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Game Information
Engine
RPG Maker MV
Rating
X
Language
English
Release Date
03/31/2019
Last Update
05/25/2021
Version
0.4.2
Development
Complete
Likes
653
Contest
None
Orig PC Gender
Male
Adult Themes
TF Themes
Multimedia
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Version: 0.4.2



Version: 0.4.1



Timeless Pantheon
by David

A slow transformation of the main character game inspired by Magical Girl Camp, Little Bitch Academia, and most notably, Afterlife.

Note: There are a number of missible secrets in this game. The spoiler minimal walkthrough on the walkthrough tab is recommended if you're the type that hates missing out on secrets and doesn't want to do a second playthrough.

Despite the newly bumped X rating, the game focuses more on story and gameplay than sexy times. Explicit scenes do exist, but almost all near the end of what it likely a 20+ hour game. Those scenes are explicit writing only and do not have images. There is an option that PG-13ify all those scenes that can be turned off/on at any time in the configs, but given the mature nature of the game, I'd still call it R rated even with that setting on.

There are about 280k words of content. Much less will be seen in any given playthrough due to dialogue choices and other branching options.

The transformation tags are only the main transformations the story focus on. Many others exist in some form or another.

Jake, a college student, is pulled to another world. I don't like giving spoilers much more than getting them, so play the game if you want to find out more.

https://docs.google.com/document/d/1LC_9UhOt95ihcphgTFIxUrvI-x76Ng_pNfu3OwXgr9s

0.4.x

  • More than 100k new words added to complete the story. Biggest update yet and it's not even close.
  • A new Easy Mode option in the menu (off by default)  that makes fights and some challenges quicker/easier. This can be swapped back and forth in the game and there's never any penalty for having it on.
  • Many new fights with more interesting mechanics. I felt more free to design them a bit more challenging thanks to the new easy mode for those who don't want that.
  • A new PG-13 option in the menu (off by default) that will strip down explicit scenes to be PG-13 equivalent (but the overall game is likely still R even with that option on.)
  • New transformations for the MC.
  • Commissioned facesets for the MC and Gedmern (Grosh was technically added in a late patch of 0.3, so it may be new to early players.) All can be individually reverted to the old version from the menu. You can switch back and forth at will.
  • Commissione mirror art.
  • Exactly two scenes, one in old content and one in new have commissioned art, but don't expect a lot on that front.
  • There is now an option in the menu that lets you equip players not currently in your party (it's not the standard equip option for technical reasons.)
  • Many new skills and items to learn/collect.
  • Skill descriptions have been redone from flavor text to useful details on what the skills do.
  • Some rebalancing of skills/characters more details may be posted later.
  • Some skills have been made more visually appealing in combat. (Not comprehensive and nothing too crazy.)
  • For those starting new games, the main story now has quests to guide you right from the start, instead of only beginning with 0.3's content.
  • Many bug fixes/typos/minor improvements made to existing content. Examples: The slow default movement pace used in early content events has mostly been sped up to match the standard of newer content. Also, for those speeding through content with page down, you're much less likely to hit soft locks.
  • Fixed last animation issue with a couple of AOE attacks where it would show the animation for every single enemy being hit. (0.4.1)
  • It should no longer be possible on the final boss to get into a state where there are no enemies on screen and you just have nothing to do until you give up and reset. (0.4.1)
  • Fixed issue that would lock you out of learning one of the new spells from the trainer if you did Adinia's new social event. (0.4.1)
  • Fixed issue that would prevent Gedmern's final social event from updating the quest log. Any saves in a bad state should be automatically fixed when loaded in the new version. (0.4.1)
  • Fixed spot in Gedmern's new social event where text from a different variation of the event would be displayed. (0.4.1)
  • It is now possible to get Grosh's strongest weapon when using standard Grosh instead of being given another copy of the MC's weapon. (0.4.2)
  • Removed ability to change formation in battle, which could badly break things in places. (0.4.2)
  • Gedmern's final social event should no longer have the end section be repeatable. (0.4.2)
  • Adinia's Quest log/character summary should no longer get ahead of itself and should self-correct if it is upon loading save in this version. (0.4.2)
  • Fixed some fight specific special abilities that would go away if the character was knocked ou and then revived. (0.4.2)
  • Fixed the bonus epilogue using the wrong sprite and faceset for the MC. (0.4.2)
  • Several other typos/small bug fixes. (0.4.x)

