This game requires the Microsoft .NET framework to function (Windows 8+ should have this by default, otherwise there may be a problem with startup if the framework isn't on your computer.)
Dungeon Depths is a 2D rogue-like dungeon crawler featuring transformation and hypnosis themes. Treasure and monsters await within, though one misstep can be the difference between you claiming them or them claiming you...
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Links:
Bug/Issue Tracker: [link]
Discord Server: [link]
Houdini111's Unity D_D Prototype (Mar 3rd 2021): [link]
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Dungeon Depths v12.1.0 / v12.1.1 / v12.1.2 Changelog:
New Features/Items:
Bug fixes:
Magical Girl wands and Valkyrie sword now re-equip when a save is loaded.
Misc. Changes:
Dungeon Depths v12.0.0/v12.0.1/v12.0.2/v12.0.3 Changelog:
v12.0.3:
Bug Fixes:
New Features:
Balance Changes:
Engine Changes:
Misc:
New Items v12.0.0:
Usables:
Potions:
Food:
Armor:
Weapons:
Accessories:
Services:
Table of Contents:
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Controls:
The game's controls can be viewed and edited from the "Controls" button on the main screen, or from the "Help" > "Controls" toolbar at the top left of the window.
The following are the default bindings:
W - Move up
S - Move down
A - Move left
D - Move right
; - Interact
T - Talk to NPC
X - Attack
Z - Magic
C - Special
V - Wait (Ctrl + V for multi-turn wait)
B - Run (Combat)
Q - Drink
U - Use
P - Shop
J - Wear (Armor)
K - Wear (Other)
L - Equip (Weapon)
" - Self Inspect
? - Inspect Item
M - Eat
Y - Yes
N - No
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Inventory:
Items can be selected by clicking their name in the inventory panel, located in the bottom right corner of the screen. Once selected, the "Use" button can be clicked to use the item, the "Discard" button can be clicked to remove the item from the player's inventory, and the "Inspect" button can be clicked to review the item's description.
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Save, Load, and New Game:
The "File" toolbar is used to save and load, as well as to start a new game. It can also be used to close the game window.
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Update Log v11.5.1/11.5.2 Changelog:
Bug Fixes:
Update Log v11.5.0 Changelog:
Bug Fixes:
New Features:
New Items:
Usables:
Armor:
Weapons:
Glasses:
Accessories:
New Spells:
New Traps:
Balance Changes:
Misc:
Dungeon Depths v11.00 Changelog:
Bug Fixes:
New Features:
New Items:
Usables:
Food:
Armor:
Weapons:
Accessories:
Misc:
New Abilities:
Spells:
Specials:
Balance Changes:
Image Updates:
Misc:
Update Log 10.1.0:
Bug fixes:
Tweaks:
New Stuff:
Update Log 10.0.2:
- Lowered Succubus spawn rate
- Anti-Curse talisman will now remove cursed armor on its use, not just on unequip
- The order of operations is (note: only one of these will be performed per tag):
* Revert "slut-cursed" armor
* Remove cursed armor
* Remove cursed weapon
* Remove cursed accessory
- New Item: Dragonfruit
- This is only accessible via the debug menu (for now), and applies a version of the "Half-broodmother" transformation
* There has also been a engine change related to this, and player forms now also have the ability to set custom body overlays which allows for more physically distinct forms.
Bug Fixes:
- The slut curse should no longer be applied on gender change
- Magical Girl (and other tfs) apply the complete mtf transformation
- Save/Load icons become temporarily disabled on click, which should prevent double clicking
- Other misc fixes
Update Log 10.0.1:
Bug Fixes:
- Lust should no longer be able to go negative when using clear potions
- Bunny Ears trigger on lust
- Equipping Ropes no longer throws a stack overflow exception
- Other misc fixes
Update Log 10.0.0:
New Items:
- Common Clothes, Skimpy Clothes, and Very Skimpy Clothes now have inventory entries
- Clear Potions now also lower lust
- Cow Cosplay:
- The slut variant of the cow bikini
- Dark Magical Girl Outfit & Wand:
- In preperation for eventual player teams and because magical girls were not that differant from mages gameplay-wise, there are now a few new forms and variants.
