Mega is not very strict on what you upload there,... But the download was removed and the uploader was banned for uploading that content... It must contain illegal things...
This is one of those rare cases where the 1st impression was so bad that I didn't bother giving it a real chance.
Doesn't take long to see where all the complaints from the other reviewers are coming from and to lose all doubt about their validity.
If this was cooking I would say that you're wasting food.
The game just drops the player in the middle of “do whatever” without giving any sort of direction.
PC's reasons are unspecified, PC's character is undefined, PC's immediate next step is up in the air.
While there are a game design approaches that actually pull those kinds of stunts deliberately, 85+ % of the times where there's more than one of them you can be sure that it's a blunder and NOT a calculated move. We get all 3 of them.
Add all the interface shenanigans to the picture and suddenly you're even less likely to believe in the author's game designing prowess.
The "game" gives a VERY strong impression of author not caring about the quality of their work. That, or they just don't understand what differentiates good quality from abysmal quality. If it's the former I'd advise to start taking this seriously, if it's the later I'd advise dropping it altogether - if that's the real extent of your skill then you'd need Naturo-grade determination to get from that bad to just plain average.
Yes, this is harsh, but this is NOT an overstatement. (IMHO)
I dunno, MAYBE I judged this too soon and thus too harsh, MAYBE there's was an engaging story or gameplay just a few clicks away and MAYBE the whole horrible presentation was just a hastily made placeholder which really should not be used to judge the author's skills and the quality of his game, but from the looks of it those “maybes” weren't worth putting a click on, and I'm not seeing any reviews that would give me a reason to think otherwise either.
Even the new update hasn't corrected the bugginess that was present before. I really want to like this a lot, but still having too many issues.
Still quite buggy. Even if you take a pill the day before you are told that you didn't so you can't progress with doing the special experiment at the clinic. I find this to have all kinds of potential, but there are too many issues that are still here. Looking forward to how it progresses.
the game could be interesting, yet it is still riddled with so much bugs and a messy interface that it puts me off from playing.
I hope the author puts more work into the interface.
EDIT: the interface is still horrible (colors), messy and buggy :-(
This is another game that goes with the popular sissy trend on this site lately... and it received subpar likes comparing to its rivals with a similar theme. Here are the reasons why:
1) The author had no idea about what's mean by GUI. It started off with an image so big it didn't fit with a standard screen. When I went to the setting menu, I was allowed to change the size of that image to 1/15 of the original size which was so small that I couldn't figure out the detail, 1/12 of the original size, 1/13 of the original size or 1/14 of the original size, in that order. You wouldn't have a guess which one was bigger or smaller unless you try them out one by one. There was also nothing in between. You either had an images of 2 feet wide that didn't fit on your screen, or an image of 2 inches wide that was so small you couldn't see a thing.
2) Buggy... wait. I mean the author had no idea. I started the game. It said that I had roommates on the right menu. It said that I had no roommates on the main body... If the game couldn't work out left and right itself, I wondered how I would be able to do so. I then went on with the options of the day... and went confused in a few seconds. Did I start off with any clothes at all? Am I supposed to go naked to the street to buy some clothes? Wait, a few clicks and my avatar was suddenly on the street... how did he get there?
3) Art Design. The author tried to design using ###, +++ and -> and messed up quite a bit. I'd rather want it neat and clean. When I was on the street in the game, I was shown an action menu, over a street background picture with so many colours that I couldn't read anything.
What I said might sound harsh, but I would suggest the author to try to stick with plain text formatting for now. GUI, art and design could wait... and that version be better changed to 0.22 instead of 2.2. It would make people like me a lot more forgiving. Versioning over 1 usually means that the game is finished and playable, which is not the case of this game.