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Game Information
Engine
HTML
Rating
X
Language
English
Release Date
11/29/2021
Last Update
01/14/2022
Version
0.7.7 HTML Only
Development
Alpha
Likes
136
Contest
None
Orig PC Gender
Selectable
Adult Themes
Multimedia
Discussion/Help

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Version: 0.7.7 HTML Only


Version: 0.7.0


Version: 0.6.1 HTML Only


Version: 0.6.0


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Version: 0.5.0


Version: 0.4.7 HTML only


Version: 0.4.0


Version: 0.3.4 HTML only


Version: 0.3.0


Abyss Diver Interactive

You've somehow found yourself at Outset Town, on the edge of an enormous hole that goes deep into the ground. No one knows how deep it goes and no one knows what lies in the deepest layers of the Abyss. What people do know is that there are incredible wonders to be found, but also a corrupting miasma that infuses the entire area. No one who ventures deep into the abyss comes out looking the same way they went in.

Now, you have a chance to explore the Abyss and see what you can discover, and see the costs you'll need to pay for those discoveries.

Version 0.7.0 is now released!

This release contains layer 6! Prepare for a hellish experience in these deeper layers beyond the knowledge of previous explorers.

It also has a number of improvements to previous systems and the game in general. There are now random flavor descriptions that can appear on the surface and first 2 layers, with some events only occuring with certain companions present. I'm planning to add these to the rest of the layers and I'm open to suggestions for ideas for them! Additionally, sold relics can no longer be picked up again after you picked them up once. There is now a new Use Items menu on the main part of each layer that contains a menu for usable items and the stat adjustment screen, this is where I will add relics with specific uses in the future. You can also no longer exit the Abyss unless you have 0 or more corruption points.

There have also been a number of bug fixes that should reduce the amount of errors people encounter throughout the game! A bug with random curses was fixed. A bug with cherry of layer 5 was fixed. A bug with picking up the empath coil was fixed.

0.7.5 is a moderately sized update, with some new features and improvements to existing content!

Most importantly, almost all food transformations have been implemented! This includes logic for if you have Abyssal expertise in your party. The only one not implemented is a certain food on layer 6. This was a commonly requested feature, so I hope players enjoy it!

Additionally, there are a few more random descriptions for layer 3 describing a bit of the ecosystem there. There is also a new passage for the creepy doll on the first layer, describing how you find it with some variants based on player apparent age and for some party members. (Thanks to julian1998hinck for that inspiration)

I think performance should be improved late game too, so if you're having issues with that let me know!

There have also been many bug fixes including infinite tentacle beasts on layer 5's descent to hell, broken crafting with purity tree planks, and broken retrieval of items from a certain tunnel with only 1 side. Plus some more errors that have been corrected!

 

Please let me know if you find any bugs or if you have any suggestions on how to improve the game! I'm actively looking for feedback and ways to improve!

Note: I am not the original author of this CYOA, but the original author granted me permission to adapt it while specifically requesting that I do not credit them by name.

Go as deep as you dare into the Abyss. The deeper you go, the more valuable and powerful the relics you find will be, but the more dangerous the threats and curses will be too. Make sure you bring enough food and water if you plan to make a long journey, and be prepared for a wide variety of increasingly hazardous environments as you descend deeper and deeper into the Abyss.

One hint for those who hope for the longest expeditions is that if you want to go truly deep into the Abyss, you'll want to use Cloud and take on some debt to fund the expedition. However, it's also fine to do a more shallow expedtion, and maybe you don't want the pressure of having to pay off the debt at the end, in which case you may not want to spend so much at the beginning.

0.7.7 Added "Quick Start" option which should allow returning players to skip some of the intro dialogue after character creation. Improved shop display so it now shows current carried weight and team carrying capacity as you buy goods. Items that don't have any benefit for multiples will now automatically buy 1 copy. You can now only take the Empty-handed Broker's deal if your corruption ponts after the deal would be greater than 0 to prevent a loop. Fixed typo when hiring Cloud. Changed "New Game+" to "Hard Mode" for clarity. Added descriptions saying you spent time seeking out wonders on the first few layers for clarity. Fixed bugs with food mutations and layer 6 curses on the appearance menu. Fixed bugs with Cherry on layer 5 and 6. Fixed bug with using the workshop through a commerce balloon.

