Plot:
You are an Insertion Specialist for DCT Corporation, something of a spy who uses technology to infiltrate peoples' dreams and influence their memories. Your current mission is targeting none other than Victor Tsai, legendary CEO and playboy. All you have to do is sneak into his mansion, dive into his memories and spend a week convincing him you're his long lost best friend from a beach holiday. What could go wrong?
Pitch:
• Groundhog Day meets Inception meets the TFGamesSite
• Exploring the idea of reliving the same scenario multiple times over, each time a little different as the characters undergo changes.
Stats:
• Approx 190,000 words
• 7 Levels
• 13 Endings
• Single linear story, but dozens of paths to explore and a couple minigames
• Essentially complete. Updates will mostly be bug fixes.
Status:
All content and endings are in. Fixes going forward will be debugging, grammar and the like. I really want to add an avatar system, but it's unlikely in the forseeable future.
Caveats:
• I'm still a newbie writer, and I wrote most of this on my phone. Apologies in advance for spelling mistakes, weird autocorrects, and clunky/repetitive storytelling.
Hope you like it!
Links (v1.0.2):
Mega:
https://mega.nz/file/yKZEVDjD#C84-rYLy_-Ju1mvx7VPmv4c1BeWNJT_kHaIobofuwPY
Itch.io: https://desidee.itch.io/perchance-to-dream
Caution, here be spoilers! There've been a few requests for a list of the endings...so here they are!
Each ending is triggered by how long you've been in the simulation, and which your highest stat is when you abort.
1. Run away
2. Super Spy
3. Best Friend
4. Playboy
5. Lady Spy
6. Happy Girlfriend
7. Playgirl
8. Adoring Girlfriend
9. Sexy little Girlfriend
10. Secretary
11. Maid
12. Happy Sex Slave
13. Virtual Sex Slave
See the discussion thread for a guide on how to get each ending! Thanks!
2021/Mar/26 v1.0.2
Sorry, no content updates. I've decided to close my Patreon account (their model doesn't work well for me). So I'm removing the link from the game.
2019/Aug/20 v1.0.1
Minor update fixing a few styling errors and an errant variable
2019/Aug/16 v1.0.0
First release!
v1.0.2:
Writing is very strong with strong sense of story and actions as you work through this espionage "dream theft" game. Interactivity in this game is high with multiple branching pathways off your decisions, but there is a risk to repeatedly find yourself on the same endings if you get your "Relationship" score too high too fast through abusing the BODY/CHARISMA BOOST mechanic. Graphics used in the game are limited, but they fit the purpose of this Twine CYOA game: you'll be relying on the writing strength a lot instead of "show, don't tell." There is no sound in this game. Transformations in the game are limited to MtF progression, but from pushing the limits of this game it gets into almost hyper-levels of body and mind transformation if you go nuts abusing the boost mechanic that I mentioned previously.
I've really enjoyed playing through this game to try and discover all of the endings while at the same time seeing how far I can push the body and mental transformations before I'm railroaded on to one of the bad endings. While there is multiple repetition through the game state because of it's "dream theft" premise, there are new things to discover on all days of the sequence and you can alter the difficulty of the game if you want it to drag out or end faster.
Strongly recommended. Another excellent game by DesiDee.
When I played this game I really liked the concept and the minor changes that could be easy to miss when skipping through the text. That being said, yes, the game is very text heavy, but not in a bad way. The nexts were well structured and didn't feel like a chore to read through as every day brought its new changes. But I have to partially agree with the previous review since it can fell grindy at times as you basically have to repeat the exact same day over and over again. This is also part of the reason I didn't try to go for every ending. But for an initial playthrough the game was a lot of fun!
8/10, would recommend
I'm sorry but I just don't understand where the positive reviews of this game are coming from. Yes, from technical point of view it's a very slick game but at the same time the pitch that it's Groundhog Day meets ... the TFGamesSite is very quite accurate. But now imagine that the Groundhog Day movie, rather than being 100 minutes long, showed all thoussands of days that Phil was trapped in the loop. This is how this game feels. You wake up each day and do the same actions over and over with only vary minor changes each time. New content is scaterred through monotony of clicking the same options and reading the same messages. In the middle of the game I just stopped reading trying to get to the end as quickly as possible. Turns out that aborting simulation ends the game so my recommendation is to get a Run Away ending: the first time you have option to Abort Simulation, choose it.
Really good work and enjoyable to play, exploring all the endings.
Both this and Changing Room are great! I really hope to see more from her. I considered contributing to her Patreon but the last i looked it was sadly pretty dead.
Still, here's to hoping!