An exceptional game that I've been following for quite some time. Choices are fairly significant, especially when getting into the 'middle' section of things, and multiple playthroughs are necessary in order to see even half of the scenes available due to the limited number of days to achieve a given scene line with a particular character. Updated consistently, as well as cheat modes for players like myself who have run through things and just want to get to new content without worrying about stat allocation. Even unfinished, with the amount of content as well as the breadth of its cast, I don't think people will regret giving this one a play at least a few times. I've got more hours than I care to count sunk into this after all. If I were to recommend just a few games on this site to a newcomer, this would certainly be among them.
For what is currently in the game, there's a surprising amount of depth, narrative options, and other choices, and they all feel somewhat meaningful. Thankfully the back and forward buttons are present allowing you to explore all the choices if you're gunshy about committment like I am.
Gameplay is a basic CYOA game with stat build, but the writing is well done, the story is interesting, and the characters feel like they are well-written.
This is still a linear game, from what I can tell, but there is a large amount of replayability based on the choices you can make and the fact that you can't explore all the pathways in a given playthrough. I don't know if this kind of branching structure will continue as the game fleshes out but given the quality of the writing so far I have high hopes that it will retain this level of quality and narrative storytelling.
Not to oversell it, it's still a porn game, but it's always nice when these things are well written and have an engaging story.
Update: I especially appreciate the relative consistency of the character images. While I'm sure some of the scenes in the story were written to take advantage of available porn images/video that the porn stars had made, it's refreshing to have consistent images/portraits of the characters from one scene to the next, instead of picking whatever image or video happens to fit the text. It adds a layer of consistency that suggests at least a basic dedication to the craft.
There is a lot of content here, even in the small "time frame" that the game currently has built out. I think I agree with some of the previous reviewers that the pacing is kind of borked, it's very fast paced and a little overwhelming, but this is, for an in-development game, much preferrable IMO to a long slog of a grind to reach basic content milestones. As a bonus, the cheat codes can be had for free, so it turns a very non-grindy game into even less of one, if you just want to explore the content on offer without worrying about optimal stat-building choices.
I've played this game on and off over the years. There is stuff I like and stuff I don't like.
I like that this game has plenty of nicely written and illustrated sex scenes that are easy to get to, and that it caters to a lot of different fetishes. It's very user-friendly in all ways, and it never forgets that the main goal of an erotic game is to offer hot scenes.
My dislikes are a bit more specific and very particular to my tastes, but here it goes:
- The game allows you the option of being mean to the NPCs. REALLY mean. I suppose I'm being a bit hypocritical here, since this is a game with mind control and involuntary transformations, so being evil comes with the territory, but unlike other similar games like A Spell for All, here you can inflict psychological torture on the NPCs. And the NPCs are well-rounded enough to have issues you can exploit, and honestly, I'm a bit of wimp, because I end up feeling a bit sorry for the NPCs and it kills the erotic mood.
- A bit related to the above, but this is a game for people who enjoy playing the dominant stud. While I do enjoy that occasionally, my real preference is for playing the submissive, slutty girl myself. There is enough possession and self-transformation in the game to whet the appetite, but it's still a very dominant-leaning game. It comes to a point where I think I'd rather be playing as one of the NPCs (particularly Jake, who has a very complete path of being transformed and dominated), and so it makes me think the game isn't for me, as I'd rather be Jake/Jane than the protagonist.
I like the concept of the magical lights. I like the variety of girls that you encounter, and the option to transform the men. I like the writing and the interface. It's all solid, and I didn't run into any coding snafus. I think I'm in the same boat as Malhavok, though. On the one hand, it plays quickly enough that you can get to any content that you missed on THIS replay by going back and hitting the game again and again. I don't imagine that it'd take more that 3 or 4 playthroughs to get to most of the scenes, but I feel like it'd be better played as a sandbox. I don't mind a LITTLE bit of grinding, and I feel like slowing down the pace of this game would add to the realism a bit. There's a LOT of content to get through, and the author makes it easy to get to it. So easy in fact, that I think any mortal man that tried to live like that for a week would quickly die of dehydration. Points for originality. Points for regular update. Points for stable releases. Points, points and more points to the author, really, but I feel like everything that I did was rushed. I think the game content happens in under a month of in-game time. I feel like it'd be better paced if it happened in two or three.
There certainly is a lot of content in this game now compared to earlier releases, but I have to admit that I am overwhelmed with the enormous cast of characters and multiple divergent options. To me this kind of feels like a visual novel, but without the ability to focus on a specific path as the game is always serving you up choices that send you in another direction. Honestly, it kind of made my head hurt after a while, especially trying to keep track of everyones stories and situations, I mean it, there are alot of characters in this game. Probably too many. I know you don't want to hear this because of the obvious large amount of work you've put into developing scenes for everyone, but you should probably trim this back and in addition to that, provide some sort of indicator to the player when they are following the essential plot.
I feel like the game is sort of stuck in this sort of limbo where it's not a sandbox, so you can't just go do what you want (although that might be a better way to handle this, given the large amount of characters) and not quite a visual novel because it's not guided enough. I am totally fine with either mode of play, but somewhat frustrated with this hybrid approach.