Interns of Ecstasy Island is going to be an erotic visual novel featuring random events and some roleplay elements. The story includes body/gender transformation, mind control and also sex. There's probably going to be sex it the game. Definitely. (Eventually)
Like most visual novels, the game will present a branching story with accompanying graphics, and allow the player to make choices for their character at various points. In addition, I plan to include random events and encounters. It's a completely different game every time you play! The game won't change radically, but the order of events will should change each time you play, with certain events only happening by chance, or others dependent on things you've done and things that have been done to you.
The Transformation Content and Kinky Stuff:
The game is based around an involuntary male-to-female transformation. After that, it's planned to include: body transformation, breast expansion, mind control, sex (of course sex!) between men and women, likely women and women. For anything else...we'll see how it plays out.
IMPORTANT NOTE ABOUT LINKS: Due to compatibility issues with later versions of Mac OS, Mac versions are now a separate download. Please hover over the note by the download links to make sure you are grabbing the correct version.
For new players: Thanks for trying my game! Please keep in mind that this is an early WIP. While the script is currently over 326,000 words, I have only just started on the portion I consider the be the real heart of the game, and most of the features I'm planning on adding are not yet included. Additionally: There is currently no sound or music in the game.
NOTE for returning players: Creating a new save is a good idea. The game will attempt to make old saves work, but there may be some odd behavior depending on how significant the changes are between versions.
Update notes for version 0.220 can be found in the early access release post on my blog. A new save is required with this build!
You now have the (completely optional) opportunity to support me in my kind of erotic creative endeavors. You can support me on Patreon or SubscribeStar. Backers get early access to new builds:
For any writers out there who feel an inexplicable desire to help me out of the goodness of their hearts, I've added a submissions page to my site. I'll be adding requests to it periodically with anything I think might help me in the near future. More details are on the site.
You play as a fairly average American college student, ending his third year at the university. All your friends are talking about a summer internship opportunity they discovered. They figure, if you need to get some work experience during the break anyway, why not do it at a tropical resort? You submit your application, get accepted, and, when you arrive, find that it's everything you could have imagined...but nothing you expected!
You're an American college student currently finishing up your junior year at your university.
While you're reluctant to admit it, you'd have to describe yourself as a fairly average guy. You're not a complete slouch scholastically, and you manage to stay in shape, but you have friends who are a lot smarter and more athletic than you. You're by no means ugly, but the girls frequently pass by you when you're hanging out with the taller, more attractive guys in your circle of friends.
How to Play:
1) Download and unpack the archive.
2) Locate and launch the executable.
3) Click on "Start Game" from the main menu.
4) Click the "Apply Now" button the the laptop screen.
5) Click anywhere on screen to advance the story.
6) Decisions will be presented below the text in the left side window. Click on the option you wish to choose.
7) Using your mouse scroll wheel over the text window will scroll the window up and down. Scrolling up over the picture window will "roll back" the game, allowing you to make a different choice (if you've changed your mind).
8) Right-clicking at any time will bring up the game menu, allowing you to save, restore or change options.
9) Holding down the CTRL key will skip through any text you've already seen. Alternatively, you can select "Start Skipping" from the preferences menu.
tried this game and it left me disapointed, the storyline is not smooth going from one direction to other, on pluss side it does have potential to be good game if storyline is smooth out and have more of direction to to the choices you have are good but seem have little impact on the game itself you need see more of impact of choices you make.
The game is actually getting new content. It needs more (I end up holding the Control button to get through text that doesn't tell me anything new - a lot of content is "you went to the club. You went back to your room"), but the game is clearly advancing, which is good to see.
This is a steadily growing, very well made, very well planned and beautifully executed game that I have been playing on an off since the first post. I would like to thank the builder for all the hard work.
Having seen the game grow from the beginning I am astonished how many options there are in the game now and impressed by the variants the game offers. Working on a game that long and growing it that far is impressive in my opinion.
I can wholeheartedly recommend trying this game.
The author is building a very nice engine but it's not much of a game. There's no branching to speak of and little story content past the initial transformation. I keep seeing updates for this but they are all in the nature of 'hey I improved <insert minor UI change here>'.
The author appears to have gotten a bit too ambitious in terms of features to the detriment of fun.
I'd really like to see some additional content- what there is is very good but very scarce on the ground- and some form of choice and consequence in the game.
One suggestion: instead of randomizing casual encounters during this stage of the build, I suggest making them present sequentially. Having to run through placeholder text repeatedly to ensure you've seen all the content isn't fun when there isn't very much content to be seen.
Here's the thing, Usagi. Somewhere, I recall seeing you say Motel S was an inspiration. Motel S is a very incomplete game... but you can still do things. You can explore. You can corrupt your character and her two friends. You can corrupt them all at different speeds and get different reactions. You can see there are many different paths to the game. Motel S, for all its incompleteness, still offers a lot to the player.
Your game... has approximately none of that. There's little indication that your actions mean anything. You get litte-to-no sense of what's going on, or that you're corrupting your character.
I am waiting... waiting... waiting... for a content update that actually interests me enough to pick this game up again. I've played through all available content 3-4 times in the past, and it gets very repetitive to skip through all of that looking for new stuff. It has been, at least, months since I've wanted to pick it up again.
Consider this: If your update doesn't add anything new or substantive for the player to warrant picking the game back up again... why update? What are we, the players, getting out of your update?
To be clear, I love the idea of your game, but I hate how you're releasing it. It feels like a slow death every time I see there's an update, but then I go look and there's nothing remotely interesting about the update.