This is the second game I am making about alone amongst demons.
This time around you start off as the friend of Juka after Juka has already left on his journy for a few days.
you encounter the possesed form of Juka and that is where the story starts.
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You play as Jack a Friend of Juka
and your first mission is to find out what happened to Juka. and why he is acting so strange.
In the end, the only thing Jack get's for all her trouble is a curse,
and now he seeks to cure his infliction before it changes him even more
Love the game, good plot. Was a fan of the original. Only issue I have is, I HATE unwinnable combat. Just script the loss if we're going to lose. Wasting all my items trying to win a fight, then realizing there's no way to win is incredibly frustrating.
Update:
While I still prefered the original game, and did not like the seduction mechanic, the game improved significantly in the later updates, with the characters seeming to get a bit more back to normal once among fellow succubi, and ended up being a decent overall game.
Original review:
I feel like the game somehow lost the spirit of the original Alone Amongst Demons, particularly after reintroducing Shina. The section before that was interesting and enjoyable in its own right, but the Shina portion was not quite right for me. A couple of the characters felt different to me than when I left behind at the end of the first game, at least while around humans, and the overall feel of that portion of the game seemed quite different than the original. This review is for version 7.0, not 7.2.
Love this game. Even better than the original.
To the previous reviewer:
The first chapter you play as a new character and follow his story.
At first I also didn't like how that ended.
But then, after this "Prologue", you get to play your character from the first game again and the more I played the more I realised that the prologue with it's ending that I didn't like at first actually ties in beautifully with the rest of the story.
And the game itself is an all around improvement. You travel through the mortal realm, meet many new characters, you have more choices, the writing improved, and there is less backtracking (less not none) and the objectives are clearer. Plus the overall amount of encounters didn't feel as high which I prefer.
The only thing I had difficulty finding was the arena, it's to the left of the shopping district in the later stages of the game, but maybe I just missed a hint or something.
It was a fun game, up until the "Next Chapter" where you take control of a succubus. The story just takes a complete turn and you leave the characters you had been with for so long. Killed the momentum for me. It felt like it was going for a very slow transformation vibe, and that sudden change killed that.
Also too much rape...not a fan.
Maybe I would've liked it more if I was interested in / played the first one, but the themes of that one had less appeal.
As this game is developing, it is becoming more and more enjoyable! The author, Gibendels has spent quite a bit of time and attention to detail so the story is progressing smoothly and people you meet and interact with change over time. The overall story is fun, well paced and straightforward, the characters are likable & attractive and the overall layout of the game/maps is nicely done! I definitely enjoyed playing this game, especially after the end of what seems to be the "first chapter" of the game, which sets the table for the rest of the game, and whatever else is to come. There are some wonderful hints about what the author has planned for future versions of this game, and it looks like the "unlucky" protagonist will have even more wonderful dilemmas facing them soon!
So the game is good, but I'd also like to make two suggestions...
During its later parts, the game uses a quest system, which I like alot. Gibendels added a questbook that makes sure the character can't get too far off track, and also adds dialog and hints in the game text. Honestly either one would suffice to keep the player from getting too frustrated, and sometimes making things a little vague lets the player 'struggle' in a good way and enjoy the game a little more when they succeed at a task. Where many authors don't give enough hints, I think there may be too many in this game.
The main characters in the game pick up some very interesting things during the adventure, and some of those manifest themselves as "Key Items" during the game, but aside from one weapon, hardly any clothing, equipment, jewelry or other items find their way into the character's inventories. I'd love to see some clothing and other character-appropriate items make their way into inventory, especially the ones that seem to be the centerpiece of some of the (very enjoyable) scenes in the game. Items would really flesh out the sparse character-equipment screen and add a bit of depth to the characters as well.
Liked it! Subscribed for Updates! Thank you for making good games!