0.7.6 Current layer number is now displayed in the sidebar. The Inn Pass now causes your food and water to refill to 0 if you were starving before getting to the surface. You can now turn off the benefits of the encclopedia/Saeko if you want the side effects of foraging by going to the adjustments menu and turning off abyssal knowledge. A certain tunnel now sends dubloons in addition to items to the surface. Fixed many errors with curses on layer 6. Fixed issue with backgrounds on case sensitive OSes like Linux. Fixed rope travel time from layer 4 to 5. Fixed error when filling flasks on layer 1.

0.7.51 Fixed error on layer 2 main area

0.7.5 is a moderately sized update, with some new features and improvements to existing content!

Most importantly, almost all food transformations have been implemented! This includes logic for if you have Abyssal expertise in your party. The only one not implemented is a certain food on layer 6. This was a commonly requested feature, so I hope players enjoy it!

Additionally, there are a few more random descriptions for layer 3 describing a bit of the ecosystem there. There is also a new passage for the creepy doll on the first layer, describing how you find it with some variants based on player apparent age and for some party members. (Thanks to julian1998hinck for that inspiration)

I think performance should be improved late game too, so if you're having issues with that let me know!

There have also been many bug fixes including infinite tentacle beasts on layer 5's descent to hell, broken crafting with purity tree planks, and broken retrieval of items from a certain tunnel with only 1 side. Plus some more errors that have been corrected!

0.7.1 You can now use the commerce balloon with purity wood and to retrieve items sent by a certain magical tunnel! Fixed being unable to take some curses on layer 6. Fixed errors on the main part of layer 2. Fixed typo in Cloud hire passage. Fixed miscalculation of relic cost with Cherry and Saeko in party.

Version 0.7.0 is now released!

This release contains layer 6! Prepare for a hellish experience in these deeper layers beyond the knowledge of previous explorers.

It also has a number of improvements to previous systems and the game in general. There are now random flavor descriptions that can appear on the surface and first 2 layers, with some events only occuring with certain companions present. I'm planning to add these to the rest of the layers and I'm open to suggestions for ideas for them! Additionally, sold relics can no longer be picked up again after you picked them up once. There is now a new Use Items menu on the main part of each layer that contains a menu for usable items and the stat adjustment screen, this is where I will add relics with specific uses in the future. You can also no longer exit the Abyss unless you have 0 or more corruption points.

There have also been a number of bug fixes that should reduce the amount of errors people encounter throughout the game! A bug with random curses was fixed. A bug with cherry of layer 5 was fixed. A bug with picking up the empath coil was fixed.

0.6.1 Added descriptions for many more curses! Curse descriptions are now compatible with Cherry and can be removed properly by wonders. Fixed a bug with layer 5 cherry. Fixed a bug with multiple layer 5 curses. Fixed an error when carry weight was displayed after activating a certain relic. Fixed hemospectrum description in appearance menu.

Version 0.6.0 is here! This is one of the biggest updates yet, with a new layer and many QoL improvements and changes!

Layer 5 has been fully implemented!

You now have the option to allow the Abyss to bestow a random curse on your at each layer! Game Over screens have also been implemented in scenarios where you would die (mainly running out of food or water and then starving/dying of dehydration after a few days), giving you an option to go back if you would like to. You can now view details about items in your inventory similar to companions. The Spectre of the End is now implemented. Apparent age changes are now implemented! Many curses now give you a description of their effect on the appearance screen (currently only up to layer3 and doens't work with Cherry, will be expanded/fixed in a version soon).

There have also been many bug fixes, including some mentioned in the forums and some that haven't! Weight is now rounded to 1 decimal place in the stats menu and some bugs with Cherry were fixed.

0.5.3 Fixed selling relics with balloon, improved menu navigation with "back", fixed steady shrine not granting corruption, fixed sated artist time cost, fixed layer 4 habitation option, fixed Cherry giving a multitude of tails if you take a tail curse with her ability, fixed players being able to take both power dom and submissiveness, fixed conflict between birth control and pregnancy curses

0.5.2 Fixed layer 4 description, fixed bug with Cherry's ability on layer 3, added check for threats after picking up a relic, fixed broken tag on forage screen on layers 1 and 2.

