Warning: While there are over 380,000 words of story content, this it’s by no means a playable game in its current state. Many of the intended game mechanics are missing, so consider it an overly-ambitious concept demo at best. Further details below.
Story Summary:
Welcome to the Isle de Extasis Resort! It’s a once in a life time opportunity on an island paradise. You may never leave…
As a fairly average man entering your third year of university, you thought you’d been awarded the opportunity of a lifetime when you were chosen out of countless others to get a summer internship at an exclusive, tropical resort.
The girls at the resort are all beautiful. Most are pretty slutty, too.
The last thing you expected was that you might be turned into one of them!
Game Concept
Interns of Ecstasy Island is planned to be an erotic, gender-bender life-sim game.
What started as a too-good-to-be-true internship on a tropical island takes a strange twist when the protagonist finds him mysteriously transformed into one of the beautiful girls of the island. With his body and mind changing, it becomes clear that there’s far more too this internship that he expected. Will he embrace his new role as one of the resort’s promiscuous party girls, seek to find a way back to normal, or, perhaps, something in between?
The game is story-focused and text-heavy, presented in a hybrid visual novel format.
However, unlike a traditional visual novel that only branches at occasional player choices, Interns has a “life simulation” at its core. Game events are modular, played semi-randomly based on the player character’s job assignments and how they choose to spend their free time at the resort. With events and choices having an affect on the character’s stats, the hope is to provide an interesting and somewhat different experience each time you play.
Themes
Intended content to focus around...
Planned Features
Special Notes
Critical Info
Walkthrough
An actual walkthrough doesn’t exist, but please see Starman’s fantastic post that has documented most of the hard-to-find parts of the game and how to get them.
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IMPORTANT NOTE ABOUT LINKS: Due to compatibility issues with later versions of Mac OS, Mac versions are now a separate download. Please hover over the note by the download links to make sure you are grabbing the correct version.
NOTE for returning players: Creating a new save is a good idea. The game will attempt to make old saves work, but there may be some odd behavior depending on how significant the changes are between versions.
WHAT'S NEW:
Interns v0.271 is now available!
Changes:
• New CGs added to Dave modeling scene.
• Fixed issue with "[partner_name]" variable appearing in text.
• Adjusted sex scenes so that they should take up game time now. (No more back-to-back encounters as if no time had passed.)
• Corrected misc typos and other text issues.
Update notes for version 0.0270 can be found on my blog here.
Help Me:
For any writers out there who feel an inexplicable desire to help me out of the goodness of their hearts, I've added a submissions page to my site. I'll be adding requests to it periodically with anything I think might help me in the near future. More details are on the site.
The Premise:
You play as a fairly average American college student, ending his third year at the university. All your friends are talking about a summer internship opportunity they discovered. They figure, if you need to get some work experience during the break anyway, why not do it at a tropical resort? You submit your application, get accepted, and, when you arrive, find that it's everything you could have imagined...but nothing you expected!
Your Character:
You're an American college student currently finishing up your junior year at your university.
While you're reluctant to admit it, you'd have to describe yourself as a fairly average guy. You're not a complete slouch scholastically, and you manage to stay in shape, but you have friends who are a lot smarter and more athletic than you. You're by no means ugly, but the girls frequently pass by you when you're hanging out with the taller, more attractive guys in your circle of friends.
How to Play:
1) Download and unpack the archive.
2) Locate and launch the executable.
3) Click on "Start Game" from the main menu.
4) Click the "Apply Now" button the the laptop screen.
5) Click anywhere on screen to advance the story.
6) Decisions will be presented below the text in the left side window. Click on the option you wish to choose.
7) Using your mouse scroll wheel over the text window will scroll the window up and down. Scrolling up over the picture window will "roll back" the game, allowing you to make a different choice (if you've changed your mind).
8) Right-clicking at any time will bring up the game menu, allowing you to save, restore or change options.
9) Holding down the CTRL key will skip through any text you've already seen. Alternatively, you can select "Start Skipping" from the preferences menu.
Interns of Ecstasy Island does a number of things right. The game makes good use out of Honey Select models, and allows you to meaningfully roleplay a couple different kinds of characters. The transformation in particular is well handled.
Overall though, the game struggles. It feels very unfocused. The player is left to decide for themselves what they're supposed to do after their transformation, but none of the options are satisfying. Trying to investigate what happened to you just kind of trails off into nothing, and the events that let you customize your character are so obtuse that you're unlikely to find them without a walkthrough. Perhaps the best option is to play the game as a psuedo dating sim and try to seduce whatever characters you find attractive, but at that point you might as well just play an actual dating sim or read a romance visual novel.
The game still lacks content despite four years of updates and a patreon account. That issue may eventually be fixed, but the game also has serious structural issues. Many events of the game are heavily randomized, including very important ones. I suspect that the intent was to create replay value, but the game is very dull on the reread. Unlike something like The Masculine Mystique where the game branches out into multiple paths, Interns of Ecstasy Island is strictly linear, with pretty much everything unfolding the exact same way no matter what you do. That isn't necessarily a bad thing, you can still make a great game even if its totally linear, but the idea of rereading it is akin to immediately rereading a book from page 1 the moment you've finished it. The quality of the book is irrelevant, it isn't going to be that enjoyable.
There's some well written scenes and fun characters buried in this game, but the process of trying to get to them is fairly frustrating. If you're desperate for a TG-focused game you can play on Android, it might fill the niche, but I can't say much more positive than that.
The game is actually getting new content. It needs more (I end up holding the Control button to get through text that doesn't tell me anything new - a lot of content is "you went to the club. You went back to your room"), but the game is clearly advancing, which is good to see.
Unfortunately, there are still a LOT of days in the game that simply do not matter at all and seem to be just hand waving "You went to the beach - yada yada" "You went to the club - yada yada". If there's no content to provide in those days, the game should be shortened.
I love the concept of the Game, the artstyle is quite pleasing and even though I'm still at the beggining of the story I'm loving it!
I relate quite a lot with the MC and find this fantasy quite thrilling!
I don't know what kind of content is already available, but I hope and pray you keep going with the project! This is an amazing story/game/novel and I hope it can fulfill everything it promised so far. Keep up with the great work!
tried this game and it left me disapointed, the storyline is not smooth going from one direction to other, on pluss side it does have potential to be good game if storyline is smooth out and have more of direction to to the choices you have are good but seem have little impact on the game itself you need see more of impact of choices you make.
This is a steadily growing, very well made, very well planned and beautifully executed game that I have been playing on an off since the first post. I would like to thank the builder for all the hard work.
Having seen the game grow from the beginning I am astonished how many options there are in the game now and impressed by the variants the game offers. Working on a game that long and growing it that far is impressive in my opinion.
I can wholeheartedly recommend trying this game.