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Engine
HTML
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X
Language
English
Release Date
11/29/2021
Last Update
06/16/2022
Version
0.8.72
Development
Alpha
Likes
250
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None
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Abyss Diver Interactive

You've somehow found yourself at Outset Town, on the edge of an enormous hole that goes deep into the ground. No one knows how deep it goes and no one knows what lies in the deepest layers of the Abyss. What people do know is that there are incredible wonders to be found, but also a corrupting miasma that infuses the entire area. No one who ventures deep into the Abyss comes out looking the same way they went in.

Now, you have a chance to explore the Abyss and see what you can discover, and see the costs you'll need to pay for those discoveries.

 

0.8.7 is a huge update that include some major overhauls and a number of small, welcome features!

There is a new UI for the shop on the surface, in a commerce ballon, and on layer 7. There is also a new interface for hiring companions!

There are many new Curse related passages that descrive how you feel with your Curses when you move between layers (or occasionally in the main part of a layer) (Thanks so much to Nerevar for the help with the drafts of these!)

A new conversation with Lily if you raise her affection! Additionally, companion affection is shown on the party info screen and a notification is displayed whenever a new conversation with a companion you haven't had is available!

Because of an overhaul in the way Curses work under the hood, Curse removal is now fully functional, and you can reverse the effects a Curse has had on your body if you get rid of it. This applies to the icon of mercy, all shrines, and the new managed misfortune relic.

Managed Misfortune is now functional and allows a player to store and retrieve a curse from it!

The Omoikane Circuit is functional, and it features a helpful AI that you can have conversations with (some may recognize her from a certain game by Dream Team Studio!)

The Superpositional Skewer can now be used with a commerce balloon to mitigate the effects of the one sided tunnel. From Seafoam allows you to subtly change your perceived gender via scent.

You can now store Relics of dubloons in your inn room for safe keeping if you don't want to hold them.

Using the Relic Workshop is now free. Gender reversal curses no longer cause breast growth. The wealth calculation for endings now includes the value of relics you own. The wealth threshold for surface endings was reduced. You can now use Relics and Items on the surface. Penis descriptions now include a specific length. Character creation options were expanded, players can now choose a starting penis size. Improved appearance of companion info screen.

A large amount of text and writing was cleaned up and errors were removed.

And finally, an enormous amount of bug fixes, too many to write out here. A more comprehensive list can be found by looking at the commits on the public Github.

 

Firefox is the reccomended browser to play this game, occasionally strange bugs related to saves or images have been observed on other browsers.

Please let me know if you find any bugs or if you have any suggestions on how to improve the game! I'm actively looking for feedback and ways to improve!

You can now view the ongoing progress of development at the public Github!

https://github.com/FloricSpacer/AbyssDiver

You can also join the discussion on our Discord Server!

https://discord.gg/gXnq5rmjxG

Note: I am not the original author of the image CYOA this game is originally based on, but the original author granted me permission to adapt it while specifically requesting that I do not credit them by name.

Go as deep as you dare into the Abyss. The deeper you go, the more valuable and powerful the relics you find will be, but the more dangerous the threats and curses will be too. Make sure you bring enough food and water if you plan to make a long journey, and be prepared for a wide variety of increasingly hazardous environments as you descend deeper and deeper into the Abyss.

One hint for those who hope for the longest expeditions is that if you want to go truly deep into the Abyss, you'll want to use Cloud and take on some debt to fund the expedition. However, it's also fine to do a more shallow expedtion, and maybe you don't want the pressure of having to pay off the debt at the end, in which case you may not want to spend so much at the beginning.