0.5.1 Fixed typos on layer 4, fixed teleporting from layer 4 to 3 sometimes, fixed cherry's luck on layer 4, fixed gossamery scales not giving corruptino, fixed drifting swallower encounters resulting in infinite vore, fixed foraging food on layer 4 being reversed

0.5.0 Layer 4! Many bug fixes, body swappng implemented, improved selling interface

Introducing version 0.5.0, the newest major update!

This version introduces a fully implemented layer 4!

This version should also hopefully fix all of the annoying red errors that have been cropping up across the game for many players. It also fixes a variety of bugs reported in the forum thread and a few more that I noticed and people didn't mention yet. The major bugs with foraging for water for flasks and with selling relics have both been fixed. I think every bug reported to me has been fixed, but if I miss anyhing please let me know!

There have also been a number of QoL changes and improvements to previous features, For example, the fate-crossing star now properly switches your appearance with the companion whose body you swapped into (thanks so much to dogflail for helping with writing the companion descriptions.) The sell menu for relics has also been streamlined and now shows the value of the relics you're selling in the menu (thanks to Stadler for the improvement suggestion).

0.4.7 Fixed bug with broken links on the curse acceptance pages. Fixed Cherry not correctly applying curses to appearance on layer 3. Hopefully finally fixed interaction of sex switcheroo with other curses.

0.4.61 Fixed a bug with the back button reversing curses on layers 2 and 3, fixed broken script in sex switcheroo, fixed bug in relic back script on layers 2 and 3

0.4.6 Fixed a foraging bug on layer 2. Fixed a bug with Cherry's skill calculating corruption incorrectly.

0.4.53 Fixed layer 1 foraging shunting player to layer 3

0.4.52 Finally fixed all of the issues with red errors when changing floors with flasks.

0.4.51 Fixed bug with dizzying heights, fixed bug with heart-stealing stole

0.4.5 This is a minor content update, but has many bug fixes. Fully implemented the commerce balloon! Added wacky wombs choices to curse and wombs to appearance menu. Players can now take wacky wombs 2 times. Dramatically increased maximum breast size supported. Fixed interaction of sex change/futa fun with other curses, especially asset robustness. Fixed multiple bugs with foraging. Fixed being unable to refill flasks with foraged water. Fixed submissiveness A not registering properly. Fixed broken scripts on some relic checks. Fixed bug with drinking from flasks when moving between layers resulting in a large number of errors.

0.4.2 Added adjustment options for food and water. Fixed bug with foraging between layers 1 and 2. Fixed bug with stats/inventory/appearance causing resource loss on certain pages. Added warning when using the adjustment menu may cause bug with unwanted resource loss.

0.4.1 Fixed bug with dizzying height script errors, fixed bug with taking certain relics on layer 2, fixed bug of no return from the appearance menu, fixed maximum fluff creating tails out of nowhere and not giving fur

Introducing version 0.4.0, which has a number of great features I think people here will like added to it!

First is that I have added an appearance system! There is now a simple character creator at the start of the game, and the appearance menu changes dynamically as you take curses that change your physical appearance.

I also fully implemened the 3rd layer of the Abyss! This comes with many new curses, relics, threats, and wonders to discover!

There have also been a number of QoL improvements, including showing key stats on the menu bar (thanks to hentaidark for that suggestion in his review). I also completely revamped the threat system, so it can now interrupt players moving between layers properly. The companions menu now shows a link to a page with the companion's name, picture, description, and any curses you've given them! I'd like to add a similar menu for curses and relics in the future, though that will take a lot of rote work, so that is not high priority. There is now the option to "improvise" a number of key equipment parts, such as a rope, light, heat source, or cutting instrument in the "adjustments" menu, in case you have a creative idea to get to a relic I didn't account for already. I also added images in a few new places and fixed a number of bugs.

0.4.0 Layer 3 added. Dynamic ppearance system added, now you create a character and it gets automatically modified by the curses you take. Companion view page added. Many QoL changes, including key stats easily viewable in side bar. Many bug fixes and some images added.

