An ordinary high school student named John comes across an object of immense power on an otherwise ordinary day. Will he use it to pursue his own deepest desires? Or will he and his friends be caught between forces they don't understand?
These kinds of content usually only make up brief portions of the game, but they’re worth mentioning here.
Please view the download thread for other/miscellaneous downloads.
For detailed version notes, please see the dedicated changelog thread on the forum.
Now with 600.000 words!
At immediate glance, the New Jane/johnGB_legacy split
As someone who has been played Student Transfer and its many fan based scenarios throughout the year i can say that this is one of the more interesting Ren'py Based games that i have read.
- Two types of transforming/body swapping items that change up the story in interesting ways
- The Paths in the main game itself so far are Brilliant but some do show some difference between them (Depending on the writer)
- The writing is really well done despite the differences of said writers working on different routes (Most notably Hall monitor Yui to Possession Yui paths)
- Does have good funny moments that are from classic tropes to stating an obvious flaw with a character but can be cliche
The Things that might make it better:
- Mice tea made a scene selection earlier on in its Ren'py game and it would save a lot of Back tracking if Student Transfer had such a thing
Scenarios i recommend reading:
- John,Interrupted! (Alternate route for the 'path under construction' Jane route)
-Osmathous... mistake (Great alternate fusion story for those who like the Book route)
- Remote Possibilities (Can get a bit messed in some paths but is a great read non-the-less
- Never V2 (Can get dark but it's a very well made Non-cannon Tori story)
- Escape the manor (A lot of routes but each route is fairly Short)
- The Festival (A Great well made Plot that really syncs together)
- Always check the Warranty (Fun short Scenario with very little Messed up paths but some route are Randomized)
the game has expanded and improved since the last time i checked it out. would recommend anyone that is into visual novels to give it a shot :)
shame a few routes arn't avaible yet, but the ones that are i liked. loved the mom route so far, and the commie route. jane/commie route was also nice. plenty of content to play for a few hours though as is
I'd like to contradict the previous review. Saying there is less content doesn't make sense. The only thing really subtracted is a single route that they found didn't fit their vision, and in the meantime through v3 and v4, a *lot* has been added, and it has a long of very long, very detailed sections that weren't in V2.1. There's a lot for everyone, with the Yui route being pretty good, plenty of mental shenanigans, the Mom Swap having a good start as recently as v4, etc, etc. I haven't gone through everything, but I think there's more than enough to say that while the quality sometimes varies (in the sense of different writers) they seem to have a grasp on keeping characterization mostly consistent (with what we see, at least) and the Scenario system means that, while not technically part of the games, there's a pretty decent stable of content beyond the main game. Quality varies more wildly with that, of course, but there's plenty worth checking out.
I'm looking forward to v5, whenever it comes out, and hoping that it wraps up the main chain one of the longer routes (like the MomSwap (what it says on the tin) or Cornstuck (the one where you're trapped unable to keep more than a few steps away from Cornelia, a girl that John doesn't get on with, but who may not be as bad as she seems)).
Another advantage is that there are a ton of routes. There's complete one (Mina route) which, for instance, has potential identity death, more or less... but you can avoid that on the route itself, and you can bail out on it if you don't like it. Similarly, there are slower, more personal stories, faster paced antics, losing control, gaining control... it's all very modular at times, but this works to its advantage more often than not. And with, I believe, six-hundred thousand words of content, small is not the word I'd give it.
The only "downside" is that the 4.4 update was, of course, quality of life/game improvement stuff, and so we'll be waiting a little while yet before getting more excellent content in v5.
 And this route is *still* available as a Scenario that comes with the game (so you don't even have to hunt for it), so you'd have to be pretty unobservant to miss it.
I am impressed.
Rarely does one find a case where "If it's not broken, don't fix it" applies as perfectly as here.
With every update the game loses paths, I am not joking. It gets less, and less, and less.
The Intro should get "fixed" - after all most characters one meets on Day 1 cannot be met anymore once the choices start.
I think "2.1" or so is still the biggest version of the game, with the most and longest paths and branches, and that was in 2015 if I remember right.