0.8.72 Updated Relic interface for layers 2 through 5. Added injury notification if you currently have an injury that impairs your movement speed. Added new descriptive text for your genitals if you are huge or tiny. You can now use the Brave Vector slingshot to retrieve the Empath Coil. Fixed some Relics on Layer 5 becoming unobtainable after you trigger the booby traps enough times. Fixed the weight of a few Relics. Fixed weight calculation for Granted Granite. Fixed being able to get multiple Romer Stones. Fixed only being able to make warm or cold clothes even if you duplicate the Romer Stones. Fixed Red Thread Flourish bugs. Fixed Wacky Wombs not showing vaginal canal option. Maximum Fluff override Hair Removal Description. Fixed some functional Relics being described as non-functional in their descriptions.

0.8.71 Improved new shop interfaces. Updated layer 1 relic interface. Reduced download size by ~150 MB. Slightly higher shop border resolution. Improved introduction formatting in various ways. Gender reversal curses and effects now act on original sex rather than current sex. Fixed monstrous appearance check. Fixed horny Curse. Commerce balloon improvements. Penis size now scales with massive and miniscule heights. Purchasing some items on the surface like messenger balloons and warding bracers should now be fixed. Various small typo and wording improvements.

0.8.7 is a huge update that include some major overhauls and a number of small, welcome features!

There is a new UI for the shop on the surface, in a commerce ballon, and on layer 7. There is also a new interface for hiring companions!

There are many new Curse related passages that descrive how you feel with your Curses when you move between layers (or occasionally in the main part of a layer) (Thanks so much to Nerevar for the help with the drafts of these!)

A new conversation with Lily if you raise her affection! Additionally, companion affection is shown on the party info screen and a notification is displayed whenever a new conversation with a companion you haven't had is available!

Because of an overhaul in the way Curses work under the hood, Curse removal is now fully functional, and you can reverse the effects a Curse has had on your body if you get rid of it. This applies to the icon of mercy, all shrines, and the new managed misfortune relic.

Managed Misfortune is now functional and allows a player to store and retrieve a curse from it!

The Omoikane Circuit is functional, and it features a helpful AI that you can have conversations with (some may recognize her from a certain game by Dream Team Studio!)

The Superpositional Skewer can now be used with a commerce balloon to mitigate the effects of the one sided tunnel. From Seafoam allows you to subtly change your perceived gender via scent.

You can now store Relics of dubloons in your inn room for safe keeping if you don't want to hold them.

Using the Relic Workshop is now free. Gender reversal curses no longer cause breast growth. The wealth calculation for endings now includes the value of relics you own. The wealth threshold for surface endings was reduced. You can now use Relics and Items on the surface. Penis descriptions now include a specific length. Character creation options were expanded, players can now choose a starting penis size. Improved appearance of companion info screen.

A large amount of text and writing was cleaned up and errors were removed.

And finally, an enormous amount of bug fixes, too many to write out here. A more comprehensive list can be found by looking at the commits on the public Github.

0.8.51 Fixed Hypno Happytime curse interaction with layer 7 threat

0.8.5 Companions will now leave you if their affection towards you drops too low, with minor scenes when they leave. Special scenes now play when you switch bodies with a companion. You can now visit the administration in Outset Town to change your name, borrow money (with Cloud in party), or pay off existing debt. Outstanding debt now restricts habitation options. New curse passages for Clothing Restriction A and Increased Sensitivity. Revised some previous conversations to improve characterization. Blocked off some incomplete endings. Fixed bugs with conversations, picking up some Relics on layer 1, and line spacing on many passages.

0.8.3 More curse taking passages added, for Shrunken Assets, Fluffy Tail, Hypno Happytime, Reptail, and Horny. Companions now react to you forcing a Curse on someone using the Skewed Shrine on Layer 3 (thanks to Ilse91 for a lot of help in many releases, including this feature). Fixed bug with the threat on layer 7. Added clarifying statement for trying to return to the surface with less than 10 corruption points. Fixed error message with some Relis, including Silk Twister on layer 1.