0.3.4 Fixed players being able to take sex switcheroo and futa fun at the same time. Implemented Baying Gourmet. Fixed various time costs of wonders and travel. Implemented status effects and medkits. More detailed foraging options.

0.3.3 Fixed a bug that prevented getting any dubloons for selling relics. Fixed bug with music playback after using back button. Fixed bug with counter for dizzying heights. Fixed bug that allowed players to take Shrunken Assets and Asset Robustness A

0.3.2 Fixed a bug that forced you to the first layer after selling relics

0.3.1 Fixed bug with buying food/water, flask number management, and a few other minor bugs

0.3.0 Surface and first 2 layers implemented


Latest Reviews - View All Reviews

Review by DogIdleDays

Version reviewed: 0.7.7 HTML Only on 01/14/2022


Having seen the previous reviews, I wasn't inclined to play this, but I've been bored recently, and decided to try it.

I'm glad I did.
This is one of the top 10 HTML games on this site for me. Although the execution is still a little short of what I would expect from a full release, it's very solid for a 0.7.7 release. The core gameplay is that you, the player, acquire resources to go into the titular Abyss and acquire strange and TF-oriented Relics. The writing and art-style are solid, although if you're looking for a paper-doll game or a game with the granularity of a Fenoxo title, you'll be a little disappointed. In short, if you've seen this on the main page a few times and are on the fence, give it a shot. Worst case scenario, you're down a few minutes and 400 megabytes. Best case scenario, you enjoy it as much as I did if not more. 


Review by Emiiekya

Version reviewed: 0.5.1 HTML Only on 12/08/2021


I'm a huge fan of the original cyoa that this game is based on. I have to say, this adaptation of it is amazing! If you haven't played the original cyoa, don't worry. This is the best version of it you could play. It includes character creation which wasn't even in the preview version of the cyoa, automatically balances many of the features that were tedious to keep track of in the static verison, and significantly enhances the "reaction" type of gameplay that I always crave. With the static version you had to basically make and maintain your own rules which created a situaton of you running the game at the same time as playing it. This intetractive version is the best I've seen when it comes to interactive cyoas. Not to mention the insanely fast development speed which blows almost every other game out of the water in terms of the speed of implementation of features and fixes.

About the game: You are an abyss diver meant to uncover the secrets of the abyss and gather magical artifacts to either sell or use for yourself. There are many transformations to be had, including a slow-burn TG if wanted. You can choose to play male or female and the curses actually effect the visual representation of your body. It's based on a static cyoa but it's a huge improvement over the previous, though it doesn't have some of the final layers of the abyss. Even that fact is barely a downside since you can expect to spend hours in the upper layers.

Looking forward to the next updates! This is going 100% to be a staple tf game if it gets finished.


Review by Cubist

Version reviewed: 0.5.0 on 12/08/2021


I don't get it. So many links bring up a "Double-click to edit" message, which apparently requires you to hit the "back" button to get back to… where you can click something else which brings up "Double-click to edit". I have no idea whether I've just been unlucky enough to hit more of those messages than otherwise, or the game really is that incomplete, or what. [shrug]

Won't be playing this for at least one more version/upgrade.


Review by vasheed

Version reviewed: 0.4.7 HTML only on 12/05/2021


Version 3.4:

Getting lots and lots of errors.  Not really sure of what is going on, like is my character male or female?  It looks very ambitous but, I woudn't recommend it as it currently stands.

 Update:

Checked out the newer version 4.7.  I was able to build my character this time setting up sex and everything.  Nice!  Hired an adventurer, got some gear and jumped into the abyss only to see an explosion of errors.  I'm not expecting it to be bug free but, it's bad.


Review by arcwolf500

Version reviewed: 0.4.7 HTML only on 12/05/2021


It's alright. This version ends at the fourth layer.

Errors I found.

Unexpected error tokens, a lot of them. Most is found when descending down to the next layer.

Another is found when looking for relics. The errors I found were with the forest gift and umbra trident.

When obtaining a relic, a batch of error token is found. I assume it meant that danger was getting close, but hard to verify.

 

Hope this helps for a feed back.


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