0.3.x

  • More than 60k new words of content.
  • Significant additions to main story.
  • New social events for all main characters.
  • New library and gym training session.
  • A number of other optional events added.
  • Update to how party status is displayed.
  • Can now view status of pantheon members not in party.
  • Status for pantheon members now includes a summary of events that occurred with them.
  • Quest system added that will guide players/provide some hints as to what to do next. (Note that other than for social events, currently only new content has quests enabled, although I'm hoping to change that eventually)
  • Screen will now display how many free time slots are left whenever free time is active (There is a config to disable this if you don't like it.)
  • Many bug and grammar fixes to old content.
  • Stopped extra payment that was being charged to players when it shouldn't be back in old content (0.3.1)
  • Stopped a couple of free time events that could be activated after free time was over as long as you were in the same area when free time was over (0.3.1)
  • Lowered difficulty of mini game that was proving harder than intended (0.3.2)
  • Added option to skip new minigames on failure (0.3.3)
  • Fixed broken alternate Grosh Social Event 3 (0.3.3)
  • Fixed issue that was preventing the starter for Niarae's second social event from being visible. (0.3.4)
  • Talking to the nurse should quietly fix a bad state some players might have got into on her quest line via an old bug that was fixed a while back. (0.3.4)
  • Should no longer auto-lose if you try to fight a second arena match at C rank. (0.3.5)
  • Fixed issue that could lock you out of upgrading the room if you waited too late in the game to check out the shop(0.3.5)
  • Fixed issue that for some players (depending on your web browser) your party would be messed up when visiting stores. (0.3.5)
  • No longer possible to get locked out of nurse event by visiting library too often (maybe I'll stop rebreaking that event eventually) (0.3.6)
  • Should once again be able to progress Karl's conversations in the bar (0.3.6)
  • Steel Dagger should now be sold even if you've upgraded the blacksmith's wares. (0.3.7)
  • Fixed issue with Angie's event causing her to loose 20 magic instead of gaining it. Stats will self correct at end of the day/start of endless free time or when selecting Angie from Pantheon Status in the menu. (0.3.7)
  • No longer possible to buy the girly room more than once.(0.3.7)
  • Another library fix that should help anyone who is still stuck on progressing the nurse/library chain.(0.3.7)
  • Fixes to Gedmern/Adinia quest logs. They should self-correct at the end of the day or at the start of endless free time. (No way to force them to fix early.)(0.3.7)
  • During endless free time, the bar will now be stocked with people who would normally only be there during the evening. (0.3.7)
  • Grosh's new face art is included and on by default. If you prefer the old version, there is a config that will switch it back. (0.3.7)
  • Numerous small bug fixes and typos (0.3.1-0.3.7)

0.2.4

  • Added cheat method to make it easier to see a certain event. Check the first post of the discussion thread for details.
  • Added options to skip puzzles some people struggled with.
  • Players will no longer lose progress with the nurse event chain when they visit the library.
  • Players actually lose currency when paying their debt.
  • Various other minor bug fixes.

0.2.3

  • Ambitious players that manage to get to Rank D by the final arena fight will no find themselves being declared a loser without a fight.
  • Fixed issue that could lead to javascript error/game freeze during second payment.

0.2.2

  • Should no longer be possible to get stuck in the girl's bathroom.
  • The new barkeeper should no longer be invisible after being hired.
  • If ditching Angie during her second event after having bought the new room, she will no longer punish you by sending you back to the old room for the night. (I was tempted to leave that in as a new feature.)
  • No more placeholder text if you do Angie's second social event in the right conditions.
  • Should no longer be able to talk to an invisible Angie to start her social events outside of free time.
  • Should no longer be able to get stuck doing nurse events by talking to her when you have companions.

0.2.1

  • Fix to bug in escape room with getting extra candles/potentially getting stuck.
  • Fix to bug with fire elemental push puzzle that would fail to reset properly.
  • Fix to bug that would lead to all other stores selling what the south town weapon shop sold.

0.2.0

  • Nearly 60k new words of content, nearly doubling the size of the game in that regard.
  • Significant additions to main story.
  • New social events for all main characters.
  • New library and gym training session.
  • Room shop is now available to let you upgrade your room.
  • A number of minor optional events with secondary characters.
  • Many bug and grammar fixes to old content.
  • A number of minor UI enhancements. Of note: You can now see both currencies from the main menu.

