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Engine
Other
Rating
XXX
Language
English
Release Date
05/15/2017
Last Update
02/16/2023
Version
1.0.17
Development
Complete
Likes
628
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Version: 1.0.17

The Exile of Aphrodisia

February 16, 2023: Version 1.0.17 is released! See Changelog for details!

Patreon backers can find the Debug version of the game from the Blue Fariy Media Patreon.

Join the guest Discord channel here.

Linux and Mac versions are also occasionally uploaded.

This game is a downloaded Windows executable for 64 and 32 bit operating systems (Windows 7 and newer).

Exile of Aphrodisia is an adult transformation-themed game inspired by the Oregon Trail and the Odyssey.  Your task is to lead a party of humans across the fantasy continent of Aphrodisia, pursued by demons who seek to enslave the remnants of humanity.

The game is largely revolved around the concept of transformation of many sorts, including TG (transgender), anthro, animal, bizarre body modifications, inanimate, and more.  As a new species to the continent, humans are prime targets for transformations from forces of nature and other sentient races, as well as the gods and goddesses who watch over the lands, imposing their will and (often unjust) sense of justice.  As an elf hired to guide the party, it is your job to keep as many of the humans safe as you can to guide them to the dimensional rift in Niu Heym, the City of the Gate where humanity first arrived a thousand years ago.  You must keep your party healthy and happy, and keep their lust under control to stop them from surrendering their freedom to the demons.

 


V1.0.17

 

- Bugfix for Tale of Desperation and Domination encounter

- Golden dragon statue should now show in fate epilogues

- Chaste is now exclusive to flirtatious in addition to nymphomaniac

- Fixed title for Symphony of Souls encounter

- Turn Around Turn Around choices should use correct names now

- Liter of water renamed to Bottle of Water

- Various spelling / typo fixes

 

V1.0.16

 

New encounters:
- Voice of the Goddess, male elf into bimbo plant fox player transformation. Written by Hazel (https://www.furaffinity.net/user/unsavoryrepute).

New scavening events:
- Added jungle rice-paddy harvesting event suggested by Soren

Balancing changes:
- Each additional draft horse now only provides half the party movement speed bonus of the previous.
- Store-purchasable Dairy Cows (as well as fairy cows and milking cowtaur variants from encounter transformations) now have a 55% chance to produce 6 kg of milk a day instead of 35% chance to produce 4kg.
- Store-purchasing Chickens now have a 70% chance of producing 2kg of eggs a day instead of 1kg.
- Encounters have a slightly higher chance of spawning per half hour. The minimum cooldown between encounters remains the same, however.
- The bonus affliction recovery chance provided from having a skilled priest in the party now only applies to party members who have been treated at least a minor potion or better.

Bugfixes:
- Lusty Berry Flower Girl now correctly produces loveberries instead of wild mushrooms
- Fix for bad variable substitution in the Life on the Lighter Side / An Uplifting Touch balloon fate.
- Many typo fixes found by community submissions
- Fix for Late Bloomer encounter allowing player to choose the same person to rescue the person as who was abducted
- Fix for Shrine of Magnus show text for the wrong party member sex

New art:
- player transformation from male elf into bimbo plant fox by Vjeol

 

 

 



Review by facemugger

Version reviewed: 1.0.15 on 02/11/2022


I feel like there is a good game here that is kind of let down by excessive randomness. I find the game impossible to play other than very easy / easy modes, and even then, some playthroughs, it's just delays, delays, delays, no food from scavenging repeatedly, just so many events. I get that a game needs a certain amount of randomness, but I feel like this game has far too much of it.

 

Otherwise, the art is mostly pretty good, the writing is pretty good (for what it is - not that this is a really deep game), it offers some variety in transformations. The core gameplay loop gets somewhat boring and I find that even if I skip quite a few versions, coming back to it, it's still on the difficult side to get back into it because most of the game is still the same. 

 

P.S. something about the jungle route just really doesn't click with me. The desert route is, eh, okay. I try to go for the ice routes, but trying to go that way most of the time limits the content even further.

