"Event Girl is an interactive story, in which you take control of a young college student going on a field trip with his class to a Cryolab. The year is 2023, and promising progress is being made in the Cryostasis field.
However, an unfortunate accident on the field trip has unknowingly left you in permanent stasis. You wake up, flung far into the future. The year is now 2206 and the world is a very different place. Not only that, but you're not even yourself anymore. The corporation responsible for your awakening; eVentia Corp has changed you into a more suitable candidate to pay off your crippling debt to them.
The world of the future now lies before your new feminine self.
You must now become, an Event Girl." - Sylen
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*Changelog Updated.
*Alpha Notice: This is an Alpha Build, everything is subject to change, there will be bugs, there will be missing features and this is not representative of the whole vision of the game.
Thanks.
- Sylen
Event Girl is an interactive story, in which you take control of a young college student going on a field trip with his class to a Cryolab. The year is 2023, and promising progress is being made in the Cryostasis field.
However, an unfortunate accident on the field trip has unknowingly left you in permanent stasis. You wake up, flung far into the future. The year is now 2206 and the world is a very different place. Not only that, but you're not even yourself anymore. The corporation responsible for your awakening; eVentia Corp has changed you into a more suitable candidate to pay off your crippling debt to them.
The world of the future now lies before your new feminine self.
You must now become, an Event Girl.
Review for build 0.21.0.
Pros:
Cons
Rating:
4/5. It loses one full star because vaginal sex is utterly broken.
tl;dr: Why are you still reading this when you could be playing Event Girl instead?
This game stands out (even as an alpha) among the many life simulator clones on this site is the sci-fi element, which provides a better backstory and richer storytelling than some shoehorned diabolus ex machina at the start of the adventure. "Life was fine, and omgs Imma wimmin nao aaarg"
The problem is there's too much misogynistic talk, even coming from the player's own narration. I get it, guys don't get catcalled on literally every street corner, and yet, it's still well executed because the catcalls quickly transition from criticism to open propositioning. And yet I can live with it because of the sci-fi element: if people could be enhanced as easily in this game, people probably would behave like this. I'd expect more non-Event Girl women making snide commentary, and there seems to be a general dearth of women in general in this version.
The grindy parts aren't bad either: there's already several hours of content here, your character quickly climbs out of the treading water phase. What isn't clear is what will happen when you finally pay off your enormous debt which they have so graciously charged to you, the victim of the accident! There needs to be a better connection to the endpoint, which for many of these games is tenuous at best.
v0.12.2:
Quite good so far. Graphics for the game fit the scene and the NPCs/avatar all look fine. Writing for the game is amusing and solidly entertaining as you stumble your way through the future you find yourself in. Transformations in the game are all easily accessible with minimal grinding; it just depends on how extreme the charges are that you're trying for. Inactivity in the game is good with the Twine game engine being easy to understand and not hinder you as you play through the game.
General premises of the game can have you playing your avatar one of a number of ways, with the guiding benchmark being just how much of a sex slave you're prepared to become to get to the end or if you want to regain your original identity lost to one stupid mistake in the distant past. The game does have its life simulation component of course that you'll be potentially grinding through (depending on the choices you make, as money can come very quickly on a few of the sluttier options) but it's not torturous to do it.
I'd love it if the transformation options went further but that's just a personal choice.
Recommended.
I feel like this game deserves an updated review as there seems to be quite some updates compared to the last review (made me almost not try it out).
Well, the game is not yet finished and I stopped after I felt progess slowing down. However, I like that (compared to 0.6.2) there's now progression in the different jobs. With low stats you can't select all options. Also you can now try to get a higher "E-value" (not entirely sure what it stands for) and this permanently increases your payment. Also nice is, that there're several different events (e.g. as receptionist), so you need a while until you feel you saw them all.
The many different shops I like as well. The first moment, when you see there's still a bunch more to visit :)
Not sure, but I think they were all accessible from the start. Maybe you hide a few behind some quests?
Happy to see more variety added in the future. For sure I'll replay a newer version.
This looks like it might develop into a great game, but right now it isn't one.
Solid UI and visuals, decent writing, mechanics groundwork in place.
But content-wise it's still a stub, and some design elements are headscratch-worthy.
For example there's no difference in mental changes progression between different hypnosis programs, yet there's difference in payout and you can typically pick between 2 of them. Basically it's just a choice between more money and less money. So why is it even there?
Other than paid hypnosis the game features a whole total of 5 event/jobs - Reception, maid, stripper, g-hole, and auction.
And those'll go stale long before you get anywhere close to paying off that debt.
But where this game's design hurts the most is the gameplay flow.
There IS practically no flow, so to speak.
From games like this one you'd expect to gradually "upgrade" MC's job "performance" with various assets ranging from clothes and make-up to mental and physical changes, and feel the "backlash" of some of those choices. You'd also expect some sort of system that would stop MC from just "prude-ing it out".
But no, none of that is in place. You'll gradually increase MC's pay (through rating) if she went through enough MC to please the customers, and a few event variations seem to check her "assets", but that's about it. The rest of the arsenal you'd expect to affect her job is mostly just there for you to gawk at. Clothes in particular are the most puzzling part - events provide their own uniforms, so what's the point of even having any?
Flow of events also seems to lack uniqueness. Literally ALL of the current events are infinitely repeatable. Would be nice to see a few "limited options/opportunities" ones, like maybe an event that happens once a week, or an a event that only pops up at random, or some events that you can't accept without certain clothes or upgrades.
Then there's the time flow. It feels off tbh. I can't imagine what could possibly keep the player interested long enough to pay off that kind of debt, and, with current amount of content, to even get to the point where interest starts to tick (should be 2 months in, if I understand correctly).
I mean I get it it's "crippling debt" and all that, it has to be huge because plot said so, but playing for that long one day at a time isn't going to work.
So basically while there's a good foundation here there isn't a good game here yet. And how the author will approach the game design in the next few patches is (imho) going to either make or break this game.