Twin Star is a twincest, voyeurism, dating-sim, topdown sex RPG with 3D rendered hardcore action scenes.
You control either the male twin Mike or the female twin Lena as your character
The ultimate goal will be the seduction of your twin while gathering as many sexual memories as possible.
You have to form a bond with your twin over time to achieve this goal.
In addition you have a variety of tools at your disposal to perform all sorts of "memory gathering" in form of spy cameras, observation, blackmailing, and other sorts of mischievous actions.
These actions might interfere with the bonding progress of your twin but result in some fine material that you can keep or sell to earn some cash to upgrade your equipment even further for better quality material.
As with your relationship with your twin you start from scratch with your available equipment and work your way up.
It's a pretty bare bones tech demo right now but it definetly has some potential. I'll definetly be keeping an eye out for any updates to the game.
*NOTE* ==> Panda contacted me to help me with my technical problem (my end, not the game) and responded very politely to my suggestions. If the quality of the game is based on the quality of the game-maker, this one should be a very good one!
This game is a ways from being ready. The graphics are good and the overall idea is ambitious, but there are problems.
First, the sister looks dangerously underage compared to her "twin" brother. Please consider making her a little more mature in appearance.
Second, the interface for the game needs some work. My cursor does not seem to match up with clickable items. I have to hold the cursor a little off the target of my click to get it to select what I want. Also, the mechanism for accessing the inventory/save/options array is not intuitive. Right click brings up that menu but I have yet to figure out how to access more than the inventory. Since there is only one item, at this point, that actually affects play, this may be irrelevant, but saving progress is, for me at least, impossible.
Finally, the game only has a few options of what you can do. You can wander the house, you can go to a strip club, you can work at the strip club. There are two mini-games that I have found (one at home, one at the strip club) but I have found little other content.
At this stage, this game is more promise than reward but at least it's got promise.
And, yes, I did choose to back it on Patreon, so obviously I see potential!
Twin Star is just beginning. Can' say if it will be good or bad.
Right now there is only one house of 4 rooms to explore. Limited interaction between the two main characters.
Just spent a little time playing around with this.
First and foremost, there is not much content here yet. With the exception of a few small actions (Mostly ways to progress time) that has little to no content, I only found a single scene that felt story driven in any way. I spent maybe 20 minutes playing this, and I wasn't able to locate any new content after the first five minutes. As such, I would highly recommend people wait for another update or two before jumping into this.
The game description says that you can play as either the male or female twin, however at this point in time, it appears that only the male twin may be played (Its possible that I'm missing something, but I spent a couple of minutes trying to figure out how to play the girl, but was unable to find any indication of how to change.) I'm sure this feature will make it into a future release, but it was still a little dissappointment.
From the author's blog, it appears that there has been a lot of time and effort that has gone into the art for the game (And I might add that the art is very nice quality.), however little of that appears to have made it into the game so far.
I like the core idea of the game, and I look forward to seeing the game grow in the future.
To the author:
PLEASE expand on the world a little bit, give the player some area to explore, even if there is little content in the new area. It will make things feel less confined. Right now, only having one story of your home to explore makes things feel very confined.
Additionally, I think its important that the author works on a bit of written content, even if its filler. Give the character some options to interact with their sibling in a meaningful way, give us some conversation options, allow the player to do something nice for your sibling, or even do something little to antagonize them. Give us a chance to really get to know our family.
The concept of this game has me interested in seeing where it will eventually lead, but I hope to see enough content in the next update or two that I feel like I'm getting somewhere. The tiny bit of content currently in the game doesn't really even give a sense of direction to the game just yet, next time I play it, I'd really like to see enough content to keep me busy for more than just a couple minutes.