- Pro Magical Girl Outfit & Wand:
- Pretty close to base, but with a few new skills and better stats overall
- Pink Magical Girl Outfit & Wand:
- High HP and a focus on enemy TF based magic
- Red Magical Girl Outfit & Wand (and pro variant):
- High attack, and a focus on physical attacks that deal spell damage
- Gems of Progress, Darkness, Sweetness, and Flame:
- Used to upgrade the existing magical girl wand to one of the new ones
- Kisune Mask & Vial of Flame:
- Pretty much a better version of the blindfold, because it puts you out if worn while on fire. The vial of fire can start you on fire, as can Fox-Fire elementals.
- Fire is a status effect now. It BURNS!!!
- Bimbell:
- One of the back-end changes I've made is going over the various bits of code that repeat and don't need to, and this lead to some consolidation of similar TFs. Bimbo TFs, Magical Girl TFs, and Cowbell TFs now all WAY easier to make than before.
- Attack Charm:
- "Now wait", I hear you say, "...there's already an attack charm!" True, but now you can buy one on the cheap from your friend the Curse Broker! On a completely unrelated tangent, there are a couple new cow themed transformations in the new version. Well, "cow" may not be the right word for the one associated with this charm...
- Demonic Whip & Archdemon Whip:
- High attack, deals critical hits more frequently, and also raises lust on attack.
- Fox Ears:
- Like the Cat Ears item, but more...foxy
- Bunny Ears:
- Like the bowtie item, this provides a conditional bunny girl transformation. However, unlike the bowtie, this transformation is based on lust level
- Crimson Spellbook & Manual:
- Succubi-written skill learning items
New NPCs:
- Masked Magical Girl:
- Sells magical girl related items, and only appears if the player is also a magical girl
New Enemies:
- Seven-Tails:
- The boss of floor 7, and a shapeshifter
- Succubi:
- There are now three classes of enemy succubi, and they are more common the higher the player's lust is... Lust does something(s) new too if you get cursed by a succubus princess!
Major Class/Balance Changes:
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- Warrior, Mage, and Rogue now learn skills on levels 2-4
- Levels can also be removed (along with their associated buffs)
- Bimbos require half as much XP to level up as other classes, but also do not gain stats (other than the standard health buff) or as many skills
- Succubus:
- The succubus form now has a drain ability that increases XP
- Magical Girl & Valkyrie:
- In addition to the above sub-classes for magical girls, both weapon-based transformations now consume mana and stamina (respectively)
- General buffs to both classes while transformed
- Will boosts spell damage, and provides spell damage resistance.
Optimizations:
- Hunger has been renamed "Stamina", and now is consumed rather than increased
- The main game UI has been updated to more clearly represent the player's health, mana, stamina, and XP
- Highlighted items on inventories now use a custom rendering function rather than the default .NET highlight
- An issue with item comparison has been resolved, and now dungeon generation and shop load times have been improved
- Dungeons should generate with less disconnected chunks
- Scaling should now be more consistant across resolutions
- Full body images for nearly all (save for 3 of the holiday) clothing options and lower body transformations
- Auto-generated size/buff lists for armors
Image Packs for versions 0.8 and earlier
LazerLite142's Image Pack: Strawberry Version: [link]
LazerLite142's Image Pack: Charcoal Version: [link]
Update Log 0.9.0.2:
- This is a patch for the equipment bug in the last version, some more minor bugs, and gives the Anti Curse Tag a new description that explains how it works.
Update Log 0.9.0.1:
- This is a patch for the major bugs surrounding saving, disconected chunks, and new games present in the last version. I am looking into the bug that prevents all equipment from being changed; in the meantime saving and loading resolves it temporarily.
- The debug menu has been moved to the main menu bar
Update Log 0.9:
- 5th Floor Boss : Medusa
- Curses:
- "Cursed" equipment (ie. Thrall Collar) is now impossible to remove without the use of a special item, the Anti-Curse Tag
- Anti-Curse tags can be bought from the shopkeeper at a markup, or from the Curse Broker, a new NPC
- The Curse Broker deals with various curse related things. Attack them at your own peril...
- Cursed Defence Charm & Dragon Broodmother transformation
- New Class: Rogue
- Starts with a dagger that hits twice per combat and Stealth Gear that both lowers encounter rate and buffs speed
- Special ability "Bounty's collection" that lands a boosted reward for anything it hits. If you try to collect a bounty on a foe that it can't kill though, be careul...
- New Games now allow playthrough of the same dungeon, and "ghosts" are now fixed. Expect ghost stuff ASAP.
- New Monster:
- Alraune, found in the forest area, associated TF
- Scale Armor/Bikini
- Using the Disarmment Kit on a cursed coupon trap now drops a Cursed Coupon that works on basically everything in the game so far. Sex doll transformations for all!
