Added Warrior of Duality Ability (Gain 1 health on level up if corruption lower than 50. Gain 1 arousal per turn on level up if your corruption is greater than or equal to 50. Can be ranked up 5 times.)
Added To Live For Echo Ability (You can only use pleasure self in human form, your stats in Echo greatly increased.)
Added Last Stand Ability (Whenever you fall below 20% health, you gain 20 arousal, 30% critical chance and 15 strength. Can be ranked up 3 times.)
Added Codex's Passion Ability (Using a Fight Skill that does no damage heals you for 2 health. Can be ranked up 5 times.)
Added Tank Ability (Your Max HP is increased by 10% and your stamina is decreased by 10%. Can be ranked up 5 times.)
Added Berserking Ability (Your strength is increased by 10% and your max HP is decreased by 10%. Can be ranked up 5 times.)
Added Deadly Aim Ability (Your crit chance is increased by 10% and your stamina is decreased by 10%. Can be ranked up 5 times.)
Added Under the Eye of Ortha Ability (You gain 1 health and 1 stamina whenever you win a battle. You lose 2 strength every time you gain corruption.)
Added Essence Hoarder Ability (Every 100 Essense within you grants you 1 Strength. Can be ranked up 5 times.)
Added Orgasmic Growth Ability (Whenever you reach max arousal, your body grows by 2.5in, your cock by 1in and your balls grow by 0.5in. Can be ranked up 3 times.)
Added Vampiric Lust Ability (Regain 5 health whenever you reach max arousal. Can be ranked up 5 times.)


Added global abilities for certain parts of a cycle:
-Energy of the Third Verse, Your stamina is increased by 20%.
-Strength of the Sixth Verse, Your strength is increased by 20%.
-Ferocity of the Ninth Verse, Your crit chance is increased by 20%.
-Expansion of the Twelfth Verse, 20% more size gained.


Herculean Build can now be ranked up, up to rank 5
Masochism can now be ranked up, up to rank 5
Unstoppable Expansion can now be ranked up, up to rank 10
Appetite for Growth can now be ranked up, up to rank 5 (Upgrades to Demonic Appetite when upgrading beyond the max rank)
Vigor of the Endowed can now be ranked up, up to rank 4 (Upgrades to Vigor of the Hyper Endowed when upgrading beyond the max rank)
Nyx Parasite Infection can now be ranked up, up to rank 15 (Upgrades to Nyx Parasite Lord when upgrading beyond the max rank)

UI:
Standardised text spacing in combat
Added Icons in fight text to indicate abilities
Verse Name added to sidebar
Added colour to damage numbers, heal numbers and enemy status on the fight screen
Added grades and categories to abilities in level up screen
Add sidebar description of what verse the cycle is in
Added km and miles measurement for sizes

Balancing:
Muscle is now capped at 999999999.
Size values now capped at 189393 miles.
Add stat passive to naga who stole your size
The Lost Entity now has the Never-ending Growth Ability

Bugfixes:
Fixed Incubus Call displaying growth values without multipliers
Fix inspect not showing some abilities




Release notes 0.3.2:


Story:
Added new room in the Nyx dungeon featuring a new NPC...
Remake of the Lost Werewolf encounter with all new writing (Thanks Taerus). They are now a generated Lost based on available races and have unique win passages based on your corruption and size.
Added content for your home that adapts to your size.
Added mirror inside your home to describe your appearance.

Features:
Taerus created a text generator to adapt content based on the many changes that can occur to your character. This includes unique growth segments based on your current size, passages being altered based on your corruption and descriptions considering if your character has certain limbs. (And this is just the beginning, thanks again Taerus)
Added selectable races at the start of the game using Taerus's tech. You can choose between Human, Minotaur, Dragonborn and Behemoth.
The demon transformation from Lakkos's encounter feeds that system as well.
Encounters in the Barrens are now split into two areas based on their difficulty.
Completely removed the level cap, levels are now set to a 5000XP requirement after level 10.
Added "Oath of Containment" and "Oathbreaker" passive abilities.
Added "Unstoppable Expansion" Perk, unlockable at level 10.
Equipped "Unstoppable Expansion" Perk to the Imp.
Added animated title drop when starting the game
Added Taerus as a co-creator in the credits :3
Your eye colour is now based on the colour of your companion.