0.8.21 Fixed bug with Brave Vector relic workshop crating. Fixed bug with relic workshop if accessed from balloon. Fixed bug with drifting swallower. Fixed bug with day counts exploding after foraging on layer 7. Fixed bug with Cherry's chaotic luck displaying incorrect corruption values for curse corruption on layers 1, 4, 5, 6, and 7. Fixed bug that caused infinite loops of robotic rehabilitation for some players on layer 7.

0.8.2 The focus here was on additional Relic functionality. The Joyous Sunder can now be made into an incredibly powerful blade at the Relic workshop, allowing Khemia to defeat almost any threat in his hands. The Tranquility Knell can now be used to hide and escape from a threat that uses vibrations to sense. The Solace Lace now provides warmth and cold protection for more efficient travek on layers 4, 5, and 6. The Blind Divine now provides "light" for most purposes. The combination of the Toral Wave and the Empath Coil can be used to fight a very rewarding enemy that is resistant to most attack options. The Forest's Gift can be used to have a friendly encounter with certain mundane scorpions that are part of a trap on layer 5. More options were added for using Relics to complete foraging jobs on layer 7. The Baying Gourmet will no longer appear at all if your party has 5 or more people, rather than you being able to instantly scare them off with 5 or more people. Some small typo corrections and wording changes.

0.8.1 Added functionality to the Brave Vector to act as a gun if you take it to the Relic Workshop for modification. The Relic Workshop is now fully accesible from commerce balloons. There are now descriptive scenes when you first obtain some curses, such as Hair Removal, Knife-ear, Freckle Speckle, and Gooey (more are planned to be added later). Placeholder conversations with companions are no longer visible to players. A few typos have been fixed in multiple passages and conversations.

0.8.03 Fixed some images on layer 7 being incorrect or not showing up at all, fixed a curse on layer 7, fixed a few minor typos

0.8.02 Added conversation icon images to folder

0.8.01 Removed debug options, fixed spacing in a few passages

Version 0.8.0 is one of the biggest updates the game has ever had, with a huge number of changes and new features!

First, layer 7 is now implemented!

There is now a conversation system for talking with companions! Initial introductory conversations with companions have been added, plus a few more conversations when you build up enough familiarity with them. You can also wear the Heart Stealing Stole to improve your affection scores much more quickly! If you reach critical affection levels, you can get bonus meals from Maru or extra scavenging from Cloud. You can also promise the World Stone to Lily for more affection with a unique conversation.

Many Relics now have gameplay applications! This includes the Kin Shifter, the Forbidden Grimoire, the Gleam Dazer, the Everheavea, the Sybil Tea, the Chain of Lorelei, the World Stone, and the Heart-Stealing Stole. Plus a number of Relics have specific applications in the "foraging" options on the new 7th layer!

Different endings based on a number of variables are now available for the surface! These possible futures give you a hint of what awaits you after the end of your adventure.

You can now use the Relic Workshop as a location on the surface to get unique uses out of Relics like the Romer Stones and the Creepy Doll!

The Inn Room is now a location on the surface you can visit to eat your fill of food and water to save on those resources for the day.

Your carry weight now changes dynamically based on things like your size, gender, and fitness. It changes to reflect the current state of your own body!

Items in the store now show an image when you buy them.

Fitness is now tracked and related to carry weight, and you can improve your fitness over time through the natural execise of the expedition or by using the World Stone every day.

Plus many more small changes and bug fixes, plus some significant under the hood updates.

I hope you all enjoy the new update and let me know what you think of the new systems and features!

0.7.93 Fixed bug with using non-torch heat sources on layer 4 when you don't have torches. Fixed bug with Hemospectrum option displays. Fixed bug with dizzying heights being non-functional when taken with Cherry's ability. Fixed feline scene in layer 2. Fixed random curse issues on layer 2. Fixed bug related to starting female. Fixed height calculations for originally female characters. Changed rounding method to round down for relic costs under chaotic luck. Fixed pearly gate relic time cost. Fixed curse corruption being improperly calculated with chaotic luck for some layers.