- New art for a lot of things. We're making progress on our way to a 100% functional full body view!
- Character presets and first seed specification
- Bug fixes, optimizations, and probably some other stuff too. Check out the "Every New Item" and "Broken Remote" items in the debug menu for all the new stuff.
Update Log 0.8.9.3:
This is a patch resolving some save issues with floor 4, as well as the past and future special stages.
Update Log 0.8.9.2:
Fixed an issue with divide by zero exceptions when player stats are too high
Update Log 0.8.9.1:
Fixed a couple of bugs with the goo girl, it figures that some stuff with slimes slipped through the cracks.
Update Log 0.8.9 (Anniversary):
We’re rolling up on the 2nd anniversary of Dungeon Depths, and I’d like to thank everyone for their patience, for their support, and for playing our game. Thank you for reporting bugs, thank you for telling me what you like about the game and making suggestions, and especially thank you for telling me what you don’t like. I’d also like to specifically thank Houdini111 and Lazerlite142 (aka Kiera) for their work on the development team, and Marionette and BigIronRed for the scenes they’ve written. Please take a look at the in-game about menu for a more detailed list of contributions. I’m proud of the progress that has been made since the original release 2 years ago and I’m grateful for the creativity and patience of this community.
Version 0.9 is still in the works, although I’ve wrapped up most of the major engine changes and at this point I’m working on new in game content. So, consider this a sort of v0.9 lite release, even though it’s technically numbered as version 0.8.9. So, that begs the question, what’s all changed?
Engine Changes:
- The dungeon system as a whole has been refactored. While there is a lot that’s changed behind the scenes, this boils down to a couple of visible things.
- Monsters are now individual objects. This allows me to make them more distinct from one another other than by stat changes, and this can be seen by slimes (and goo girls too I think) now having an absorption special. I plan on updating other existing monsters in a similar vein.
- Full-body images in the self-inspect! By popular demand (this is the most requested feature I’ve had ever), Kiera and I have begun working on getting the game’s art set up to support a full body description and image system. While we’re still a ways off at this point (this will be my focus for the version after 0.9), the game is now technically capable of it and a fair amount of art assets have been converted over to reflect this.
- New event box that displays the longer passages in a better, more readable way.
New content:
- New Items:
- Changes to existing items:
Misc:
- There’s been a host of bug fixes, and due to the new dungeon system old save will not work with this new versio
Update Log 0.8.0.3:
Bug fixes:
New Content:
Update Log 0.8.0.2:
Bug fixes:
Update Log 0.8.0.1:
Bug fixes:
Update Log 0.8:
Wow, it's been five whole months since the last update. Version 0.8 is by far the largest update this game has recieved, and with a wait time that long it had better be, right? So, without further ado, this is version 0.8.
New Content:
Spells:
Both new spells can be found in the advanced spellbook
Specials:
NPCs:
We've got two new NPCs, both with a couple of rare encounters that come with a discount and new profile art, so keep an eye out for them!
Items:
Prior to this version, there were roughly 85 items in the game. This update adds 58. I'm not going to cover all of them in detail, but hopefully there's a little something for everyone.
Misc:
* Somewhere else might be a space dimension with future stuff. Neat future stuff.
Update Log v0.7/0.7.0.1
New in v0.7.0.1:
Issues fixed:
QOL improvements:
Welp, it's been over a month since the last update. Here's a new one. I priorotized fixing a lot of bugs, and thanks to a host of engine improvements, the game is more stable than it has ever been. Thanks to a pre-release and feedback from the community, I've also nipped a lot of bugs with new stuff at the bud.
So, what's new?
Bugs fixed:
New content:
Update Log v0.6.5.1
This is a bug fix that targets many of the bugs reported in 0.6.5, as well as some balancing. There's a new damage function that should assign damage more accurately to the attack and defence of the targets. As a result, I also re-balanced the Ooze Empress encounter as well, and now the player starts out with ~4 random items in addition to their weapons and armor.
Compasses also now have a trail that is visible on discovered tiles.
Update Log v0.6.5
This is a combination of a bug patches and optimizations, hopefully the game should run smoother now. Floor 4 also now has a proper boss scenario.
