Hello, I’m back again and plan to stay longer this time.
The game is a 3D sandbox game, quite bare on story content atm.
Content avaible:
Optional Content avaible
Right now I have gotten the game to a point where behind the hood most things are working but not implemented so players can interact with it.
I have chosen to switch the game to a third person 3D style, as while I was experimenting with unity it was the style i liked the most.
For avatars I have chosen to use Daz3D while it doesn’t work the best with Unity(URP) it is the best option I have found especially because Daz can export morphs so combined with blender, it allows the avatars to be transformed(gender, fat, muscle, pregnancy, vore).
About GitHub I’m not sure what to do with it as right now the game contains assets I don’t own to share.
If you encounter a bug please report it to me, I try find as many as possible before build but it's hard to find them all alone. Also if you find some UI or similar annoying tell and I might be able to improve it.
I'm quite willing to concede that I'm not the greatest at responding to messages/posts and keeping up with different forums have become both annoying and time consuming so your best chance is you want me to suggest something or report a bug is to send it to my discord, especially bugs.
My game code, but only code not game assets as I can't share those.
Added
Bugfixes
Changes
Animations
Dealing with animations has been probably the hardest I have done yet developing the game, but also been very fun and rewarding though at times a bit tedious.
Mine Dungeon (not fully done)
Spent a lot of time with blender learning how to animate, make simple cave maps, simple props and how to make custom materials as it will allow me to add areas I can share without worrying about copyrights.
Bug fixes & Improvements
Added hotkeys for dialouge
Fixed typos in island stone
Added
Bugfixes
As this title says most time has been spent learning blender and how to import animations and make them work in unity.
Added
Experimental simple sex animations, kinda works but I need to figure out how to better make the characters approach each other and how to align them. Also I now understand why a lot of games have characters mostly of the same height as it simply isn't possible to make one animation work with different character sizes. I need to add more animation of the same act to handle when the parameters are too different to make it work.
Something I need to research and experiment with is how to make the animations for life as they feel really stiff right now, but it’s my first time working with animating so even if it’s trash it’s my trash so I’m kinda proud still.
Optional Content
Scat & pissing, I don't want to confess how much time I spent testing how I should implement poop physics to deal with how it should fall. If there are no major errors with the current version of the system I will try to add more variation to the implemented one.
I really need to figure out the math on how the bowel and bladder should refill right now. The bladder feels like it fills really slow while the bowel fills too fast especially for vore.
Couldn't find what caused some players to have a scene load error, but I have now updated my unity editor and rebuilt the game so hopefully it should work now.
Other stuff I have done is added a birth menu where you can name children when you birth it and added a sleeping bag so you can refresh enemies without going to Inn. You can buy the bag at the smuggler cave and it's unlimted use.
Also I'm trying a new design for sex essence sliders which show total essence value of free essence + essence costs of organs with free in parentheses.
Had a lot of fun coding new systems and learning to use blender but I must confess I kinda lost track of what I was doing so this update became a bit scatterbrained. Some stuff isn’t done but I really need to get an update out and stop waiting for me to think it’s done because it never is. I think next build cycle I must focus on stuff already in the game as now I have a lot of systems that can easily expand and add more stuff but often only used for a single thing.
Centaur & Bovine farm
2 shops, sells bovine tf item
Centaur animation
Very basic as it’s my first time animating but I learned a lot and will be able to improve further, to be honest I don’t really like the idle animation on the centaur right now but I had to settle or it would take too much time.
So a playable centaur race is not possible at the moment given the amount of animations needed for walking, but it will happen in the future.
Farming
Tried to make a build system inspired by Fallout 4, at the moment it works in theory but it’s gonna need polish when I figure out how I want it to work. Also the placement controls really need work as they don’t work well with the current camera system, it kinda works in first person but not really in third not sure if it worth trying to make work or if I should force first person when planting & building.
Crafting
Added a simple way to combine items in inventory to produce new items, need to figure what recipes I want to add.
World inventories:
Chest to dump stuff at home base which are saved.
Footstep experimental
Tested adding footsteps driven by the animation, took some sound effects I had avabilie but I need to find better latter also need to add footsteps to turning animations.
Performance
A bunch of bugfixes but I forgot to write what I fixed, but I can remeber fixing hair color bug.
0.224 Fixed
Took longer than it should, avatars were initially a bitch and killed motivation but I have learned and managed to find & automate a better import path to add new and re add modified avatars.
Performance
Bug fix
Full game code can now be found on my Github, but all code & assets I don't own are removed so if you import the project to your unity editor there will isn't much of a game but you should be able to build items, scenarios, dialogue, quest, etc.. I'm in the process of "#define" out code that isn't present.
I have started using blender more to aid in importing characters from Daz and so far it looks a lot better, it is easier to add more and better lods now without adding too much to file size. I also hope to be able to add more hairstyles now when hopefully it won’t add 1-2gb per hair style anymore.
Avatar body morphs are currently a bit limited in how much it changes for now as I learn how much I can change without breaking the animation skeleton and turning the avatar into a monster similar to the old claws bug I had earlier. I was reluctant to do a bunch of experimenting before as importing and setting up avatars was bothersome and could often end up taking a day, but I have now built editor tools to automate a lot of the setting making it a lot easier to test stuff without having to waste a dev day.
But enough with the self pity I'm getting better every day now and should be able to start picking up my slack and release a more polished update soon however if you can please download it can tell me where I have fucked up.
Added
Improvements / Changes
Bug fixes
Added but not intractable
0.2 Dorm improvements, voresystem expanded and Island stone
First update after the holidays and it feels as I haven't gotten into the rhythm yet, if I have messed up something tell me.
