I like this game a lot, but it's so short...You don't even get to convert that many women until you're forced on the ship. Other than that, it's great!
I am not a big M2F guy so playing a monster who can dominate and convert women into Broodmother seems very good to me.
The writing is good and I really like the game, played until all the branches were at an end so I do recommend this game very much.
There's tons of variation even early on and choices can take you in wildly different directions
But In my opinion, I think the number of branches is so different it means the plot itself is very short, there are tons of roads but they all stop slowly.
So I want to thank the dev for creating this and I do really appreciate it. But I do hope he will add a way to access all/most of the scenes after getting out of the Ship.
Heyyy... That's pretty good!
What can I say? I have never much cared for Mind Control or Non-Consensual or even Choose Your Own Adventure, preferring to respect the agency of the love interest within the freedom of a text parser, but this story... I'm envious I didn't think of it myself, even though I have published a game where you play a dog romancing a woman. I'll admit that tentacle/monster pictures have occasionally been a turn-on (see Homealone_447's Caterpillar), but usually I can imagine a consent somewhere. I'm so shocked and ego-dystonic at how fun I found this MC/NC/CYOA story, that I feel I've been bewitched by the author's mind-controlling gases.
What fun to play the role of the monster sexing up a world full of fertile women, while trying to dodge the long arm of the law, and learn the mission. I love the varied fantasy settings of space ships, gritty sewer, divey diner, women's college, rural farm, urban apartment, etc. Also, the first person's retrograde amnesia is a good device to provide immersion, fresh perspective, and character development. There's a bit of a rut in the way the sex takes place and sometimes it feels like details start to blend into a formulaic blur, but for the most part it's quite hot. The author's efforts at varying the pacing and at least the environmental details of the sex are noticeable. Romance is reduced to a survival/hunting atmosphere which again is surprisingly appealing to me. Many of the NPCs are fleshed out with distinguishing details and there's even a MILF, but sometimes I craved a bit more: funny accent, distinguishing hairdo/birthmark/jewelry/tattoo, weird mannerisms, crazy/ditzy, incompetent/bad-ass/nerdy/self-righteous, sub-fertile/super-fertile, Goth/too-cool-for-school, old/chubby, even slightly ugly in the wrong light. I have also not been a fan of preg/bimbo, but it really works here.
The branches are full of long paragraphs of content. The addition of some quantifiable statistics made me want to replay all the branches to find all the content and the various stat boosters. Some branches loop back into other stories, further complicating the maximization game. I have never mapped out a CYOA game before, but now I have made an exception for this game. As the author says, there are about four main branches, each with about 4-6 named love interests, that tend to converge on a final common path. Thank you, ArmyofRobots, for opening my eyes to this combination of flavors and for some great fun.
Quite an interesting game. Playing as a transformative alien, while not being inherently transformed yourself save for offscreen purposes, is quite fun. Two major story arcs from what I can find out at the moment, being the initial path for which place gets infested, but thereafter it merges into a single path afterwards, which helps to cut down on the nigh-infinite branches that plague other ambitious works of this nature.
Also, I like how even the game number (in the URL) is appropriate for the MC's capabilities.