0.1.1

  • Latest fix for issues caused from missing actor_sv files in version 0.1.0. This should work even with saves from the original 0.1.0.
  • Fixed one more potential game freeze in first dungeon. I think I have them all this time.

0.1.0

  • Added three more days of main story about doubled the amount of dialogue in the game from the first release.
  • Added a new social event for all main characters.
  • Finished Magic Store and Added three more stores.
  • Library is functional with two events.
  • Added a second training session.
  • Redid the optional boss and the escape event from the initial release.
  • Updated many maps to be less dull.
  • Added music. My taste may be terrible but you now have a second option beyond silence.
  • Added more people to the town, some with their own mini events.

0.0.1a

Fixed bug that was preventing end of content event from firing and looping back to an old event instead.



Review by Jhal3mbustion

Version reviewed: 0.4.2 on 09/27/2024


I almost finished the game, also got a crash on one of the last fights, but I am not sure if I am stuck yet, the fight is just too difficult for me right now. This game absolutely absorbed me in it. It felt like the best thing ever. It does follow the strengths of Magical Camp very closely and exaggerates some traits of it that were good while diminishing some of the things that make Magical Camp frustrating (no or very few mandatory puzzles). I think this would be a better game than Magical Camp but it feels like the daily activities are a bit too hard to manage and it seemed that I could only get two events at the library and I could never get Angie's second social link, which was a big deal. I also wish there were more days. It feels like Persona where you are not expected to complete everything without mastery of the game, but it ended too soon. I am kind of upset with how the end of the game goes too because it felt like everything barely mattered, but some of the events soon after I got that feeling mostly make up for that. After looking at a walkthrough, I was on the right track right before the last day to solve those issues I had with Angie and the library. It still seems like a bad way to design the game since they tell you not to go in the hospital.

Sorry about rambling... The characters are really the strong point of this game like Magical Camp. But instead of focusing on the main character's survival, I feel like the plot is more like a class struggle, which is something I really liked. Your allies are not super likable but they are immediately enjoyable, although Niarae is definitely a character you could hate. At least there is nothing as bad as Yoshida in Magical Camp. There is a character who is basically a sociopath (from what I have learned) because she can not help but take every chance to do something bad or trick someone for her own amusement. Following a social link usually feels very fulfilling and can make up for a character's lack of likability, especially since these characters develop theselves (except Niarae). I actually really loved Niarae even though I usually hate someone like that in real life.

The gameplay loop was really good except they really do not give you enough time. First of all, a week is 6 days (but it did not feel like it). You can get trapped in a series of long cutscenes, which although they can provide savepoints pretty often, it still has felt like I need to watch an hour of cutscenes because I did not save recently at times. My worst surprise so far was doing Adinia's first social link near the end of the game and the end of a week. It ended up linking into a long series of cutscenes afterwards. Also, it seemed impossible to get enough money in a timely way and really hard to tell what was best to prioritize. I tried to focus on social links in the end but it felt like my team was a bit underpowered near the end and some fights were almost impossible.

Sorry, this game sounds bad when I talk about it but I loved it, just played it too much and I am only focused on  airing my complaints right now. Maybe they could help you enjoy the game more by being aware of these issues.


Review by SandmanGrove

Version reviewed: 0.4.2 on 09/14/2024


Like others have said, don't let the version numbers fool you, this is a completed game. My playtime of this game (with a walkthrough to get what I wanted) was 56 hours,  05 minutes and 57 seconds more or less (;D). It's not a porn game, it's quality and class with a womanly sass!


Review by sappho

Version reviewed: 0.4.2 on 09/04/2024


Not usually a fan of RPG Maker games, but this one is wonderful.

Just when I thought I'd played every great game on this site, I'm happy that I uncovered another gem!

It's not a porn-fest, but it is a great story, told with humor and wrapped in a great game.


Review by Somedude02

Version reviewed: 0.4.2 on 08/24/2024


It's pretty solid, nothing at all to complain about it. I don't know if the game is actually complete, but the game crashes everytime I die fighting that blonde demigod in the spaceship on Iris's team. I'm sure I'm supposed to lose at some point, because it's probably impossible to win here. I wonder if the game crashes if I manage to win though.


Review by Relint

Version reviewed: 0.4.2 on 07/24/2024


It's clearly one of (if not the) best games on this site and it's all you need to know about it. Everyone who hasn't played it misses a lot


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