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Game Information
Engine
SRPG Studio
Rating
R
Language
English
Release Date
06/21/2022
Last Update
06/22/2022
Version
0.1.1
Development
Alpha
Likes
33
Contest
None
Orig PC Gender
Male
Adult Themes
 
TF Themes
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Version: 0.1.1

Tactits: Curse of the Witch

This is a small game I made to test out SRPG studio. The game currently consists of three chapters, out of a planned six. The game centers around a party of four main heroes, each of which will have their own focus chapter, where poor performance leads to bimbofication. Each focus chapter functions differently mechanically. In addition, there is also a prolouge chapter, and there will be a final chapter. Multiple endings are planned.

As far as strategy RPGs go, this game is a bit on the simple side, but I hope it's still enjoyable. It should be pretty easy to simply get through the game, but getting through each map without any of the heroes being transformed should prove more of a challenge.

 

After a long journey, four heroes have arrived to slay the evil witch. However, the witch has prepared a trap for them, and the heroes are forced to aattempt her bizarre challenges. If they win, they can escape and challenge the witch again. If they fail, they'll become far more womanly...

Jack: A generic isekai protagonist. Well, except for the part where he can be turned into a bimbo.

Tanniv: An elven archer from a hidden forest village. Loves to boasts about his own intellect.

Berry: A fairy, and the party's self-appointed mascot. She doesn't do much.

Viola: An evil witch who has caused great devastation. Recently has branched out into bimbo magic.

General tips:

  • Keep the main four heroes alive at all cost; if any of them die, it's game over.
  • On the other hand, don't worry about losing any of the other party members; with the exception of the main four, none of them carry over from map to map, and there are no consequences for losing them.
  • Bimbofication will cause the affected hero to lose stats and become less effective at fighting.

0.1.1: Bugfixes.

0.1.0: First release.


Latest Reviews - View All Reviews

Review by Amedith

Version reviewed: 0.1.1 on 06/23/2022


Great start! Refreshing to have a game using SRPG instead of the standard RPGMaker. The first chapter was a pleasure to play through. Getting through is no problem, but avoiding TFs quickly becomes a challenge with how many cursed weapon wielding enemies are on the map. For me this strikes the perfect balance of dificulty, however seeing other reviews, maybe a difficulty option could be added in a later patch for people who want less game and a more TF content focused experience. 
I liked the gimmick in the second chapter, but not having enemies with cursed weapons made the combat rather stale with a simple tank and spank method. Personally i would love to have some enemies wield cursed weapons in the other chapters aswell, to keep players on their toes, and make sure you cannot use the same strategy for the entire map. 
I cant wait for the next update!!


Review by Majorkerina

Version reviewed: 0.1.1 on 06/23/2022


TWEAK THE DIFFICULTY, FOR THE LOVE OF PETE! The opening chapter should not be able to annihilate your mage in one turn just by being unlucky. There NEED to be heailing items and a way to save your healer's health. I know this opening seems to not be required to save all the fighters but even getting to the end with everything going perfectly it insanely hard. Before you get further into scripting, please dial down the difficulty and RNG insanity a bit. Add healing items and offer alternatives and ways for players to work through situations a few different ways. The game is interesting even though the art is pretty stock standard from anime creator engines. Pin down it being fun and not NES crazy hard first in the first section and it'll be a lot better. 


Review by KKannade

Version reviewed: 0.1.0 on 06/22/2022


I really like what you've done so far. 

 

The dialogue during the transformations is great and right up my alley. I like the kisekae graphics as well! For a start, this is amazing! More units, and more curse phases would be amazing! 

 

I am very excited to see more!


Review by RMK99

Version reviewed: 0.1.0 on 06/22/2022


Nice game but Why Why Why Whyyyy manga/anime art ? Why not normal render or photos ?


Review by Prince of Elsewhere

Version reviewed: 0.1.0 on 06/22/2022


A combat strategy game where being in combat means you are loosing. I know there is some demographic for games where playing the game means you have already lost and the only question is how much you will loose but in this case it really feels like the game is playing against it's own strengths. I could see it being interesting if it was tweaked and balanced so that loosing wasn't so mater of fact and there was more room for strategy, but as it stands I have no interest in it.


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