TL;DR: If you want a game focused around gradual transformation into a woman, this should tickle your fancy. Just don't expect much of a story. Some lewd stuff, but more of a kink than a porn game.
The game is mainly about the main character's gradual transformation into a woman (or at least a shemale as of V11). Most, but not all of the transformations are voluntary, in the sense that you can load an earlier save if you get caught in something you didn't like, and avoid it on your next attempt.
The game features a lot of small dungeons, each of which offers up to two physical or mental transformations. Each dungeon is generally one large map screen, a separate small map for the boss room, and sometimes siderooms. You can expect to run through each multiple times because the orbs you gain from the boss at the end has three distinct purposes, all potentially useful. You retain all keys and similar mechanics from your first visit, making later mostly a rush to the boss to kill it.
There is no XP/leveling system, you only gain cash from killing enemies. This cash can buy substantial upgrades. For example, after the first dungeon, I bought two items for the first side-character, and she one-shotted the second boss. It didn't take very long before I had bought all the useful equipment that money could buy, at which point all following upgrades were from craftable equipment from the boss. It took a good while for the difficulty to ramp up, and it's still not very hard. Bosses generally go down in three rounds. You can also improve one stat on the main character by a random, but fairly small amount daily. There does not seem to be a cap to how much you can do this, outside your patience.
There are some character developments for the main and side characters, but that's about all the story you'll get. There is a hint of a deeper story, but so far it has hardly been explored. The world-building is also limited. The town maps are well done, with clever use of uninteractable NPCs that give the illusion of a bustling place.
Reviewing public version V9.
There's a lot to like about this game. The setting and characters are different from most of the RPGMaker games on this site. The TF mechanisms are nicely done. There's an emphasis on "after work" events with other members of your party that help flesh things out. This is one of the best uses of Kisekae for character avatars in a game I've come across so far. Updates have been very regular for all 8 months of public access so far, routinely coming out on time each month.
There are bad ends possible (and attainable at will with the Submit skill) but outside of that the progressive MtF TF is still statisfyingly well-done.
Between updates it's possible to grind dungeons for more cash and slowly-respawning boss drops. A little extra effort to win money from fighting dungeon minions will net you a hefty safety net of healing and stamina-restoring consumables from the in-town shop. I keep a few dozen of each because the minions' damage output and HP scale upwards quickly with each newly revealed dungeon, and it's nice to be able to top-off frequently when exploring a new one.
There's also some enjoyable spoofs peppered throughout (as if any TF aficionado would miss a Totally Spies reference, even if the names were changed for legal reasons).
I have to add, it's also refreshing to see a cast of characters with more skin tones than the typical ambiguously Euro/Japanese fair-skinned "default" that's so pervasive in this genre. Other makers could step up their game a bit add some variety too.
I am enjoying this game. It's not a long game for now and some of the enemies are a challenge to fight and makes you think of specific weapons and abilities to use against them. The game isn't completed in any sense, by the time you've reached the end of the current content, you feel that it's just getting started. Overall, a solid TF RPGM game that I recommend people in the site to check out.
This one is worth a playthrogh. Combat is the standard RPGM combat people have come to know, but the dungeons all have a unique theme, that makes it worth the trouble.
The art is done with Kisekae, and provides character art, and additional Bad End art pieces when losing to a dungeon boss.
Storywise there is not much so far, but it has some interesting hooks that keeps me wanting to know what happens next update, and how things link together.
All in all a decent game that falls into the "Magical Camp-like" genre this site has seen a few of.
Decent RPG Maker combat mechanics, fun characters, and an interesting little mystery. V6 adds a dungeon that does a perspective shift I haven't seen in a RPG Maker game before which was pretty novel. Not the best RPG Maker game out there but definitely worth a look!