Roll the Dice is a semi open-world adventure-rpg played between a real and virtual world, which I started in late 2019.
Since then it's been through many changes and is evolving into a much bigger thing than I had ever hoped it to be.
Please note that while the game is in development, you may come across placeholder art. The aim is to replace it fully with commissioned artwork as the game funding continues. The game features custom made inventory and battle system both made by my extremely talented friend Goctionni. Commission art done by fabulous Greko/BagusR.
I sincerely hope you give it a chance and enjoy it enough to join our humble community :)
Due to popular demand, uncompressed HD images have been provided as an optional download
NOTE: For updates and progress on 0.2.0 update please see forums/patreon/discord!
You/Tali - You're a shy guy with no luck in finding a girlfriend. You're a virgin and your friends know about it.
Mike/Felix - Your genius extrovert friend in charge of the development of the breakthrough VR technology. Insanely rich.
Sarah/Brindall - Mike's Girlfriend. You don't know much about her, but she seems very outgoing.
Jay/Clax - Your old buddy. Keeps joking around.
Elen/Mistress of Fate - Mike's coworker and lead developer of VR technology. Also your gamemaster. Has her eye on you in particular, and a very peculiar taste.
As promised this is the last system update before 0.2.0. The next update will be a large story expansion :) Thank you for the patience! <3
A few of the features (including a bunch more art) planned for 0.1.3B have been delayed and will instead be tacked on to 0.2.0, as not to delay the whole build further. I anticipate 0.2.0 will take 1-2 months due to extensive writing necessary, but thankfully a lot of the heavy lifting with code has already been done and I can do all I need without waiting for more system upgrades to come in :)
v0.1.3A Hotfix 1
v.0.1.2B Hotfix 2.1
v.0.1.2B Hotfix 1
v.0.1.2B (NOTE: v0.1.2B and its hotfixes, is the last build that releases fully public. Every next build is going to be Patreon Exclusive for at least 2 weeks.)
v0.1.2 Public Hotfix 1
Special thanks to my wonderful testers! (in no particular order)
The game is now on Patreon!
v0.1.1 Public (Hotfix - removed debug stats :) ) (Hotfix 2 - Fixed a few spelling issues and incorrect picture links)
v0.1.0 Public - Initial Release
In the immortal words of Philip J Fry "Shut up and take my money!" Awesome game!
This game is great keep up the good work
its ki9nd of funy to see ppl creating functions that they will not gona use much
and in result the story stop for a loong time
its not even started the main story loop
the game will be not bad once it starts to roll(fingers crossed)
The art is very well done, the combat system is a grade above most Html games, and the writting is evocative and engaging. Furthermore the concept while not entirely novel is one that is done rarely enough that it still holds a great deal of mystique. There are so many ways this can develop and manners in which they are managed. It seems like it might be going a similar direction as "Heal Slut". However that conjecture leads to the most frustrating aspect of this game. The authors seem to be very concerned with producing a very polished project and keep going back and refining systems and aesthetics while adding more content laterally. They are doing this while not progressing the game beyond the point it ended at it's initial release. Such a pattern is reminiscent of "Interns of Ecstacy Island". One hopes that the authors of this game take note of the tone of Interns' community which is slowly getting more frustrated with the author for failing to progress the story. Remember the point of story is to reach a conclussion, and a story game is no different.
This game is amazing. Can't wait for more.