So far it shows a lot of promise.
It's obvious that a lot of stuff are work in progress, stuff such as empty stores, and there are bugs like how exiting the destination dialog in Beach subway station will cause the game to softlock. Currently some dialogs are full of typos and punctuation errors ("their" instead of "there", or a 30-word sentence without any commas in the middle) so if you're a grammar police, you should hold off playing this game for a while.
But overall the idea is plenty solid and the execution is very good considering the game is in early development.
Review by pingguo:
English is definitely not the first language of the author. That said it is not bad. The story was told by not English but a foreign language written in English, say, it said, "The school was not happy." which probably means "Everyone in the school wasn't very happy." I actually like it this way. Very cute and easy to read. It feels like listening to Korean Pop songs...
While there were a few spelling mistakes and minor grammar errors, the authors grasp on the english language is pretty good. Not only the writing but also the pacing is good. I did not notice mistakes that went far beyond having a verb in the wrong tense and even that not very often. And the school feeling happy is intentional if you read the intro:
All that care, all that attention, can have an effect. At Hill Street High School, it did. The place gained something of a soul of its own. It took care of the students...
I am on Mac and for some reason whenever I try to boot up the game it crashes. I have made the MacOs document an executable, does anyone else know why I could be having this issue?
30 minutes into the game and I have something to say
This game is built on MZ the latest RPGMaker engine. Lets say it is so much better than the old interface. It actually is a combination of the modern look with the old rpg interface. Everything looks great and neat. Love it.
Con (or may be not)
English is definitely not the first language of the author. That said it is not bad. The story was told by not English but a foreign language written in English, say, it said, "The school was not happy." which probably means "Everyone in the school wasn't very happy." I actually like it this way. Very cute and easy to read. It feels like listening to Korean Pop songs... you only have some idea what they are saying and you have to do a lot of guessing but somehow it just feel good.
Many things including swimming, tennis, football try out on the first day are not implemented yet
Went home in my gym clothes. Cannot leave the room on the next morning because the school uniform is left in the school.
My review as of Version 0.0.16a.
I'm really sorry if this comes off as rude or nitpicky but you name dropped Secretary which is one of my favorites and it was the reason I tried the game. I liked Secretary due to the amount of control and agency the player has on content and MC actions when playing, which I'm sad to say that I didn't see that at all in this game.
Played until Day 3, where the game got rid of the male gym socks and shoes yet didn't give the feminine versions, solftlocking my progress so I couldn't continue the game (not in locker or inventory either.)
I have two main reasons for disliking this game. The forced MTF and other mistaggings, and the forced M/M with no warnings or ways to opt out.
While I love Feminization, Sissy, and Sissification tags, I hate the M2F tag especially forced and without warning. I thought M2F was optional as having the Sissy tag means that the MC is a biological male with male 'equipment' and identifies as male while looking feminine and wearing feminine clothing (usually with no breasts). This game does not follow the Sissy tag as currently implemented. Nowhere in the the summary states that this is a forced TF game or a hypnosis game, yet the school is forcing the MC to change both mentally and physically...not my cup of tea, especially mental TFs. The mental changes are also way too fast imo for the Slow tag. Every character I have met so far has been purposefully misgendering my male character who was wearing male clothing while self-identifing as male and who blatently states he is male. This is coming from a person who usually doesn't care about that type of stuff. This is all before crossdressing started, if it happened after wearing feminine clothing or if the MC didn't complain, then I wouldn't complain, but it happened before crossdressing and the characters still misgender him even after he corrects them. Yes, I know the magic school is brainwashing everyone (no warning of this content in summary) but it still feels scummy.
