This is no real update. I just removed all links to the game and rewrite this page.
I picked it up again but not as RPG maker game i restarted the project in Unreal Engine. actually i cant say to which date i will drop a release/beta.
As there is no discussion thread, I have to use this for bug reports. I found a few sequence breakers. Namely you can leave the village without recruiting Friend and walk through the forest, which triggers a sequence as if Friend was in the party. Same goes for the town visit and the head guard.
Default names: Would be nice if there would be a default name for the characters. Makes discussions easier. I've used Alex and Elena, maybe you like them.
Grammar: In English, a chest is an "it", not a "she".
Otherwise, the game seems nice, except that at the beginning the battles are really hard. Died quite often, which usually I can avoid in such games.
Seems fairly solid for such an early version. the only problem worth noting for now that i could see was the difficulty. the enemies do way too much damage from the start and that discourages exploring because there's no point in going off the path when theres a high probibility you will die
Good start so far in terms of content, but there are quite a few bugs and spelling/grammar errors, but would easily be fixed with a quick proof read, still possible to understand everything. Combat isn't that challenging, just at the start when you lack items and skills. But since this is still a very early version, everything is forgivale.
I'm liking it so far and interested to see where this game goes.
Also, consider making a thread about the game in the forums.
Actually looks pretty good as far as the general flow of things is concerned and the game itself. There are verbal issues but based on the Ja/Nein for one merchant in the starting town, I assume German is your native language and hope the grammer police do not haul you away considering that. Thank you for making a game.