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Version: 0.1.3B

Version: 0.1.3A Hotfix 1

Version: 0.1.2B Hotfix 2.1

Version: 0.1.2 Hotfix 1

Version: 0.1.1

Version: 0.1.0

Roll The Dice
by OhMeGa


Roll the Dice is a semi open-world adventure-rpg played between a real and virtual world, which I started in late 2019.
Since then it's been through many changes and is evolving into a much bigger thing than I had ever hoped it to be.

Please note that while the game is in development, you may come across placeholder art. The aim is to replace it fully with commissioned artwork as the game funding continues. The game features custom made inventory and battle system both made by my extremely talented friend Goctionni. Commission art done by fabulous Greko/BagusR.

I sincerely hope you give it a chance and enjoy it enough to join our humble community :)

Due to popular demand, uncompressed HD images have been provided as an optional download

NOTE: For updates and progress on 0.2.0 update please see forums/patreon/discord!


You/Tali - You're a shy guy with no luck in finding a girlfriend. You're a virgin and your friends know about it.

Mike/Felix - Your genius extrovert friend in charge of the development of the breakthrough VR technology. Insanely rich.

Sarah/Brindall - Mike's Girlfriend. You don't know much about her, but she seems very outgoing.

Jay/Clax - Your old buddy. Keeps joking around.

Elen/Mistress of Fate - Mike's coworker and lead developer of VR technology. Also your gamemaster. Has her eye on you in particular, and a very peculiar taste.


As promised this is the last system update before 0.2.0. The next update will be a large story expansion :) Thank you for the patience! <3

  • All party members now have separate inventories and character screens along with appropriate art
  • Accessing inventory only in appropriate areas
  • A new set of art that replaces all instances of Tali with commissions, as well as reacts to some changes in the body (15 full sex scenes replaced using 90 new original art assets)
  • A new minor scene in the tavern to help build up lust when you need to.
  • Few new sets of assets ready for 0.2.0
  • Few minor tweaks to game code to make it run faster and more efficient
  • A tonne of old crap code removed
  • New HD Image Pack exported and available for download (replaces the regular art game comes with which is downsized to 40%)
  • Male Tali now starts with much smaller breasts

A few of the features (including a bunch more art) planned for 0.1.3B have been delayed and will instead be tacked on to 0.2.0, as not to delay the whole build further. I anticipate 0.2.0 will take 1-2 months due to extensive writing necessary, but thankfully a lot of the heavy lifting with code has already been done and I can do all I need without waiting for more system upgrades to come in :) 

v0.1.3A Hotfix 1

  • Fixed the download link and web version to no longer be a debug version
  • Fixed Inventory not showing icons properly


  • New Inventory system base implemented (will be expanded in 0.1.3B)
  • Paperdoll implemented and upgraded with over 250 assets
  • Full Art redesign (excluding combat minigame) to Tali, Felix, Clax, and Brindall!
  • Assets optimized to dramatically reduce the download size
  • The entire game has been combed over for spelling and grammar mistakes! Boy was there a lot!
  • Hosting established for the game, so now it can be played from browser :) Further optimization in 0.1.3B
  • New location and 2 new scenes in Town1
  • Minor improvements implemented in various scenes all over the place

v.0.1.2B Hotfix 2.1

  • Progression with Alice possible again (requires doing well at work at least 3 times)
  • Few more bugs squashed...
  • I am a dum dum
  • Fixed a few typos
  • Fixed the Skip buttons

v.0.1.2B Hotfix 1

  • Removed a few bugs. There's always some
  • Added skip buttons to intro screen you lazy bastards
  • somehow I added Herobrian back in. I'm not sure how.

v.0.1.2B (NOTE: v0.1.2B and its hotfixes, is the last build that releases fully public. Every next build is going to be Patreon Exclusive for at least 2 weeks.)