(Patreon Build) Added custom races with customizable limbs. (Supports multi and custom descriptors)

UI:
New logo by Ghost (Thanks again).
New Background, also by Ghost
Tweaked Sidebar Stats display and show passives outside of Fight
New fonts for passages text and fight skill cards

Balancing:
Buffed Lost Entity
Buffed Lakkos's 2nd and 3rd form.
Buffed Sigil of pain damage, but reduced max stacks to 3
Added cooldowns to Growth and Vitality sigils
Buffed Nyx Parasite
Buffed stats gained by the Nyx parasite infestation
Nerfed demon transformation buff slightly

Bugfixes:
Fixed an issue with fight hotkeys being usable on unavailable Fight Moves
Stopped the imp from learning inspect. He became rather obsessive about it.
Fixed an issue with using a hotkey further than any fight skills you had triggering exceptions
Fixed a bug with enemies using skills without considering their cooldown
Fixed the "Stunned" fight card not using any visuals

Release notes 0.3.1:

UI:
-Ghost remade the UI for the borders and icons released in 0.3.0!
-They also made new UI for the sidebar and every Fight Skills type!
-Every UI still changes dynamically based on corruption~

Features:
-Added a hotkey system for fight. Pressing the key displayed next to the Fight Skill's name will select it.
-Added delicious Baguettes.

Writing:
-WIP: polished parts of the intro based on suggestions by Augwult, Korboryn and Taerus!

Fixes:
-Fixed an issue with the parasite's height not being set correctly.
-The Sigil of Perception now says it increases critical hit chance instead of accuracy.
-Added preparation text on all Sigil moves for when an enemy uses them.
-Fixed an issue where tooltips would be printed behind stat bars.
-Fixed a misleading passage for when you lost against the Lost Naga and were too small to lose anymore size.
-Added a 1px border around the font to make it easier to read.



Release notes 0.3.0:

Part 1 of the Nyx dungeon
-Navigating this area becomes much different if you reach great height and/or corruption
-Contains a new encounter with a Nyx Parasite with unique attacks!
-You can get infected by the parasite, changing some aspects of your character and some interactions...

New UI pass.
-Massive thank you for the UI art done by the amazing
Ghost ( https://www.furaffinity.net/user/ghostboy/ ) !!!
-The UI also adapts dynamically as you get more and more corrupted

Misc
-Added a new "Inspect" Fight Move that gives information about the enemy you're fighting.
-Added passive abilities to each enemies
-Lakkos now gets a stat upgrade with every demon tf.


Release notes 0.2.1:
-Added the Lost Naga as a new random encounter. (Written by Jagaz https://www.furaffinity.net/user/jagaz )
-Comes with a new Hypnosis move he can use in fight.
-Will apply a persistent debuff if you lose against him.
-If you beat him with this debuff... You'll gain more strength than what you've lost.

-Added a cooldown mechanic to some fight skills
-Replaced the Accuracy stat with a Critical Hit Chance stat
-Rebalanced every fight in the game with those new mechanics
-Tweaked the Fight UI to display unusable fight skills.
-Added a tooltip on disabled fight skills that shows the reason why a skill is unusable
-Fixed a typo for the corruption gained in the Lost Werewolf scenes
-Fixed an issue with the sigil of perception removing other fight modifiers  
-Nerfed the Minotaur Guard's hp stat slightly.   
-Added a credits page in the main menu!



Release notes 0.1.5:

 
-Added the Lost Werewolf as a new encounter
 -Has a unique move that stuns if his target has 50+ arousal.
 -Has a unique intro, win and loss scenarios.
 -There's an extra scene with him for those who reached 25+ corruption upon beating him.
 
-Massive edits to the writing for all encounters, the intro and the main quest
-Added a tech that smoothly evens out future cock and body growth in case one of them becomes much bigger than the other.
-Added support for save files updates! (With the saves of this version onward, I can upgrade them if you use them in a newer version of the game.)
-Added Yellow and Brown as symbiote colours
-Lakkos, Tok, Imp and Werewolf encounters now have variations in their intros based on things you've accomplished.
-You now gain special perks based on how bigger than your opponent you are.
-Unlocks "Stomp" Fight Move when you are much bigger than your opponent

-Fixed an issue where growth would not be applied permanently to enemies during fight.
-Fixed a bug with the Imp being able to learn 'special' fight moves (surrender and do nothing)
-Fixed some growth not being applied at the right timing in the Lakkos encounter
-Fixed an issue with Lakko's growing more than expected in the final demon tf.
-Fixed an issue with the masochism abilities always granting the maximum possible arousal per attack.


