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Game Information
Engine
SRPG Studio
Rating
R
Language
English
Release Date
06/21/2022
Last Update
06/22/2022
Version
0.1.1
Development
Alpha
Likes
64
Contest
None
Orig PC Gender
Male
Adult Themes
 
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Version: 0.1.1

Tactits: Curse of the Witch

This is a small game I made to test out SRPG studio. The game currently consists of three chapters, out of a planned six. The game centers around a party of four main heroes, each of which will have their own focus chapter, where poor performance leads to bimbofication. Each focus chapter functions differently mechanically. In addition, there is also a prolouge chapter, and there will be a final chapter. Multiple endings are planned.

As far as strategy RPGs go, this game is a bit on the simple side, but I hope it's still enjoyable. It should be pretty easy to simply get through the game, but getting through each map without any of the heroes being transformed should prove more of a challenge.

 

After a long journey, four heroes have arrived to slay the evil witch. However, the witch has prepared a trap for them, and the heroes are forced to aattempt her bizarre challenges. If they win, they can escape and challenge the witch again. If they fail, they'll become far more womanly...

Jack: A generic isekai protagonist. Well, except for the part where he can be turned into a bimbo.

Tanniv: An elven archer from a hidden forest village. Loves to boasts about his own intellect.

Berry: A fairy, and the party's self-appointed mascot. She doesn't do much.

Viola: An evil witch who has caused great devastation. Recently has branched out into bimbo magic.

General tips:

  • Keep the main four heroes alive at all cost; if any of them die, it's game over.
  • On the other hand, don't worry about losing any of the other party members; with the exception of the main four, none of them carry over from map to map, and there are no consequences for losing them.
  • Bimbofication will cause the affected hero to lose stats and become less effective at fighting.

0.1.1: Bugfixes.

0.1.0: First release.



Review by sgb69

Version reviewed: 0.1.1 on 07/02/2022


It's not a bad concept but it's bit tedious to play as the only real tactic you have to creep forward verrrrry slowly since pulling more than 2 units at time just results one of your units being focused and killed immediately. I'd rather see less enemies and more strategy than just grinding your way forward.


Review by someperson1423

Version reviewed: 0.1.1 on 06/29/2022


Awesome game! Great gameplay which was fun and creative, can't wait for the other chapters and conclusion! 

 

It was definitely more difficult than most games on this site (which isn't a terribly high bar) but I personally didn't think it was overbearing. For those having trouble, you can save mid-level on your turn as long as none of your units have moved yet that turn. Scum away!


Review by Unicron9999

Version reviewed: 0.1.1 on 06/26/2022


Genuinely really well done game! Awesome pics, good levels. 

Just wish there was a slightly easier mode? The swordsmen level was loooong and I could barely make it 70% of the way through before getting slammed. 


Review by Amedith

Version reviewed: 0.1.1 on 06/23/2022


Great start! Refreshing to have a game using SRPG instead of the standard RPGMaker. The first chapter was a pleasure to play through. Getting through is no problem, but avoiding TFs quickly becomes a challenge with how many cursed weapon wielding enemies are on the map. For me this strikes the perfect balance of dificulty, however seeing other reviews, maybe a difficulty option could be added in a later patch for people who want less game and a more TF content focused experience. 
I liked the gimmick in the second chapter, but not having enemies with cursed weapons made the combat rather stale with a simple tank and spank method. Personally i would love to have some enemies wield cursed weapons in the other chapters aswell, to keep players on their toes, and make sure you cannot use the same strategy for the entire map. 
I cant wait for the next update!!


Review by Majorkerina

Version reviewed: 0.1.1 on 06/23/2022


TWEAK THE DIFFICULTY, FOR THE LOVE OF PETE! The opening chapter should not be able to annihilate your mage in one turn just by being unlucky. There NEED to be heailing items and a way to save your healer's health. I know this opening seems to not be required to save all the fighters but even getting to the end with everything going perfectly it insanely hard. Before you get further into scripting, please dial down the difficulty and RNG insanity a bit. Add healing items and offer alternatives and ways for players to work through situations a few different ways. The game is interesting even though the art is pretty stock standard from anime creator engines. Pin down it being fun and not NES crazy hard first in the first section and it'll be a lot better. 


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