0.7.92 Fixed bug with height after using Quick Start

0.7.91 Added event for when you pick up the Hive Tassel relic on layer 1. Fixed bug with picking up relics on layer 6 teleporting you to layer 3. Fixed bug with the easy mode companion token not functioning properly.

Version 0.7.9 is a significant update and lays the groundwork for adding the next layer and future expansions!

There are a number of new features and improvements added in this version:

Easy mode added, improved description of hard mode

Escape balloon fully implemented

Relic descriptions and images can now be viewed in your inventory (please let me know if you see typos here, I typed all the descriptions quickly manually, so minor errors are likely)

Opportunistic bandits encounter implemented

New system for dynamic height management that changes as your age/gender change too (thanks to Ilse91 for the huge help here and with other features)

New systems for dynamic pronouns and evaluations of apparent humanity and lewdness for future use

Breast size now reduces if your apparent age regresses

A new ending system is implemented with many possible variations of endings based on your dubloons, lewdness, appparent humanity, and apparent age. There are currently placeholder endings for the surface and layer 1, revisions expected in the future as I take some time to edit and revise the endings generously supplied by Ilse91

Additionally there have been a number of bug fixes, such as errors when using the quick start feature and height concatenation after taking the dizzying heights curse.

0.7.7 Added "Quick Start" option which should allow returning players to skip some of the intro dialogue after character creation. Improved shop display so it now shows current carried weight and team carrying capacity as you buy goods. Items that don't have any benefit for multiples will now automatically buy 1 copy. You can now only take the Empty-handed Broker's deal if your corruption ponts after the deal would be greater than 0 to prevent a loop. Fixed typo when hiring Cloud. Changed "New Game+" to "Hard Mode" for clarity. Added descriptions saying you spent time seeking out wonders on the first few layers for clarity. Fixed bugs with food mutations and layer 6 curses on the appearance menu. Fixed bugs with Cherry on layer 5 and 6. Fixed bug with using the workshop through a commerce balloon.

0.7.6 Current layer number is now displayed in the sidebar. The Inn Pass now causes your food and water to refill to 0 if you were starving before getting to the surface. You can now turn off the benefits of the encclopedia/Saeko if you want the side effects of foraging by going to the adjustments menu and turning off abyssal knowledge. A certain tunnel now sends dubloons in addition to items to the surface. Fixed many errors with curses on layer 6. Fixed issue with backgrounds on case sensitive OSes like Linux. Fixed rope travel time from layer 4 to 5. Fixed error when filling flasks on layer 1.

0.7.51 Fixed error on layer 2 main area

0.7.5 is a moderately sized update, with some new features and improvements to existing content!

Most importantly, almost all food transformations have been implemented! This includes logic for if you have Abyssal expertise in your party. The only one not implemented is a certain food on layer 6. This was a commonly requested feature, so I hope players enjoy it!

Additionally, there are a few more random descriptions for layer 3 describing a bit of the ecosystem there. There is also a new passage for the creepy doll on the first layer, describing how you find it with some variants based on player apparent age and for some party members. (Thanks to julian1998hinck for that inspiration)

I think performance should be improved late game too, so if you're having issues with that let me know!

There have also been many bug fixes including infinite tentacle beasts on layer 5's descent to hell, broken crafting with purity tree planks, and broken retrieval of items from a certain tunnel with only 1 side. Plus some more errors that have been corrected!

0.7.1 You can now use the commerce balloon with purity wood and to retrieve items sent by a certain magical tunnel! Fixed being unable to take some curses on layer 6. Fixed errors on the main part of layer 2. Fixed typo in Cloud hire passage. Fixed miscalculation of relic cost with Cherry and Saeko in party.

Version 0.7.0 is now released!

This release contains layer 6! Prepare for a hellish experience in these deeper layers beyond the knowledge of previous explorers.

