Fort of Chains is a completed, free, moddable, open-source, TEXT-ONLY sandbox management NSFW game where you manage a band of slavers in a fantasy world. Be warned that the game contains heavy themes of slavery and non-consensual sex.
Key designs. This game is designed to be a short-story-teller machine: the core gameplay involves assigning groups of slavers to quests, then reading what happens to them, and finally getting the various quests' rewards (money, slaves, etc.). Fort of Chains is written in Twine and SugarCube 2. This game is heavily inspired by No Haven and Free Cities. This game covers all spectrum of orientations: (you can setup the game to cater to whichever gender orientations you prefer). This game is complete: all features, bugfixes, polish, balancing, and originally planned stories are finished. But improvements and community-made content are still being added continuously to the game.
Contributing. The game is always looking for all and any kind of contributions! As of v18.104.22.168, at least 10 kind contributors have helped by adding content into the game, while much more have helped playtest the game and give feedbacks.
First, you can help support this game by adding your stories into the game. It is very easy to do, because this game is designed from scratch to be a writer's wet dream. You do not need any programming knowledge at all to write new stories to the game, nor you need to commit to it from start. The only thing you need is to have the story in mind. Once you do, simply follow the in-game GUI tool to add your story into the game, all at your leisure. Once you are done, you can submit the finished story either in the subreddit (Example submission in the subreddit), or if you are feeling adventurous, directly in the repository. If the story fits the game, it will be added pronto, with a lot of thanks! (There is a Tutorial, but the in-game GUI tool is designed to be friendly enough that it is not necessary to read the tutorial.)
Second, the game is open-source, so programmers, artists, and other contributors are also highly welcomed! Code fixes, artwork for units, flavor texts, everything is available for improvement.
Transformation content: The game is not focused on transformation, but it contains a sizable transformation-related content. In the later parts of the game (when you reach around level 35), there are numerous place where your slavers can get corrupted, which in turn can grow bodyparts such as demonic tail, wings, or hooves. There are also flesh shaping where you can increase/reduce body part sizes, but the flesh shaping part is an extremely late game reward and not the focus of the game.
You did it! You have found an old abandoned fort to establish as the base of operation for your company: Fort of Chains.
The fort is in a sorry state however, and there is much to be done before you can even begin operation as a proper slaver band. The first improvement you should construct is the Scout Hut, which allows your group of slavers to take on more quests on the wild. Next, you need to build the Dungeons to house your slaves, and Slave pens to temporarily keep incoming slaves. You also need to expand the Lodgings if you ever want to hire more slavers. All in all, aim to build the Grand Hall as soon as possible. (Also, make sure to check the Settings menu to change your game's preferences.)
You open the gates to your new fort and begin your new career...
Some of the game's features:
You create your own character, and the rest are procedurally generated.
Follow the in-game extremely short "tutorial" and you are all set!
Full changelog here.
v22.214.171.124 (November 28, 2020) Content
v1.1.x (November 20, 2020) Game is stable!
v1.0.x (November 6, 2020) Game is released! Bugfixes, QoL, content, and documentation galore
v0.12.x (October 30, 2020) Text content, polish, QoL
v0.11.x (October 27, 2020) Finishing core quests.
v0.10.x (October 20, 2020) Initial balancing.
v0.9.x (October 7, 2020) Initial release. Filling in core quests.
Cool game, i hope there will be also more gender transformation for the MC and the other slavers and maybe some more interaction and creation that maybe mindalternation, mind control. Could be funny if there is a way for example a hulking male MC ends after a questline as a submissve triplet sexy girl, and his/her new "sisters" former slavers and one former slave now mommy has to "help" them. And they have to figure now stuff out or stay that way.
the new free cities, and with an user friendly creation tool, yep this is the best prject of the year but we will only see the results in a looong time.
It is an interesting play game, but it lacks one very important thing it needs for even using the compact view modes. Namely scrollbar implimentation. Some how that window is completely missing the scroll bars so I can't see anything below a certain point. This is when I used F11 to maximize the window as much as possible on my laptop.
It is very good for the first release, but while there's a decent amount of content in the questing and mechanical part there isnt much in the sexy part. What MC you pick doesnt matter really, the MC traits dont affect sex scenes at all (other than having penis/vagina making certain sex scenes available) and for the mechanical part MC is no different from other slavers. Slave traits only affect the irrelevant flavour text. E.g. a normal slave will suck you off. A submissive slave will suck you off... "submissively". The entire game is the loop where you do quests to get money and build new stuff that unlocks more missions for more money and more stuff... The game progression is long but it lacks width.
The game advertises addition of new content via GUI but from what I've read it implies only adding more quests (that I really dont care much about reading, first few quests are ok to read but after week 30 you stop reading everything except requirements/rewards and just click through), neither more camp interactions, nor making traits matter beyong giving a unit +500 cost and redistributing some stats.
While the game follows in No haven footsteps it feels far less alive and the gameplay is easy but grindy. Hopefully it'll get more alive as time passes and require actual strategizing to play instead of randomly assigning randomly assembled team being merely 5-10% less efficient than taking time to carefully pick an optimal one.
Interesting foundation as a take on No Haven without the limitations of RAGS. Right now hard to recommend for overall play but I'm interested to watch it develop. Right now it also needs a bit of UI polish - hard to see for example which stats are most relevant at a glance