Rp-life.com
RP-Life is something I have been working on in my spare time for the past 5 months or so. I have had an interest in creating a very interactive and erotic experience for the players. Not only will you be able to go to all the normal destinations through quick travel, but you will also be able to grid travel and explore the area's around you and maybe even houses in your neighborhood ;). This game is based on the game development engine named QSP where you control a player's life and all the interactions therein.
Right now I finally have all the necessary funtionality in the site to show it off a little. In the coming weeks I plan to expand it quite a bit to add city's and more towns with many many NPC's. This of course will take a bit of time, however, it is a fun project I am commited to. If you are interested at all, you can support me on patreon, this will motivate me to spend more time on images, content and whatever you want.
I am aware there are images missing, this has been a side project and has a long ways to go. I will be fixing button places soon.
0.6 - First real content pass. A lot of features have just been finished so they are pretty bare. However this means future contnent will be added pretty quick. New images and the template has been remade, there however are still issues with the current one that I plan on fixing soon.
In Development:
Very bare bones. Basically click around spots till it says you had sex. Full sandbox style is a neat idea but sadly this game has a long way to go before it is any type of game or entertainment medium.
The game has a solid mechanic. All UI features seem to work as intended, and the general layout is effective for user interaction.
A few minor suggestions I would make are as follows.
Your profile interface is far too bouncy. Tighten it up just for quicker access.
It's very easy to lose your way without a sense of spatial navigation, so I would suggest either arranging the navigation buttons along a cardinal compass orientation, else add a minimap.
Micromanagement is rarely fun. About as detailed as you can get without becoming tedious is in Cursed, which prides itself on being a life simulator. Even then it's tough to manage.
A few big suggestions I would make are as follows.
I think it might make it easier and feel better to navigate through the world if you modified the various elements of the page rather than reloading the page everytime you navigate to a different area.
When you have various menus called up, it'd probably be best to disable navigation somehow. Easiest way would just be to drop an opace div over the elements you don't want them to select.
Your divs seem out of order for your character, meaning the arms are over the shirt. Changing your character with paper doll styled art will be tough without a program to assist you or a dedicated author. Have you considered the Dynamic Avatar Drawer on this site, 3d Custom Girl, or kisekae?
There doesn't appear to be any content whatsoever. It's just a bunch of empty rooms.
Interesting start. Curious to see what it can become. Would love some Transformational elements..
Lovely idea, but the interface needs some rework. Reloading page every action is quite annoying.