Orchard University closed its doors eight years ago, though no one knows quite why. Now it has reopened out of the blue, embracing a bold new motto:
"Orchard University: The School of Second Chances."
With your troubled history, the possibility of a fresh start on life and peers who don't know you sounds too good to be true...
Sure, the school's got an odd reputation, but what's the worst that could happen?
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Orchard University: Remastered is a complete reimagining of our earlier game, Orchard U, improving on the storyline and introducing an innovative deck building combat system. During your time at Orchard U, you'll make friends and join clubs by day, and break into a digital otherworld and solve mysteries by night, all the while avoiding (or diving right into) traps and challenges that TF you, body and mind.
Inspired by such games as Slay the Spire, Mega Man Battle Network, and the Persona series, OU:R is a game under development. We intend to release episodic new content arcs every few months, and release polls allowing our patrons to help shape the content we work on.
Thank you for downloading, and we hope you enjoy the game.
(~ ̄³ ̄)~
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LAST UPDATE:
Finally a new release for Orchard University Remastered is upon us… and it will be the last. But first the good news: the release!
-Added a new dungeon with a new scene and two bosses!!
-Added a new outfit.
-Added some new cards with very different mechanics to everything you have seen so far! There are powerful cards that will require you to discard part of your hand to be used. The new outfit centers around it.
WARNING: A new save file might be needed (might not… but I forgot why I put that warning...hehehe.)
Now onto the “bad” news. My RPG Maker MV has crashed, like a lot and often, and it killed any patience left I had with OU-R. The system was really too convoluted to keep evolving as it had been, or even to maintain it.
But more good news, the story is not dead! I will continue to work in OU (in this continuity) in its sequel! Expect the same stuff as OU-R but different combat and dungeons. We will keep MC being customizable, transforming bosses and the mini stories in the dungeon. We will add more character to the bosses and make dungeons more of an adventure than in OU-R. Hope to see you in the new game, which has already started production (and being tested by the Patreons).
PS: The sequel will be based on this game, so you do need to finish OU-R to understand the new OU.
Head Developer: Icarue
Co-Writer: P.Bird
Walking Sprites: rockhub
Side Quest Design: rockhub
Art Assets: https://docs.google.com/document/d/1af9oh9dEUBqDK68AhNhIptnMvp7jBpxcvJ02WN7pdTg/edit?usp=sharing
Join Discord for more frequent news and some sneak peaks:
https://discord.gg/HjEtAMd
Orchard University close it’s doors 8 years ago after untold circumstances happened in it. It now has reopened out of the blue.
You are drawn to the school due to it’s slogan:
“The school of second chances.”
You have experienced a past you are not keen on sharing … but so does everyone else in OU.
Could't find a place to put credits...
All art in the cards, mirror, and basically everything involved in battle, is not mine.
Plugins from:
Himeworks
Yan Fly
Galv
Simple Stupid Gaming
Catball games (the save file for MAC, if you don't have it, search for it!)
Now that I forced you here, I took out all the images or modify/erase the images I don't own (and some might have slept by). Now, why did I do it, everyone is doing it. I talked to a friend that knows "Lawberish" (That's a weird tem we invented on the fly to mean he understands law) and he has some experiece with something I want to do. That thing is delicate and may be put in danger if I do things that are unlawful (yes, posting images is unlawful. It's not bad unless the owner of said images is involved, generally.). But if I get investaigated to do the thing I want to do, having images that are not mine is not the best of looks, and may even outright make it impossible for me to do the thing.
I'm sorry for any disapointments this might occur, but I hope this won't affect any future projects I do.
PS: The short future of this project will be decided in the forum.
PSS: I left it as a concept (it's closer to that w/o images), but since I might continue this on the short term (finish the current arc max).
August 2020 Update:
Change Log
* Final story polish
* Added more boss images
V.16= More dungeons and a date
Added a dungeon (or two) to the main quest
Added a date with Adam (also part of the main quest)
Deck must be min 10!
v.15: black out (of images)
v.14= drama club path b:
Added 3 acting scenes
V.13 = Main story - Drama club -path a
"Added" 3 new dungeons. Each with a tf and a boss (if you have complete them previously, talk to the soldier in the gym mon-fri to reset them).
Added some story related to the arc. There will be two paths, I'll tell you more next version.
Note: You might want to check the library out.
Some bugs fixed.
V.12 = Paperdoll!
V.11 = Too many side quests...
Battle
Defiance mechanic: Hypno cards remove tokens when used, but cause damage. (EDIT: nvm, but it's planned)
Story
Added Avarice's board (Quests board). Infront of the CW entrance
TFs, Compulsions, Clothes
Added 7 tfs (6 physiscal 1 compulsion).
Added 1 cloth, related to a tf.
Misc
Addded 6 sidequests, and 6 dungeons + 15-16 cards
NOTE: hair won't appear past 2 (EDIT: nvm, dungeon is there, but not accessible in this release).
Update (v.10) = Begining of arc 3 (library).
