It's not a bad concept but it's bit tedious to play as the only real tactic you have to creep forward verrrrry slowly since pulling more than 2 units at time just results one of your units being focused and killed immediately. I'd rather see less enemies and more strategy than just grinding your way forward.
Awesome game! Great gameplay which was fun and creative, can't wait for the other chapters and conclusion!
It was definitely more difficult than most games on this site (which isn't a terribly high bar) but I personally didn't think it was overbearing. For those having trouble, you can save mid-level on your turn as long as none of your units have moved yet that turn. Scum away!
Genuinely really well done game! Awesome pics, good levels.
Just wish there was a slightly easier mode? The swordsmen level was loooong and I could barely make it 70% of the way through before getting slammed.
Great start! Refreshing to have a game using SRPG instead of the standard RPGMaker. The first chapter was a pleasure to play through. Getting through is no problem, but avoiding TFs quickly becomes a challenge with how many cursed weapon wielding enemies are on the map. For me this strikes the perfect balance of dificulty, however seeing other reviews, maybe a difficulty option could be added in a later patch for people who want less game and a more TF content focused experience.
I liked the gimmick in the second chapter, but not having enemies with cursed weapons made the combat rather stale with a simple tank and spank method. Personally i would love to have some enemies wield cursed weapons in the other chapters aswell, to keep players on their toes, and make sure you cannot use the same strategy for the entire map.
I cant wait for the next update!!
TWEAK THE DIFFICULTY, FOR THE LOVE OF PETE! The opening chapter should not be able to annihilate your mage in one turn just by being unlucky. There NEED to be heailing items and a way to save your healer's health. I know this opening seems to not be required to save all the fighters but even getting to the end with everything going perfectly it insanely hard. Before you get further into scripting, please dial down the difficulty and RNG insanity a bit. Add healing items and offer alternatives and ways for players to work through situations a few different ways. The game is interesting even though the art is pretty stock standard from anime creator engines. Pin down it being fun and not NES crazy hard first in the first section and it'll be a lot better.