  • New Emotes system for Tali (Pilot in Dark Alley content and Scenes with Brindall, please feedback!) 
  • A complete overhaul of Dark Alley, 30+ pages of writing... (content warning, verbal abuse, and other nasty stuff) 
  • Tavern Minigame should now be mobile friendly!
  • Updated some art assets 
  • Updated all combats in the game to the new combat system (as well as removed all legacy system widgets)
  • Removed unused and unnecessary assets from the Images folder to optimize download size
  • Visual update to almost all passages 
  • Damage and Healing now use dice rolls to determine effectiveness (0.8 to 1.2 modifier) 
  • Visual and code improvements to the Combat system

v0.1.2 Public Hotfix 1

  • All content for female Tali baths is now accessible! Oopsie! :)
  • Multiple spelling mistakes fixed
  • Dark Alley now works as intended (though it will see some upgrades in the future)
  • Scene with Brindall now still accessible if you didn't have enough Lust to try it on the first encounter
  • Herobrian restored

v0.1.2 Public

  • The entire game has at a great expense of time been moved out of the twine app into a .twee library. 99% of the effects that brings are invisible to the players, but it helps us build a better, bigger game in the future.
  • ~11k words of new content
  • A prototype of the new combat system by Goctionni implemented into the 1st screen (Looking for feedback!)
  • Reworks and rebuilds of multiple menus, scenes and dialogue trees
  • Brand new paper doll system for Tali funded with contest money <3
  • Brand new character Lilly funded with contest money <3
  • Clax is now a Gnome Barbarian! How? We still don't know!
  • Brindall looks different! How? We know, but we won't tell you
  • New corruption system that mostly prevents players from going too bananas too quickly. Corruption can be brought up to 2 (current max) in 3 different ways!
  • Lots and lots and lots of new art assets!
  • All instances where the action is locked behind the lust/corruption threshold, it is now indicated to the player
  • Some additional worldbuilding effort has been made

Special thanks to my wonderful testers! (in no particular order)

  • Goctionni
  • Coya
  • Lotharin
  • Lysander
  • cody732195
  • WolfSaint
  • Anime Avatar
  • Graff
  • ErnestoQSP

The game is now on Patreon!

v0.1.1 Public (Hotfix - removed debug stats :) ) (Hotfix 2 - Fixed a few spelling issues and incorrect picture links)

  • Fixed various code and typing issues (Special thanks to Technomagus for the testing report!)
  • Smite and Mind Shard now work properly
  • Party Stats tweaked
    • Tali Base Arcane Attack up
    • Tali Dodge Chance Up by 15%
    • Felix Physical Defense sharply up
    • Brindall Physical Damage sharply up (still misses a lot, but hits like a truck now.
  • Added functionality for upgrading spells in the later stages of the game
  • Tweaked the tags due to popular demand
  • Herobrian removed

v0.1.0 Public - Initial Release

  • Herobrian added

Latest Reviews - View All Reviews

Review by Kellianne

Version reviewed: 0.1.3A Hotfix 1 on 08/10/2020

In the immortal words of Philip J Fry "Shut up and take my money!" Awesome game!

Review by EarthGodzilla355

Version reviewed: 0.1.3A Hotfix 1 on 08/07/2020

This game is great keep up the good work

Review by foxdsx

Version reviewed: 0.1.3A on 06/13/2020


its ki9nd of funy to see ppl creating functions that they will not gona use much

and in result the story stop for a loong time

its not even started the main story loop

the game will be not bad once it starts to roll(fingers crossed)


Review by JaradLichLord

Version reviewed: 0.1.3A on 06/12/2020

The art is very well done, the combat system is a grade above most Html games, and the writting is evocative and engaging.  Furthermore the concept while not entirely novel is one that is done rarely enough that it still holds a great deal of mystique. There are so many ways this can develop and manners in which they are managed. It seems like it might be going a similar direction as "Heal Slut". However that conjecture leads to the most frustrating aspect of this game. The authors seem to be very concerned with producing a very polished project and keep going back and refining systems and aesthetics while adding more content laterally. They are doing this while not progressing the game beyond the point it ended at it's initial release. Such a pattern is reminiscent of "Interns of Ecstacy Island". One hopes that the authors of this game take note of the tone of Interns' community which is slowly getting more frustrated with the author for failing to progress the story. Remember the point of story is to reach a conclussion, and a story game is no different. 

Review by sospice

Version reviewed: 0.1.3A on 06/12/2020

This game is amazing. Can't wait for more.

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