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TF Themes

Version: 0.02

Passing Into Fantasy

This game is in early development. It's a top-down shooter with bullet hell inspirations, so it's one of those games that requires two hands to play. So, not really typical for this site.

Current content consists of one stage should take 10-15 minutes. A lot of features aren't implemented. The current version is "over" when defeating the stage boss.

TF content is only enemies so far. Planned player transformation will consist of multiple 'forms' where the player get's a power from a previously defeated boss, Megaman style. Also player will be objectified when running out of lives. But neither feature is implimented yet.

When play testing keep in mind you're supposed to have about 2 lives and maybe 4 bombs at this point in the game.

Plot-wise this is the 'early middle' - I'm planning on doing most of the other stages first, then the first stage last. Early established context is the BBEG is a wizard named Haqdev and he's made an army by transforming random objects into tsukimigami.

The protagonist is one of a handful of survivors of an anime convention that suffered a magical girl zombie apocalypse, and has been bitten by a radioactive cosplayer and transformed into a magical girl! After being kicked out of the shelter by the other survivors, our heroine must overcome the hordes of psuedogami and find the source of all this insanity, lest she find herself objectified!

Mouse moves reticle, WASD moves character.
Left Mouse: Fire
Right Mouse: Bomb (Currently just creates a Godot logo that blocks bullets.)
Shift: "Aim" (Slows down your character, shows hurtbox)

Currently you have infinite lives and bombs.
Outside of aim mode, player's speed varies based upon the direction she's looking. She runs fastest forwards and slowest when walking backwards.
There is one energy bar which is both your health and your ammo. So try to conserve your fire somewhat and hit your targets
Your hurtbox is much smaller than your sprite. Enemies have a similar hurtbox, so aim precisely for the torso.

Scoreboard is a little bugged, Graze counter exists but doesn't affect score. Those features are temporary since in this game every room makes you defeat all enemies for you to clear it, so score really doesn't make sense. I'm thinking of replacing it with a time counter.


Added the rest of the stage and stage boss.

Latest Reviews - View All Reviews

Review by HeikeW

Version reviewed: 0.02 on 01/07/2022

There is no transformation in this game. Why is it on TF-Games? Just asking.

Review by xkira1995

Version reviewed: 0.01 on 12/31/2021

No player TF? Sadface. :<

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