I had to stop playing at the beginning of Day 2 and put it down for a while as the game is heavily forcing the player to into a M/M relationship with the blue haired boy (whose personality/masculine appearance I find annoying and want nothing to do with). Kenshin forcibly following the MC around Day 1 and the MC constantly thinking about him throughout Day 2 is infuriating, with no player choice in the matter. Not even mentioning I don't like M/M where one M is masculine, and hate forced M/M content. Again, no warnings in any form in the summary that this content is apparently the focus of the game. On both days saying No to Kenshin during lunch does nothing, he still latches onto the MC. Does No mean anything to him? Then I either have to sit next to him, hell no, or sit next to the girls. I don't mind the second option if it was later in the game but why can't I sit at the third table thats nearly empty? In a game with choices, never force a romance, unless you explicitly warn players. And characters that forcibly tag along are always annoying, moreso if they aren't likeable.
Some other things I disliked during playing:
The choices don't matter. Why even have them? Kenshin will follow you, you can't skip PE during parent day, etc. Also, the choices are WAY too polarizing, either its Im nOt A gIrL! or YeS Im A GiRL!, no in between, and even then the Im not a girl option is often ignored by the NPCs AND MC inner-dialogue!
The intro led me to believe that there were no girls in the school, yet there's at least six other female classmates? The map is very confusing and too large, imo. After being warped to the restaurant to do the dish minigame (no warning or walkthough and had to figure out it was mouse controlled not keyboard) I got lost and had to pull up the map twice to find my home, but then walked into the other house first because I didn't know which house was mine. The musics too loud even at 10% so I had to turn it off, but then its eerie silence.
The paperdoll would be nice if it didn't cover ~1/3 of the screen, so I had to close it, but now I can't see whether or not my player is changing, and you can't open it during cutscenes like the first time you get the apron. Also the doll looked too masculine to me to be called androgynous, especially with the hairry arms so people constantly calling him a girl is odd. Also the MC has dark skin while the mother and father are both light skinned...either change one or both parents or change the MC as most people hate cheating/NTR.
The U.I. just feels bloated and clunky and theres no Quest tab yet theres a useless Status tab? Why do I need to know my HP Regen or elemental affinity in an apparent slice of life game with zero combat?
The biggest gripe I have are the tags and summary. See above for detailed reason. Having the Sissy tab as well as the M/F tags led me to believe that my MALE character could have a relationship with a female as well as stay a male yet be feminine and crossdress. Yet the game's direction begs to differ.
Stuff I'd want to see if I were to consider playing again:
Either add an actual Sissy/Femboy path to the game or remove the Sissy tag. I.E. MC still thinking they are a boy and NPCs refering to him as such when told to yet liking feminine clothing and actions (femboys do exist and identify as such please stop erasing people's identities thank you!)
Warnings to what content is forced or is completely avoidable (as in not affecting gameplay at all instead of just having players click through content they dislike).
Customizable MC skin, eye, and hair color would be nice, but otherwise clearly mention/state the MC was adopted or make the parents and MC match looks.
Getting rid of MCs constant Kenshin thoughts, and a way to ignore said character.
Dialogue that actually reflects the player choices, as well as MC's thoughts reflecting said choices.
Actual overworld quest markers so people won't get lost and a Quest tab for people with small attention spans like me lol.
Start of day two and evening: trying to talk to mother made her spin around with not dialouge box appearing (happened start of D3 as well)
Day two at lunch: after Kenshin forcibly latched onto MC for lunch, accadentally went into Home EC room, yet coundn't leace as game said I had to talk to teacher to leave, yet even doing that still locked me into room and I had to restart the entire day...
Day 3: softlock where game took my male gym shoes and socks but didn't give me replacement so I couldn't leave the locker room, making progression impossible and I quit playing after that because reloading the game to the start of the day didn't help, the bug just happened again.
Again, I'm sorry if this comes of as rude (not my intention) but the the description and tags as well as mentioning Secretary did not match the game content and I felt like it was a bait and switch. I can see the foundation for a good game, either with all the stuff I dislike still in or without it (though I hope for an option for Sissy/Femboy path instead of M2F). At the very least please just make a more detailed summary on the actual content of the game as well as tags that more accurately represent said content.