Blake, a shy and smart, but horribly unlucky guy ends up being forced to become a maid in a rich house. Now he has to fight for his crumbling masculinity against several perverted and cruel characters. Or just relax and enjoy the ride. Shattered is all about choice. Your choice.
This is Shattered — an erotic visual novel with rendered 2D graphics, where you play as Blake Blinn, an unlucky guy who had to grow up in slums, but didn't really find his way into thug's life, and due to a series of misfortunes ended up being a maid (yes, a maid) in a rich family's house. And you decide how he's gonna deal with this situation.
The game mainly centers around your cruel and sadistic boss (or rather owner) Melinda; her naughty and enthusiastic daughter Rebecca; her business partner Samuel, a dominant and imposing person; and her friendly and lighthearted assistant Liam. And many others! In this house you'll never be alone. For better or for worse.
While the feminisation aspect of the game is unavoidable, Blake's relationships and potential fetishes can be chosen, and include both sexes, so if you're not into M\M stuff, don't be scared: there's plenty of femdom for you. As well as many other things like BDSM, petplay, netorare, bimbofication — all optional of course.
Blake — our unfortunate protagonist and the future winner of «Maid of the Year» contest. He ran away from trouble and ended up in much bigger one. His personality is more or less shaped by you: make him a sassy bitch or a meek maiden, and enjoy the result. But be prepared to hear his thoughts about it a lot. Now, there are four main characters for Blake to build relationships with, and of course they all want him to become something else.
Melinda — a rich and powerful mistress of the house. A cruel, heartless and sadistic dominatrix — you know the drill. Torturing people for her is as natural as breathing. Luckily for Blake, she's rather busy woman. Choose her if you can't live without hardcore femdom, but don't complain later on.
Rebecca — Melinda's adopted daughter who did inherit some fondness for sissification from here, but prefers more mild and persuasive approach. Choose her if you want Blake to become a proud frilly princess who substitutes brains for looks.
Samuel — Melinda's business partner, who thinks that everything in the world belongs to him. His nature is as dominant as Melinda's, but unlike her he knows when to stop and genuinely cares about his partner's well-being. Choose Samuel if you want Blake to become a beautiful trophy wife.
Liam — easy-going and kind-hearted young man, who works as Melinda's personal assistant, and probably the only person in the house who actually likes Blake. He might appear pretty simple at first, but under those expensive clothes he hides an enourmous appetite for love. He just needs a companion. Choose Liam if you wish to join him in his quest to find a perfect dick. Or several.
Version 0.2: further development of the story, several more scenes, new characters, etc. You'd have to start a new game, however, as the old saves won't work. I'll add continuity in 0.3
It ended far too soon so I guess I like it!
The game's clame to fame is its writing style: a motley inner monologue ranging from some bog-standard scene descriptions to a multitude of sarcastic wisecracks, nimble diversions, wordplay and wall breaking. This also somewhat carries over to (most) NPC dialogues. All the punchy and entertaining black humor (dissociated motormouthing about one's slavery!) is, indeed, not thematically consistent, but certainly unique among the games in this site (which is more impressive considering that the authors might not be native English speakers - Blinn, Kohlbassa, Borch, really?). All in all, one doesn't need the sexual aspect to enjoy the overall experience - which is not helped by completely unexceptional Daz renders. Note: the several present dialogue branches do lead to healthy chunks of unique content.
I like the general direction, but I do have some complaints about the writing style:
Basically, this game tries a bit too hard to balance itself between serious storytelling and comedic relief. Generally speaking, it's better to focus primarily on one and let the other stand as a sidenote. Two examples that come to mind are "Perverted Education" and "The Making of a Slut."
PE focuses primarily on serious storytelling. The creators take the content quite seriously. As a result you essentially get a game where a meek, pervy kid is coerced into a life of sexual servitude. There's a few giggles to be had throughout the story. But the story itself remains quite serious. It's a serious game with some funny moments.
On the flip side you have TMoaS. This is the story of some idiot with poor impulse control letting the ladies in his immediate surroundings control every aspect of his life. Pretty much the whole story is a joke. There is an aura of seriousness to some events throughout the story, but that just feeds into the massive joke that is the MC's life. It's a funny game with some serious moments.
Where "shattered"'s whiting style fails is that random jokes are strewen all over the place (many of them immersion breaking) in an atmosphere that seems VERY serious. It comes off as kinda dumb to be honest. You'd be best off with the PE route for this story as the atmosphere is serious in its own right. As for comedic relief: focus more on situations that are inherently funny rather than 4th wall breaking quips that add nothing to the story in their own right.
Off to a realy good start. Well written, nicely illustrated. Very linear so far, hopefully there will be some branching paths as the game progresses.
Loved it....finally a proper sissy VN game :-) Thankyou and can't wait for next update. x