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Update log v0.6.2.5(.1) - Anniversery Edition:
So, its been a year (on September 10th, for those in different time zones). Thanks for all the feedback, support, and patience over the past 365 days! Its been slow at some points, unbearably buggy at others, and I appreciate everyone who's stuck with the game thoughout it all. I'd also like to thank everyone who's contributed to the game in both large and small ways, without you all this game would be a lot less interesting. I would also like to specifically thank Houdini111 for their contributions as a member of the development team, they were responsible for such features as the debug, dungeon generation, and second shop menus, as well as a lot of other, smaller improvements.
Going back over version 0.1, I'm amazed at how different a game D_D has become! So, without further ado, here's a patch that hopefully takes care of some of the more pressing issues facing the game.
New Stuff:
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Check out this awesome image pack made by LazerLite142! To quote her;
How to Use it:
1. Extract the .zip
2. Move the new folder to the folder that says D_Dv(whatever version)(also if you have two folders with the same name, with one inside of the other, place it into the inside one)
3. Click replace files in this destination, if you don't see this message you might have messed up, sorryDownload link:
Strawberry Version- https://mega.nz/#!ynY02AQZ!Lb3Ply9mZjGR ... 5nTbRbiOfcIf you have any problems, ideas, and/or questions either ask [LazerLite142] or reply on the forum ...!
Update log v0.6.2/0.6.2.1:
More bug fixes. (0.6.2.1 re-enables dungeon traps)
Update log v0.6.1.1:
Whoops, left somthing in the last one from my patch that made only dart traps spawn, this changes that.
Update log v0.6.1:
Whoops, left somthing in the last one from my debugging that made only ruby traps spawn, this changes that.
Update log v0.6:
Oof, it's been a while. Houdini and I have both been working on some stuff that affects the core engine of the game, and we wanted to be thorough with our bug testing this time around.
So, what's all new?
Anti-Virus software was flagging versions 0.5.1 and 0.5.1.1, so those are both taken down. Version 0.5.1.2 is the same gamewise as 0.5.1.1, however the application has been re-signed and is no longer a single instance application. If this problem continues, please let me know. Sorry for any inconvinence.
Update Log 0.5.1.1:
I recompiled the game file and removed the underscore from its name to avoid it "false-positiving" Windows Defender.
Update Log 0.5.1:
This is a bug fix for the problems with the magical girl and dragon transformations, as well as that the heal spell occasionally healed for greater than maximum health.
Update Log 0.5:
I've been on a bit of a hiatus, but I am back to actively developing the game. This is primarily a patch to fix the major bugs left in the last version, though it also contains some of the work I've been doing on the spell system.
Bugs Fixed:
New Stuff:
Update Log 0.4.4
This is mainly a patch for v0.4.3 and its offshoots, with a few quality of life improvements.
Known Bug:
This is a fun, solidly made roguelike game focused around body TF content. It doesn't waste time with a bunch of backstory you're going to scroll past anyway - there's a dungeon, you're in it, go explore and get transformed. There's about 13 floors with scripted events before it turns into endless procgen dungeon, but that's fine - that's still a solid amount of gameplay.
The built-in debug menu and the ability to change enemy spawn rates in the settings are immensely helpful in seeing everything, and you can turn off certain enemies entirely if they annoy you(although this may lock you out of certain equipment and quests).
It is, however, very light on actual erotic content, which makes a lot of the TF stuff feel a bit flat. Sure, you can change breast size/dick size/etc but it doesn't do anything other than change what armor you fit into. It also falls into the trap of making some of the TFs hard to encounter unless you go out of your way to play badly, like the slime TF.
tl;dr: If you want a quick, basic roguelike and don't mind that it's not really focused on being sexy, give this a whirl.
Dungeon Depths is, to my tastes, the best game on this site. It's a fairly basic dungeon crawler with random turn-based battles, you use equipment you find and consumables to increase your power, you find stairs and go down them. It's a format of game I'm very familiar with, so that aspect of it fit like a glove.
It also happens to have a wealth of transformations in it, with varying mechanical effects or short plotlines associated with them. Some of the transformations are a lot more common or accessible than others, even if you disregard the many that you can easily trigger on purpose (It's very easy to end up as either a half-spider woman, or a bimbo, or a half-spider bimbo without intending it!) but there are plenty of more esoteric ones that are harder to find and trigger. There really is a tonne of TF content in this game if you want to go looking for it, and happily I did! It's been nearly 3/4 of a year since the last update and I'm still finding new little things that I've never encountered before on my occasional forays back into the dungeon.