Latest Reviews - View All Reviews

Review by anteros

Version reviewed: 0.4.7 on 06/17/2021


It took me a while to get into this game and I still have yet to explore all the possible routes and changes, but I wanted to leave a review since (despite not completely lining up with my personal kinks) it's extremely well made and very enjoyable!

The game has a heavy focus on growth, corruption, and tfs centering around symbiotes, naga, slime, and demons. Of these I'm only actively into demons and growth (and to a lesser extent corruption), but I still found the game engaging and arousing given the balance of flow and detail, and the overall polish.

The game has a very nice looking UI — it glitches a bit for me when I play in-browser, but not enough to be game breaking. From a pure gameplay perspective I do agree with some people in the comments that the combat system feels a tad janky, but it doesn't bother me all that much. The focus of the game is growth and exploring the corrupted world the author created, and those elements are handled very well.

So, positives:

  • Well-designed and pretty to look at
  • Overall solid writing and world-building
  • Fun sex scenes, a variety of tfs
  • Game mechanics and tf mechanics are linked so your growth feels like it matters (being larger or smaller than an enemy by a certain margin has in game effects)

And some critiques:

  • The creator clearly likes heavy all-around growth (up to and including macro), slimes, corruption, and symbiosis, so if any one of those things is a no for you then you may have trouble enjoying gameplay
  • The combat system doesn't feel particularly intuitive or satisfying yet
  • Some elements of worldbuilding and exposition are frontloaded

Wishlist items:

  • More ways to grow just one part of your character, so if you have a thing for short hyper-dicked twinks then you could make that work rather than having to pack on muscle and height
  • Combat system tweaks to improve flow
  • Some clarity on what certain things mean — when you first meet Echo/the symbiote, for instance, there are various forms listed including "monstrous symbiote" and "behemoth," and at least last time I played it doesn't really tell you in the moment what, anatomically, these terms mean (at least until after you choose them)
  • Also, maybe a symbiote form that's more human-seeming for players who aren't really into slime or fur tfs? I don't mind much but it would be nice

 

Overall, there are precious few male-male games this well made on this website, and I enjoy this one greatly even if it doesn't perfectly fit my preferences.

Rating: 7.5/10


Review by nybx4life

Version reviewed: 0.4.3 on 02/14/2021


So I've tried this game for a while, and for a game focused on growth and corruption, it tries to cater to it.

 

I think, story-wise, it'll be interesting to see what comes up later.

 

However, my problems are with the gameplay:

 

-As said by others, the current battle system relies heavily on RNG, and while the game is more manageable with the appropriate upgrades, the early game is very frustrating when your offense is inconsistent. This holds true in late game as well, although it makes up by having the opportunity to do more.

 

-On a personal taste, while I appreciate you can tailor your stats based on growth and size, I find it hilarious you can clear the game as is, without growing at all. It somewhat ignores the purpose, I think, when you can be strong enough to clear every enemy without having to grow in any way. You do have some advantage for being far taller than your enemy, but no special attack or buff for having far more muscle, or larger genitals.

 

The game is definitely lacking in content, and having a greater variety of monsters, uses for essence, and scenarios can help improve the game experience.

 

Rating: 7/10


Review by WirelessW

Version reviewed: 0.4.3 on 02/10/2021


The combo system denies the player any ability to plan what they will do next, which is a major flaw in a game focused around combat. In fact, I cannot think of any other game focused around combat in which the player is unable to have a plan of action going into a fight. The player is entirely at the mercy of random card draw, which can and does create a frustrating user experience.


Review by Forejarwr

Version reviewed: 0.2.1 on 01/30/2020


This is pretty fun. I like the corruption themes. The English is occasionally shaky ("sensible" vs "sensitive") but it's serviceable.


Review by barlybob

Version reviewed: 0.1.0 on 12/01/2019


Great start to a game, hope to see more of it.


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