Dorm
Added the dungeon it doesn't do much for now as you can only really send people to it and they don't even show in it yet, but I have gotten a lot of backend/code stuff in it done. So I believe there should be much trouble making the followers you send there so be present in future updates. For now it only makes the people you send there passive gain submission, but I have plans to expand and add features to it in future updates.
Follower titles have been worked on but I have nothing to show for now as I have spent my time working on the relationship system's backend, but I can assure progress has been made. I mainly need to figure how/when affection should be gained.
I have changed how the GUI for minor dorm building works, so now when entering the circle of kitchen or gym the GUI doesn't cover the entire screen and the game doesn't pause your game but your character will stop moving when entering a building circle and when you start to move again and exit the circle the GUI will disappear.
Vore
Organ morph perk, it still need more work but the basics functions of it works now, it doesn't work as other "digestion modes" as you start it during sex, can't be changed or stopped and max one prey at a time. And it's absorption speed is dependent on the size difference between your organ and your prey's mass and of course how much your organ growths is also dependent on said difference. I really need to start working on a in game help menu where I can post said math function for people that want to know.
In the process of added the new perk I had to improve a lot of the code for the vore system also I have started to move away from Enum's and towards so called magic strings as they seem to be better suited for expandability. While most the work can't be interacted with as a player at the moment there is some small improvements you might notice.
Other
Added
Improved
I believe there is more that I have done but as I didn't get it done before Christmas as I had hoped I have forgotten a lot of what I actually have done...
0.197 Fixing possbile causes for the movement bugs
0.196 Rename followers, Smuggler Cave entrance fixes and more fixes
I have started to change the vore system so you are going to have to re chose stomach your
Fixes
Added
Changed
Added but not working
0.195 Lose scenario builder, Camera fixes, reset enemies
Added
Changed
Fixes
As always if you encounter a bug or something doesn't behave like you would like it to please tell me.
0.192 Camera fixes & Other fixes
0.191 Fixes
0.19 More hair details & Perks
Added
Improved
Changed
I have spent some time reading the e-book released by unity on performance and using & implementing it's concepts and options to boost this games performance.
But I have had issues with the editor when trying to switch from mono to IL2CPP in hopes of increasing performance and add to give up on it after trying to build took several hours with ever
completing so I had to give up and switch back to mono. Ending up only succeeding in corrupting my addressable paths so end result was 1,5 wasted days without
Added:
Fixes:
Improved:
0.182 Small fixes
Added
Fixes
Changed
0.181 BackTrace is Awesome
Fixed
0.18 Fairies, Items, hair color
Progress have been good, but given my nature to work best when I'm jumping between stuff this update have nothing big but a lot of minor new stuff.
I have also started using backtrace in my project it's a professional bug reporting solution to auto report any bugs that crashes the game it should greatly help me combat bugs.
Added
Improved
Fixed
0.173 More fixes & Perks
Fixes
Added
Performance
0.171 Fixes & perks
Bug fixes
Improved
Added
0.17
Added
Changed
Improved
Worked on but not implemented
0.162
Fixes
Improved
Kinda added
Added
Dorm; upgrades which allows your followers to
Changed
Improved
Know bugs
This sandbox game has good ideas and even has implemented some of them successfully. To be completely blunt, it is kind of a confusing mess in its current state. It took me a while to figure out my bearings and the map is not helpful. As for the unfinished state, that's something which is fine. It's clearly not close to done. The graphics are sort of an earlier looking 3D, but it gets the job done and the character models are decent. God knows I couldn't model 3D, so what do I know?
On the positive side, a good amount of fetishes to appeal to many and content for an earlier alpha. Not a bad game; clunky and has a learning curve. It's not hard in a difficulty sense, but you have to understand a bit to get into it.
I really like this game, it shows a lot of promise. I played it back when it was still a 2D, 8-bit looking game, and it was still fun then, but I want to say great work on transforming it from there. The game definitely still needs a lot of work, but the foundations are definitely strong. There are a good amount of bugs at the moment, such as the saves not showing up unitl you quit the game (or not saving at all), body transformations requiring a reload to display, and a few others, and the graphics could definitely use an upgrade. But I think that with some polishing, this will be a great game.
I'm not exactly sure what the game is supposed to be about. You start as some nude woman running around the landscape, and fighitng random people. The fighting consists of either hitting a fight button or a tease button. When you win, you can drain their masculinity or femininity. I assume that if you drain enough masculinity, they become female and you become male. I didn't play long enough to find out. If you are defeated, you're treated to a screen that says that you were defeated and that consequences will be provided in a future release.
There are a couple shops that sell things like contraceptives etc and a gym that I suppose is supposed to let you exercise (but I didn't get it to work).
That was pretty much it as far as I could tell.
(0.043) I played the game about a year ago, and the graphics were very basic, you're a square on a 2D map, but the game was easily understandable. Now, you're just a picture of some random character sliding on the map, attacking other pictures, and the game is less than understandable because of aforementionned graphics and also because the code is broken, making the sentences into pure gibberish.
I had a good amount of time before playing that game, just getting as much essence as possible and molding people into what I want. Now it looks just ugly, and I don't wanna spend more than 5 minutes on it.
(0.161) The game has now nothing to do with previous versions. It's a 3D world with very bare-bones mechanics. I really don't like the direction this game has taken unfortunately, unlike other people, since I prefer text description over pictures and 3D rendering.
0.14 review
Definitely more game here now, i love where you're going with it!
0.11 review
An impressive concept! I really liked the previous game's mechanics, and if you're able to sort out the attribute stealing stuff in unity thats going to be amazing.