This is a sequel to OU-R. If you don't want to be spoiled, look away.
Orchard University, the school of second chances, has been dragged through a digital hole and sent directly into the virtual world.
MC has returned as a man only to find himself in familiar, yet uncharted territory. After some time he discovers that the whole school has been dissasembled and only him and the SSLC members can return the school to it's former glory and drag the students away from this digital hell!
- Help MC get out of the virtual world by teaming up with the rest of the Super Secret Lab Club (SSLC).
- Use Charge Timed Battle system (from Yanfly) to combat the enemies! (similar to ff10)
- Balance real life and virtual world activities!
- You can now change MC's name (default name Macy). Make them wear many outfits which will affect how they do in combat. MC is highly customizable with a new equipment type: chips. Dip the chips into MC and alter their abilities and stats! Different combination of chips will result in different flavors (and more skills).
- Outfits and scenes are made by Angerox. Enemies are from OU-R + vanilla and new content! Credits: https://docs.google.com/document/d/1af9oh9dEUBqDK68AhNhIptnMvp7jBpxcvJ02WN7pdTg/edit?usp=sharing
As usual, if you like/dislike feel free to comment it on the Discord!
Been playing this one since before the initial release.
Personally, I much preferred the last version of the game. When combat animations are turned on, this things is slower than molasses in January. I know it's a sequel, yet every game I've ever played didn't require the previous game to understand the new one. There's a great deal of fighting to go through to get to the first boss and you don't really know why. It feels like the platform was changed just to try out a new platform, as has happened with all versions of OU before, it seems. I'm grateful the card battles aren't in this one. That was about as frustrating as it got.
I did like remastered. Unfortunately, by the time I got to the end of that, it felt like the game was just getting started when it was ended ... for this. So far, it feels like a disappointment.
As one person said, the character expressions often don't match what's going on in game, nor do they match the dialogue. If that's because new art is needed, se la guerre. I didn't mind that so much. I know it's early yet, but it feels like this should have waited until there was more to it. Again, why go with the new platform? The old one was working. This one can be painful.
The character art is nice, but some expressions are totaly unfit.
The cusomisation is the only remarcable feature.
The rest of it is a neutered rpg.
I kind of expected another original style of battle, but I still can't beat the original since it's so confusing to battle. This time, the default battle style is used, applying ATB and a few changes and specifications. Some small bugs, and "dead ends", but it's just the initial release.
That said Initial release means a lot: everything, every little thing in the game can change before the last release.
This is definitely an amazing sequel after beating the first game I long-awaited the sequel now I may be one of the few that enjoyed the card combat style but that falls on how I grew up playing card games like Yu-Gi-Oh so yea but I can definitely see myself coming up with strategies for playing this game can't wait to continue the story and see more of the transformations.
There's a lot of improvement that can be seen compared to OU-R. Firstly, the combat is no longer cards. It's akin to the older Final Fantasy games, as it states in the tutorial. Secondly, the art is actually good this time. I forget who Icarue comissioned, but whoever they are; they are talented as hell. I cringed from the art in OU-R, so I'm glad Icarue is shelling out cash for professional art. There isn't much here, but it's a great prelude to what'll come in future updates. Keep up the good work!