 

I'd say this is a play it a few times and forget it exists game - but at least I would say it's worth trying at least once if you're in it for the transformations specifically. But be warned that it can be annoying or frustrating if you value your time at all, because it really feels like the RNG is just f***ing with you sometimes, even on very easy difficulty.


Review by MayxMarzo

Version reviewed: 1.0.13 on 05/19/2021


For what the game is worth, it is quite enjoyable. There are plenty of encounters and transformations and anything transformation themes you don't like, you have the option to remove them from the play through.

 

Admittedly, I'd argue its a semi real time action game due to the fact that random encounters can either impede or benefit a playthrough (usually impede but beneficial encounters aren't uncommon) and then you have to manage the party afterwards if necessary by either giving health or lust items to compensate.

 

Currently, one playthrough of the game can take between 30 minutes to an hour from my experience. But due to the fact that each time you play, you can choose to have a different seed means that not each playthrough is the same.

 

The few issues I have with the game mostly focus around the morale and potion mechanics. The only way to boost morale is either through random encounters (which more often then not actually cause you to lose morale) or boost it through the taverns in villages which don't always appear. Health and lust can be mitigated through the use of items which allow them to be more fair while the morale meter is mostly down to luck.

 

The issue with potions is that they don't always work. When a party member is struck with an ailment, it can either just instantly be cured without the use of a potion or it may never be cured even when using a major potion. Sometimes there may be an ailment I want to see affect a party member but they somehow just get cured without resting or the use of a potion while other times, I may want to cure someone and they end up either taking forever or never being cured.

 

Besides the issues I have, I mostly would rate this game positively and whatever your into regarding transformations (bimbos, mtf and ftm, corruption, animal etc.) There is something for everyone.


Review by spottyphin

Version reviewed: 1.0.9 on 08/05/2020


Loads of fun, wide variety of tfs, including some rare ones.

My only disappointment was that the party members can only be male or female, no in-between, the tfs always result in one or the other. At least the player character gets to blur the gender lines a bit.

 

The Morale stat and Afflictions need some work, I think. It's rather boring when everybody abandons the party in the first leg or two because you have no active way of boosting morale and get hit with a couple morale draining encounters. And it seems like potions are mostly superfluous, with most of my party members shaking off afflictions without any treatment more often than not, or succumbing despite application of Major Potions in the initial stages.


Review by imercenary

Version reviewed: 1.0.7 on 03/31/2020


Oregon Trail with transforming humans-to-monsters. Sounds great on paper, but obtuse design choices and an unnecessarily long play time ruins the experience.

Remember how in Oregon Trail you needed to carry food or your people would die? Now imagine if that food rotted so you HAD to buy food at every opportunity.

Remember how in Oregon Trail the game would funnel you through key locations so you could plan and anticipate those goals? Now imagine if those locations had randomly generated shops/resources.

Remember how in Oregon Trail you could blitz through the game by whipping your oxen to death because you just wanted to see the ending? Well I hope you're ready to cough up some cash cause there is literally no way to go faster.


Review by MGP

Version reviewed: 1.0.7 on 03/29/2020


One thing you should know to get the most out of this game: you need to have the patience to read a lot. I had tried getting into this some time ago but was scared away by the large amount of exposition and setups for encounters. However, I gave it another go recently and have been pleasantly surprised. The writing quality is very commendable with a good variety of encounters, though with repeated play you do start seeing repeats. The gameplay is actually quite challenging, I've probably had about 10 playthroughs so far and I've only actually made it to the end twice. That said, you are still rewarded with the same summary as a win, and there are various 'bad ends' to look out for anyway, so this isn't an issue. The artwork is high quality and fairly consistent through the game, and I'm hoping to see more thorough coverage of the total TFs in the future. I'm also very grateful for the setting that blocks player transformations you've already seen before, because those are some of the rewarding surprises with each playthrough and it's good that you can fast track your way through them.


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