The sound of waves hitting the ship, the rocking motion, a hit in the head and a door that won't open. Why are you here, who are you? Will you leave as a man, or stay as a woman?
Escape the room style of game (inspired by 999). The game consist of a list of fixed puzzles where you must use your wits in order to escape the room you are in. The game involves a tf penalty whenever you get things wrong, or investigate something too much. Tfed and not Tfed will have different interactions with the puzzle (sometimes), some might give lore, while others might be fun banters.
Press E to activate ecchi images; press S to skip.
V1.1
Fixed some bugs (and make the wheel puzzle in the final room more clear) and added a conversation before the final room that I missed.
Thanks for everyone for trying out the game and see you in the next game I make (or continue). Good luck to my fellow participants in the contest.
PS: There's probably still bugs and spelling/grammar mistakes (less thanks to my proofreaders; which for I really appreciate the help), so this in not the final final version.
PSS: Completed guide (up to and including the final room).
V1.00
Finally completed the game! Final room/puzzle and ending are now available. I'll work on a guide (from broad to specific) in the forum (...cause I don't know how to hide spoilers in the tabs).
Version .4:
Created endings 0, 1 and 2. Those are all the endings... Why is it still in beta? Ah... Typos and mistakes, yes. Just tipos and mistakes.
V .41
Hopefully fixed all typos/gramatical errors in the game and bugs that have been reported so far (including the berverage bug and the tile bug).
Thanks for KishinSlayer and Yoshilder for proofreading the game.
Version .35:
Implemented 3rd room (Alex).
Added reactions from Alex and Chris when Hayden gets transformed.
Fixed bugs from previous version
V.351:
Alex last room should be finishable.
.352:
Alex should be Tfable in her room;
Tables shouldn't be climbable
Version .3:
Implemented ecchi (provocative) images for the first 3 rooms. Just press E to activate them, be sure it's as soon as you have control of your character (it is not activated by default; tip: get tfed asap).
Implemented 3rd room (Chris) + convesations leading up to it.
Skip button can now skip past the second rooms.
Version .25:
Just a new room available, but no scenes after that. The room should be easier... The cryptogram (if any) should also be easier on that room, maybe, hopefully.
Also implemented a skip room button. Press S (Skip) on the first room and it will teleport you to the hallway.
Also also, moved from Alpha to Beta as I already did all the 3 rooms! (JK... only half finished)
V .251:
Added the text for Alex's tf
I really liked the escape room type game, the story driven elements, the really nice transformations and the fact that you completed your game. I'm a bit sad that the transformations weren't all permanent. My fave of the mystery games.
havent played it but liked just for the fucking name
(edit)
love the new room although there are a quite a few typos throughout the game aswell as one bug that I found (talking to both people and selecting no before entering the second room causes them to disappear). The game has a lot of promise though.
This is a highly enjoyable little experience
As a huge fan of the Zero Escape series, I must say that this game lives up to the promise of offering something similar with a TF twist to it. The content we have so far is very obviously taken directly from the first puzzle of 9 Hours, 9 Persons, 9 Doors. It works nearly identically. I'm highly anticipating more to this, the puzzle was familiar yet different enough that it still took a bit of thought.
So far so good, it's a cute puzzle game so far! =^_^=