It also has a number of improvements to previous systems and the game in general. There are now random flavor descriptions that can appear on the surface and first 2 layers, with some events only occuring with certain companions present. I'm planning to add these to the rest of the layers and I'm open to suggestions for ideas for them! Additionally, sold relics can no longer be picked up again after you picked them up once. There is now a new Use Items menu on the main part of each layer that contains a menu for usable items and the stat adjustment screen, this is where I will add relics with specific uses in the future. You can also no longer exit the Abyss unless you have 0 or more corruption points.

There have also been a number of bug fixes that should reduce the amount of errors people encounter throughout the game! A bug with random curses was fixed. A bug with cherry of layer 5 was fixed. A bug with picking up the empath coil was fixed.

0.6.1 Added descriptions for many more curses! Curse descriptions are now compatible with Cherry and can be removed properly by wonders. Fixed a bug with layer 5 cherry. Fixed a bug with multiple layer 5 curses. Fixed an error when carry weight was displayed after activating a certain relic. Fixed hemospectrum description in appearance menu.

Version 0.6.0 is here! This is one of the biggest updates yet, with a new layer and many QoL improvements and changes!

Layer 5 has been fully implemented!

You now have the option to allow the Abyss to bestow a random curse on your at each layer! Game Over screens have also been implemented in scenarios where you would die (mainly running out of food or water and then starving/dying of dehydration after a few days), giving you an option to go back if you would like to. You can now view details about items in your inventory similar to companions. The Spectre of the End is now implemented. Apparent age changes are now implemented! Many curses now give you a description of their effect on the appearance screen (currently only up to layer3 and doens't work with Cherry, will be expanded/fixed in a version soon).

There have also been many bug fixes, including some mentioned in the forums and some that haven't! Weight is now rounded to 1 decimal place in the stats menu and some bugs with Cherry were fixed.

0.5.3 Fixed selling relics with balloon, improved menu navigation with "back", fixed steady shrine not granting corruption, fixed sated artist time cost, fixed layer 4 habitation option, fixed Cherry giving a multitude of tails if you take a tail curse with her ability, fixed players being able to take both power dom and submissiveness, fixed conflict between birth control and pregnancy curses

0.5.2 Fixed layer 4 description, fixed bug with Cherry's ability on layer 3, added check for threats after picking up a relic, fixed broken tag on forage screen on layers 1 and 2.

0.5.1 Fixed typos on layer 4, fixed teleporting from layer 4 to 3 sometimes, fixed cherry's luck on layer 4, fixed gossamery scales not giving corruptino, fixed drifting swallower encounters resulting in infinite vore, fixed foraging food on layer 4 being reversed

0.5.0 Layer 4! Many bug fixes, body swappng implemented, improved selling interface

Introducing version 0.5.0, the newest major update!

This version introduces a fully implemented layer 4!

This version should also hopefully fix all of the annoying red errors that have been cropping up across the game for many players. It also fixes a variety of bugs reported in the forum thread and a few more that I noticed and people didn't mention yet. The major bugs with foraging for water for flasks and with selling relics have both been fixed. I think every bug reported to me has been fixed, but if I miss anyhing please let me know!

There have also been a number of QoL changes and improvements to previous features, For example, the fate-crossing star now properly switches your appearance with the companion whose body you swapped into (thanks so much to dogflail for helping with writing the companion descriptions.) The sell menu for relics has also been streamlined and now shows the value of the relics you're selling in the menu (thanks to Stadler for the improvement suggestion).

0.4.7 Fixed bug with broken links on the curse acceptance pages. Fixed Cherry not correctly applying curses to appearance on layer 3. Hopefully finally fixed interaction of sex switcheroo with other curses.

