Shooting Fish in a Barrel is a transformation game written in the DayDreamer engine by Fever Dreamer.
You are an evil mastermind. You have abducted 7 random women and imprisoned them in the dungeon beneath your vast mansion, stripped of all links to their past lives. You are about to subject them to your dastardly game, but first you must choose a player.
It's a well-constructed little game, and the fact that the author also created the entire engine in which it runs is certainly worthy of mention. As to be expected from Fever.Dreamer, technically, the game is quite remarkable, and it displays some really neat graphical transitions and tinting effects we haven't seen elsewhere.
That said, this game is basically a tech demo, and isn't really on par with most of Fever.Dreamer's other work. The story, what there is of it, is faily minimal and generic, and each character gets about one sentence of characterization. While there's an opportunity to choose which of seven victims the player will control, the choice is of no real consequence, as each woman is functionally identical except for the associated illustration. The gameplay itself is quite simple, and the slow speed of the image transition animations can be maddening, especially on a second playthrough. There are some basic sound effects, but they sound rather generic and canned and don't add much to the atmosphere.
In short, this game is designed purely to show off theimpressive audio-visual capabilities of the Author's DayDreamer engine, and it does that quite effectively, but while it might be worth a shot if you've got the time to kill, I can't recommend it as a game in its own right unless you have an especially strong interest in the featured inanimate transformation/statufication.