Update (v.05): Refine arc 1
Update (v.04):
>Battle:
-Added a bunch of blue and white cards. Added the final dungeon of the arc.
> IRL/Story
- Conlcluded the homework arc.
> Virtual world
- Added 1 dungeons (Mansion); with 2 bosses and a checkpoint
>Core, Compulsions and Tranformations
- Added 2 cores, 1 compulsion, 1 tranformations
- Added 1 new (part of an) outfit
u2: Side path from pirate dungeon should have an item in the fountain.
Armor inventory now auto arrenges itself by parts.
Hotfix .42= Failsafe when enemy doesnt appear (will send a bug message, feel free to send it to me).
Changed some hide options to disable, so the unsync should work as well as the SUB club.
Hotfix .41= There should be no bug when fighting in the mansion. Second event when you shrink implemented. Mirror implemented.
Update (v.03):
>Battle:
- Added damage numbers
- Added a ? button (top right in battles) should explain controls and objective.
- Might have fixed the hold card duplication glitch
> IRL/Story
- Continued the "Homework/Shrimp ark" . And added a dungeon.
- Added a job, available once a representative talk to you at school. (It's in the lobby of the SUB).
- Added maps to your room and clubroom so you can teleport to different areas.
> Virtual world
- Added 2 dungeons (The jungle (story) and a beach (pirate))
- Added 8 ish cards (+2 boss cards you don't really want to use), 8 enemies (including bosses)
- Nerfed the ninja dungeon a bit... (tell me if it's still too hard)
>Core, Compulsions and Tranformations
- Added 3 cores, 1 compulsion, 3 tranformations
- Added 2 new outfits
Update (v.02):
- Finalize Robin's Dungeon
- Added 5 charisma base cards (focus on heart production), 1 dungeon, 3 crystals (same thing as cores)
- Make it so you can hold cards (simply don't use them). You can discard cards by pressing down when they are highlighted. Remember to use E to pass. (it's not perfect... don't be too surpise to find duplicates of the card you are holding).
- Added a compulsion and 2 physical tfs.
- Added a daily cycle and the school (although it's moslty lifeless at the moment.
- Added a map to traverse the school, there's one in the clubroom and one in your room (and theorically bind to M, but couldn't make it work in my computer).
- Made the combat faster, taken away most of the textboxes from your cards, and substitute them with sounds
V.01-
- Added a rest room(s) and a button to dress, but it uses your turn
- Added 8 charisma (hearts) cards.
Update concept 2: Updated the UI, regarding most of the things posted in the comments. Hopefully now is less cluttered and more readable. (The squares on the enemy clothing indicate if they can be clothed or not;for the purposes of dress up, it will only be effective if the square is RED).
Update 3: added 27 or so cards, a dungeon, a shop, 4 enemies
Update 4: total 40 cards, rest room, clothe button, story, 2 dungeons, sprites (and many others , i think).
Well, the game just kind of... ends? Sort of a cliffhanger.
The card-battle combat system was difficult to figure out at first, however by the end, its waaaay too easy. I blew through the final few dungeons like I was playing a AAA game on story mode. Kind of wish there was more going on with the club on a day to day basis.
Not too bad of a little game. It's different.
The Game has a number of flaws, but that was expected, given the developers gave up on it because of its unstability. (on the developers end. IT works fine on the player end, other than the quest log.)
However, despite its ocasional flaw (mostly in the quest system) it's a good (Half) Game, with several hours of content, with interesting characters, and A two option TF system, where you either gain a TF by looseing to a boss, or, if you beat them, absorbing a item.
Also, word of advice: If you reach the point of the story where you're hearing the name "Don Lobo" You've reached the final quest, so make sure you do anything you want to do before continuing.
PS, Very excited to play it's sequel game: Orchard University: P3rfect W0rld.
Very nice game, well done. I am looking forward for next part :-) and I hope its not dead.
I really like the game so far and hope you continue to do a good job on it.
Really liked what there is so far, and I am excited too see where this goes. Combat for the most part is really good, I love how there are different styles of decks you can make. Story is pretty well done as well, with each change your character goes through getting it's own little scene
That being said, there are some things that I think should be changed. First off, as far as I can tell there isn't much difference between Mind damage and Body Damage for your character. The only real thing that seems too matter is if your TF meter is full or not.
Second, I think you should be able too take the basic cards out of your deck once you start finding replacements for them, Being forced too use cards I don't want is really annoying. I also think you should be able too take cards out of your deck whenever, without having too go to your storage, if I see a vault that has a card I want too buy, but does not support my current build I either have too buy the card and have a bad card in my deck for the rest of the dungeon, or skip it and miss out on a card I wanted.
Third. More art. I love what there is so far but I would definitely like too see some illustrations of your character after they sync with a crystal, or lose too a boss. I'm not faulting the game for this, I know artists can be expensive just more of something I would like too see added too the game than anything.
That's about all I got for suggestions, after all that I still really enjoyed this game and hope it continues too be updated in the future.