0.4.61 Fixed a bug with the back button reversing curses on layers 2 and 3, fixed broken script in sex switcheroo, fixed bug in relic back script on layers 2 and 3

0.4.6 Fixed a foraging bug on layer 2. Fixed a bug with Cherry's skill calculating corruption incorrectly.

0.4.53 Fixed layer 1 foraging shunting player to layer 3

0.4.52 Finally fixed all of the issues with red errors when changing floors with flasks.

0.4.51 Fixed bug with dizzying heights, fixed bug with heart-stealing stole

0.4.5 This is a minor content update, but has many bug fixes. Fully implemented the commerce balloon! Added wacky wombs choices to curse and wombs to appearance menu. Players can now take wacky wombs 2 times. Dramatically increased maximum breast size supported. Fixed interaction of sex change/futa fun with other curses, especially asset robustness. Fixed multiple bugs with foraging. Fixed being unable to refill flasks with foraged water. Fixed submissiveness A not registering properly. Fixed broken scripts on some relic checks. Fixed bug with drinking from flasks when moving between layers resulting in a large number of errors.

0.4.2 Added adjustment options for food and water. Fixed bug with foraging between layers 1 and 2. Fixed bug with stats/inventory/appearance causing resource loss on certain pages. Added warning when using the adjustment menu may cause bug with unwanted resource loss.

0.4.1 Fixed bug with dizzying height script errors, fixed bug with taking certain relics on layer 2, fixed bug of no return from the appearance menu, fixed maximum fluff creating tails out of nowhere and not giving fur

Introducing version 0.4.0, which has a number of great features I think people here will like added to it!

First is that I have added an appearance system! There is now a simple character creator at the start of the game, and the appearance menu changes dynamically as you take curses that change your physical appearance.

I also fully implemened the 3rd layer of the Abyss! This comes with many new curses, relics, threats, and wonders to discover!

There have also been a number of QoL improvements, including showing key stats on the menu bar (thanks to hentaidark for that suggestion in his review). I also completely revamped the threat system, so it can now interrupt players moving between layers properly. The companions menu now shows a link to a page with the companion's name, picture, description, and any curses you've given them! I'd like to add a similar menu for curses and relics in the future, though that will take a lot of rote work, so that is not high priority. There is now the option to "improvise" a number of key equipment parts, such as a rope, light, heat source, or cutting instrument in the "adjustments" menu, in case you have a creative idea to get to a relic I didn't account for already. I also added images in a few new places and fixed a number of bugs.

0.4.0 Layer 3 added. Dynamic ppearance system added, now you create a character and it gets automatically modified by the curses you take. Companion view page added. Many QoL changes, including key stats easily viewable in side bar. Many bug fixes and some images added.

0.3.4 Fixed players being able to take sex switcheroo and futa fun at the same time. Implemented Baying Gourmet. Fixed various time costs of wonders and travel. Implemented status effects and medkits. More detailed foraging options.

0.3.3 Fixed a bug that prevented getting any dubloons for selling relics. Fixed bug with music playback after using back button. Fixed bug with counter for dizzying heights. Fixed bug that allowed players to take Shrunken Assets and Asset Robustness A

0.3.2 Fixed a bug that forced you to the first layer after selling relics

0.3.1 Fixed bug with buying food/water, flask number management, and a few other minor bugs

0.3.0 Surface and first 2 layers implemented


Latest Reviews - View All Reviews

Review by enceralc666

Version reviewed: 0.8.51 HTML Only on 04/17/2022


Alot of ground work has been laid out for the game for more scenes to play out and for a general gameplay loop now for this game to be really good it needs some scenes for example our character has no reactions whatso ever to the changes that happen to them in the abyss most of the time it either happens off sceeen and the next encounter hits or it just brings you back to your possible decisions.

Basically it just needs more scene content right now with companions and more scene writing right now it just seems like i am playing one of those 4Chan roll images.

 

Alot of props to the dev for laying out this much groundwork and the ending mechanic should add alot to the game.


