Very cool game with story and little transformation. Transformation is not the main focus of this game but the story.
I am consistently impressed by the responsiveness and depth of the creator, and it shows here. The first update was a complete game, with good plot and mechanics. Each update has gotten better.
On the TF side, it's a little weak. Magic has an effect, and there's a transformation sub-plot, but it's optional. There is a very interesting magic posession aspect to the core story, as various named characters intereact with the plot and are changed. It's not (likely) fetish fuel, so players be aware.
I had fun, and there's a fair amount of replayability, as well!
Usually I do reviews when I have finished the game at least once. This time I am breaking my own rules because I think it is going to take a while because the game is lengthy, it is good enough to keep me around.
Battle Quest is a game, with a hint of an CYOA which means there is a story that sounds. Actually it feels like the most traditional RPG game done in twine, with the standard RPG background music. The length of the writing is just right, telling quite a bit of a story while not boring me out. I'd say this is a work well done.
It is technically well done too. There is a volume bar to control the background music in an easy to locate spot. There are inventory I can temper. There is a group of nicely organised statistic to read on the side menu.
The game was released 2 days ago and it is reaching 300 likes already. It said a lot about this game.
Writing for this game is solid and I found it very entertaining as I worked my way through the story, though there are a few spelling and grammar errors here and there still being corrected. Interactivity in this game is very high (think Fighting Fantasy CYOA game book) with multiple exploration options possible as you work your way through the game: both at your rest HQ and from going back to older areas to grind and find random encounters you missed. Graphics used in the game are perfectly serviceable for a Twine game and fit the story well. Sounds used for the game are exclusively background music but it sets the scene well. Transformations are limited but also there for you to run into and/or avoid as you work forward in completing the game. There are multiple endings in this game and thankfully the bad endings will at least scream at you "yes, this is a bad ending if you choose it" should you dare.
Battle Quest is a very entertaining Twine game that rewards you for playing your avatar class how it thinks it should be played for the story world you find yourself in. Paladins are honest and follow their code of virtue, Thieves do what thieves do in their own fluid code of morality, Warriors fight and seek honorable battle, etc. All of the character classes have their different ways of playing the game: Paladin is spellsword (learn to love Smite & Judgment), Warriors brute force their way through (you'll love the armour breaking) and Rogues seek their best moment for the kill (with 100+ Agility you'll rarely be hit by physical attacks, leaving you to pad out Wisdom as you can for the end-game). How you start your character as a male or female does have a bearing on the game, but not a significant one unless you're really testing the limits of the Lewd-side of the game. Amusing there are also hidden cheats in the game for New Game+ players. The RNG code used for the random encounters and fights is fairly stable, but it can punish you if you've been forgetting to use your experience points to level up your character's base skills.
For specific note of this (as commented on other reviews), it is possible to beat the Troll encounter but to get around its healing you absolutely have to DPS the hell out of it. Paladins can do this with Smite spam alone as long as they're 24+ Willpower or higher while still attacking with just a Rusty Dagger but it helps a lot if you're also 18+ Strength to finish off the Troll with your Rusty Dagger when you are out of Mana and also have 14+ Agility to dodge the counter attacks to survive the fight. So keep in mind as you play that while you can get better weapons, better armor and an increased skill table, when it comes to the RNG your base skills and the positives/negatives against them from your equipment choices are the key to making it through the "Wake Up Boss" moments that will utterly wreck you if you can't run from the fight: trying to outlast some of them with healing alone is not good enough.
But there are also infinite loop traps in this game with some of the bosses, so you should save frequently and use multiple save slots. The Troll can get into an infinite healing loop if you aren't damaging it enough to counter it and the Goblin King can get into an infinite armor bonus loop (it got above 200 against me with its stun/gain armor repeated use!) making it impossible to kill with physical attacks regardless of how much Strength/what weapon you have if you can't counter the armor gain OR have attacks that bypass armor.
On the other topic of lewd stuff there are the three relationships (depending on your avatar state), getting frisky with some of the enemy and losing your self-control at the lust shrines; that's all I've encountered so far pushing my avatar to the limit without breaking character.
I strongly recommend playing this game. Smut-wise it's tame compared to other offerings on the TFGS but it is completed and fully playable right now.
TLDR: Check it out. If you want a game at the TFGS, this is one of the Top 10.
Amazing game, well thought out and the story is compelling.
My only qualm is that if starting as male, after becoming a female/futanari, other than the scene from the companions acknowledging the change, the rest of the NPCs react as if you've always been female, even when you met them as male before the final change.