Public repository: https://gitlab.com/PerplexedPeach/dynamic-avatar-drawer
Guides for using the the drawer, creating content for it, and extending the avatar system: http://perplexedpeach.gitlab.io/dynamic-avatar-drawer/
Games using DAD
Share your projects using DAD with me!
A dynamic character drawing system that responds to stat changes (note that this is a tool and not a full game, although the tester might be fun to play around with). The main audience of this tool is for game authors, but for a player it should still be interesting to play around with. The idea is to have a character drawer that you could easily plug into any game, immediately increasing the playing value of that game. The tool is also extremely robust and scalable with clothing - they change in shape along with the player's body! See the first post in the discussion thread or the walkthrough on how to integrate it into your game.
There are a lot of things you can do with this drawing library...
[2019-03-02] Mascara and lash overrides http://perplexedpeach.gitlab.io/dynamic-avatar-drawer/release/2019/03/02/1.22.mascara.html
[2019-03-02] High resolution patterns (previously wasn't possible!) http://perplexedpeach.gitlab.io/dynamic-avatar-drawer/release/2019/02/28/1.21.hats.html
[2019-02-23] Focused drawing windows and not rendering certain info: http://perplexedpeach.gitlab.io/dynamic-avatar-drawer/release/2019/02/23/1.19.focused_window.html
[2019-02-13] Dresses, corsets, chokers, and a whole lot more - merged content from Dahakma's Who Wanna be a Bimbo: http://perplexedpeach.gitlab.io/dynamic-avatar-drawer/release/2019/02/13/1.18.content_explosion.html
[2018-10-07] Jewelry/piercings: http://perplexedpeach.gitlab.io/dynamic-avatar-drawer/release/2018/10/07/1.17.piercings.html
[2018-10-03] Fixed GUI (from webpack update)
See link in title for how to create/use tattoos
[2018-03-27] New predefined character
New clothing template (and additional engine improvements):
Entirely changed art style, mostly without strokes:
New transformation API that allows smooth 60FPS transformations:
New jacket and breast wraps (underwear), and bandage pattern:
Items (arbitrarily drawn but not scaled apart from positioning):
Interactive clothing and part creation:
Advanced footwear, more varied nose shading, and integrated GUI :D:
Every time I see a game that uses this I have to close the game. The art is atrocious and I can't stand looking at it for more than a few seconds without actually getting angry at how bad it is. The fact that this exsists has actually ruined my enjoyment of other games on the site. I can't even offer advice on what to improve other than "everything" becasue I can't find anything good to say about it. I honestly wish that this thing had never been made. I know that sounds overly harsh, but it's the only way I feel I can get across how much I dislike this thing.
It's got that uncanny, thousand-yard stare.
Best advice is to move the eyes a bit closer together. You're probably following the rule of "have each eye an eye width apart", but the eyes you've got are pretty wide to begin with. Instead of measuring the distance from eye corner to eye corner, measure from the center of the pupil. So an eye width (from corner to corner) fits between both pupils, rather than the entire eye graphic. Or just eyeball it (ba dum tssss). That'll at least make everything a bit less unsettling. I'd also work a bit on the eye graphics and face overall as well. I get that it's probably pretty generic so it can be used in many different games, but some semblance of style/personality might really help overall.
I understand the idea and it is one that seems very useful for a lot of games...but honestly it looks terrible and I tend to avoid games that use it as I can't stand the way it looks. Each of those games listed as using it is a game ruined to me....I just hate the odd bland not quite human appearance when it comes to erotic games.
I like how this can be used as format for other games.
Can you make alot of peircings? like for everywhere?
That would be great.