Review by hentaidark

Version reviewed: 0.8.1 HTML Only on 04/09/2022


Update 8.1: This has gotten really impressive in terms of features since its early days, especially considering the overall complexity of the original CYOA, and I can only aprpeciate the developer's drive and ambition in implementing their own touches of companion interactions, random events, and additional flavor for some relics (such as the Creepy Doll), as well as elaborate endings (so far limited to the first habitation) on top of that.

For all the rough edges that inevitably crop up during development, this has become one of my new favorite projects to follow. I can only praise the way the CYOA got adapted and expanded while improving accesibbility and features.

-----

Abyss Diver is probably my favorite CYOA of all time, so I can only appreciate the effort into creating and interactive version of it.

I have brainstormed myself the possibilities and features of such an undertaking, so full disclosure in that I may be biased in my vision of such a game.

FIrstly, I appreciate that you broke down options for exploring each layer into several menus. It helps prevent cluttering. The pictures, text and music also all have been kept intact, which is definitely a plus.

Now, for improvements I'd like to see:

-Most of the stats can/should be shown on the side panel imho, aside from companions and curses. Information such as dubloons, weight, food/water, days spent and corruption level don't take that much space and should be perpetually visible. They're the most important information to display, and the greatest boon of an interactive version of the CYOA would be to have them always be tracked and on display. Hiding it behind a menu means taking out the player of the current action of exploring.

-I understand that writing down all the text is impractical compared to snipping the original CYOA's pictures for the text, but this may cause visibility issues, as the text is relatively small and dense. It will be time consuming, but it would be appreciated that in an eventual 1.0 verion to convert all the pictures of text into proper text.

-Building on the point above, putting all the choices at the bottom of the pictures is rather tedious UI-wise. Putting said choices under each picture or making the pictures clickable would be better.

 

These are my own two cents. For now, it's a valiant effort that I'm eager to see how it progresses.


Review by CrystalGeyser

Version reviewed: 0.7.9 on 03/16/2022


Despite the 400mb download size, this game is in an extremely early state. Most of the major mechanics are there, but there's next to know substance or glue to tie it all together.

I'll preface this and say that I've got next to no prior experience with the other Abyss Diver (game?), so I was jumping in pretty fresh. If I had to give an example of the world and general premise, it's kind of your average "tower climb/descent" trope. Where you and a party ascend (in this case descend) a mystical tower in search of riches/wishes or some other reason. Think Tower of God, Let it Die, Maid in Abyss, Tower of Druaga, you get the idea. Each floor is a fundamentally different biome with different flora/fauna. On each floor there's different relics to collect that do different things. Best explanation, is think of the artifacts you get from the anomalies in the Stalker games, with a bit of SCP descriptions mixed in for their effects (hyper-specific stuff like a flashlight that only turns on when you're horny and it's wednesday).

The main aspect that the game revolves around is a "currency" called corruption. It's kind of a neat system, and works a bit opposite to how you'd expect. When you start your descent, you start at 0. You can keep on going down as far as you want without gaining corruption, but to go back up you need to spend corruption, as you can't ascend if you have 0 or a negative value for corruption (you can't go up with 0 since going up a level costs corruption and will put you in the negative). Grabbing relics also costs corruption, as in, it subtracts from your value. So for example, if you grabbed a relic that costs 15 when you're at 0, you're at -15 corruption; and since you can't go back up to the surface with a negative value, you're going to have to offset that balance with curses.

Which is where the TFs of the game come from. On each level, you can take on various curses to get corruption points to ascend (or even bank for later). Each level has a different set of curses you can take on, permanently, in exchange for corruption points (as in you gain them this time). These are pretty varied, and can range from a slow gender change, an instant swap, growing fur/scales/hair/you name it, pregnancy any time you have sex in any orifice, asset enlargement/shrinkage, and a bunch more that'll tickle anyone's fancy. As you make more trips up and down the abyss, you'll start taking these on pretty regularly in order to get your prescious loot back up to the surface. Of course, if you find that you can't make your trip back up (either due to corruption, or lack of resources), you can end your game on the floor you're at.