If you're looking for a game where you do a lot of suckin' and fuckin', this aint it. There are a couple of (text only) sex scenes with certain encounters, but I think actually only a couple, meaning 2 unless I'm forgetting some, and they're very brief. On the other hand, there are TFs and sexy clothing abound and a lot of the text descriptions you get of the TFs are definitely erotic.
The game does have its share of bugs, but most aren't particularly noticeable. The one bug in particular that stands out to me in the current version is that Magical Girl and Valkyrie transformations sort of break the game. They cause your profile to say "Your form is unstable" after the first time you transform, which is normally supposed to make it so certain big transformations can't happen to you and you can't reset your base form and I think is supposed to be related to temporary transformation so they can't be fucked with. Unfortunately with the Magical Girl and Valkyrie transformations, it just never goes away. Worse, certain Magical Girl transformations can occur suddenly without your input, so you could step on the wrong tile and suddenly for the rest of the game you can't cast your polymorph self spells. Whoops!
Dungeon Depths is a solid recommendation for me, unlike a lot of games on this site it's very quick to jump into, there's not tonnes of reading involved, and even for a dungeon crawler type game there's really not much going on. It's simple, sexy TF adventure fun with lots of surprises.
EDIT: I've been informed of a workaround for the Magical Girl and Valkyrie unstable bug. To plagiarize from user draayder, "For anyone stuck with being permanently unstable after a magical girl tf, go into the debug and change the perk "tfcausingwand" to -1 and you'll no longer be unstable."
I enjoyed this game quite a bit, and it has a lot of potential for growth.
Mechanically, it's a classic rogue-like, resembling ADoM or Stone Soup. As such, it takes a bit of getting used to if you are unfamiliar with the genre, and my advice to newcomers is using some of the mechnically simpler classes - particularly Warrior, - instead of whatever the game randomly assigns you at chargen.
There are a few ways to tranform - both from quests, items worn, enemy abilities, and spells and abilities your character uses themselves. So the core tf theme is well implemented - I only wish the transformations had more mechanical impact than making some items unwearable and maybe giving some abilities of incredibly limited utility.
Otherwise, the character options are not exactly balanced as of yet. There are some pretty cheesy options that are essentially "I win" buttons (Polymorph Self - Goddess is an obvious example), and the classes are not meaningfully separated in their abilities (so the aforementioned Warrior can easily cast most of utility spells, no worse than the caster classes, should they equip the MP and WIL-boosting items - which give a bonus much more significant than the class abilities).
The first dozen levels of the dungeon have a few scripted events, interactions and quests to make exploration more engaging, and I enjoyed these, even if a few of them are pretty buggy yet (for instance, there's a floor on which your character is forceably polymorphed and has their class changed until they clear the floor - cool, if not for the fact that being forcibly polymorphed back does not enable the Polymorph Self spell back; similarly, when you negotiate with a certain floor boss, if you're under the effects of the Polymorph Self spell, peaceful resolutions might produce a game state in which the game saves successfully, yet can't load these savegames).
Sadly, from what I gather, after these first dozen levels, the dungeon is procedurally generated, and there is yet too little variety to randomly encountered enemies, stuff you can pull from chests, and items the vendors sell to keep your attention for more than a few more levels.
The exploration could be kept fresh for a while by more reactivity with items dropped by the rambling enemies or forcibly equipped onto the character by traps, or spells the character learns (the way Polymorph Self - Succubus gives a quest chain). But, sadly, not yet, either. So, as I said, a lot of potential for growth there, too.
And, of course, the one thing the game appears to be sadly lacking is a detailed wiki, the likes of which all self-respecting roguelikes have.
As of now, a nice way to kill an evening, solid 7/10 - but a game to watch update.
This is probably one of the best games on the site, theres a huge variety of items, tons of weapons and enemies. The tf part feels fast but not too fast, which is good, which makes replayability fun. Theres also so much tf variety, sometimes I even find some I wasn't aware of until this point! Theres so much to see and do, everytime I play I rarely even get bored. I also like the style, I can see lots of work was put into it. By the way, thank you for adding a cheat menu, it can help get troughout some areas of the game and get items easily, its just really cool.
So, for future updates, I was thinking of adding more modern items. I mean, theres already futuristic items but it would be cool to just run around with an assault rifle. Oh and, there should be more helmets since theres a great lack of them available. I just think it would be really cool.
So other than that, really good game, 10/10 recommend if you enjoy M2F. Its easy to play and fun to play.
This is one of my favorite games on the site! The core mechanics are fun and the tranformations are wide and varied. I am also super excited to see that it has had some recent bug fixes.