On each floor as well are various "wonders" which are basically notable locations on a given floor with effects. These places act a bit like the relic effects, only these are places that are fixed in place. With places that let you transfer your curses onto someone else, swap bodies, and all sorts of other stuff.
There's also a small party system as well, with various characters, but the main loop is basically gear up, go down, grab relics, take on curses, go back up.

On paper (or I guess this review), everything sounds pretty interesting and could make for a fun game with lots of debauchery. But the problem here is that most of the relics and TFs are cosmetic at best and don't have ANY influence on the gameplay in any capacity. The relic descriptions I can give a pass to since they're so specific that there'd be no way that situation would show up in gameplay, but for the TFs, that's where a lot of the disappointment lies. You can take on all these curses/TFs and the only real impact on the game it makes is a change in a blurb in your character description. There's not really any sex to be had in the game, so it's not like any of these TFs have any real meaning in sex scenes or otherwise. So who cares if you have a 2ft schlong, if you can't use it? What's the point in a gender swap if there's nobody to test it out with?
There's 400mb of images here, and if you go in thinking "damn, that's 400mb of sexy content" you're gonna be pretty disappointed. I mean, it's not like you'll go far without seeing a pair of tits, as the TF descriptions do have little images that pertain to them, but actual smut is nowhere to be found (or at least I couldn't find it).

There's definitely the bones of a good game here, and it's something that's clearly built up on a rock-hard foundation of lore, but the game has a good bit to go before I'm titilated enough by it to be rock-hard.
Give it a go if you're looking for something new and more focused on gameplay, but temper your expectations if you're looking for something to get you all hot and bothered. It's got a long way to go before it reaches that point. I really hope it does eventually reach that point though, since the premise is interesting enough to really offer a load of experimentation.

 


Review by DogIdleDays

Version reviewed: 0.7.7 HTML Only on 01/14/2022


Having seen the previous reviews, I wasn't inclined to play this, but I've been bored recently, and decided to try it.

I'm glad I did.
This is one of the top 10 HTML games on this site for me. Although the execution is still a little short of what I would expect from a full release, it's very solid for a 0.7.7 release. The core gameplay is that you, the player, acquire resources to go into the titular Abyss and acquire strange and TF-oriented Relics. The writing and art-style are solid, although if you're looking for a paper-doll game or a game with the granularity of a Fenoxo title, you'll be a little disappointed. In short, if you've seen this on the main page a few times and are on the fence, give it a shot. Worst case scenario, you're down a few minutes and 400 megabytes. Best case scenario, you enjoy it as much as I did if not more. 


Review by Emiiekya

Version reviewed: 0.5.1 HTML Only on 12/08/2021


I'm a huge fan of the original cyoa that this game is based on. I have to say, this adaptation of it is amazing! If you haven't played the original cyoa, don't worry. This is the best version of it you could play. It includes character creation which wasn't even in the preview version of the cyoa, automatically balances many of the features that were tedious to keep track of in the static verison, and significantly enhances the "reaction" type of gameplay that I always crave. With the static version you had to basically make and maintain your own rules which created a situaton of you running the game at the same time as playing it. This intetractive version is the best I've seen when it comes to interactive cyoas. Not to mention the insanely fast development speed which blows almost every other game out of the water in terms of the speed of implementation of features and fixes.

About the game: You are an abyss diver meant to uncover the secrets of the abyss and gather magical artifacts to either sell or use for yourself. There are many transformations to be had, including a slow-burn TG if wanted. You can choose to play male or female and the curses actually effect the visual representation of your body. It's based on a static cyoa but it's a huge improvement over the previous, though it doesn't have some of the final layers of the abyss. Even that fact is barely a downside since you can expect to spend hours in the upper layers.

Looking forward to the next updates! This is going 100% to be a staple tf game if it gets finished.


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