The king is dead leaving a power vacuum in the kingdom. Help guide the Princess on her quest to get herself upon the throne. You'll have to manage her classes and personality as she tries to gain support. But be careful, dangers are lurking everywhere and the Princess has a mind of her own.
Naked Ambition features a pixel art style inspired by mind 90's PC games as well as a unique semi-randomized gameplay style. What order events happen in and what decisions the Princess makes changes every game.
If you want to see what's planned for upcoming updates and track my progress, check out the game's Trello board
How to access TF content:
At the moment, the only TF content is a futanari transformation and a male to female transformation. To get to this route, you must reject the Vizier as your advisor and get onto Cecily's path. Cecily's path starts automatically if you allow her into the kingdom and reject the Vizier.
From there, to access the feminization content, pass the green checks in the scenes following the Princess's transformation.
.82:
New Content: Added two new random events for every season, eight in total with two sex scenes
Bug fixes: A lot, didn't really keep track.
I don't normally put messages in my changelogs, but this one needs it. This is a small update, but the game is officially out of hiatus. I'm working on new content again and the next update will be a big one that advances the timeline.
.81:
Added the first 10 Spring random events.
Raised the initial amount of corruption needed to start the Vizier's events
Fixed an error with Amelia's 3rd meeting as a futa on her route where the sex scene would still play
Fixed the player lick futa art being half size
Fixed the scholar ball sex scene art being missing
Fixed the submissive versions of Evette's scenes in the Spring and Moon Festival ball's not trying correctly
Fixed the bar fingering scene replay throwing errors
Fixed the Princess giving Cecily a titjob trainer event still using a pink card check
Fixed the Spring2 and endgame crisis checkpoints not working
Fixed the Enrique and Isabella ball scenes having broken replays
.8:
New content:
Added the spring ball, year 2 edition. This has different outcomes for every route and is the major piece of content for this update
Expanded the time-line another seven weeks. This is the last time-line extension as the endgame crisis starts right after the ball
Added trainer events for Isabella(finally)
Expanded some other trainer events to better fit the timeline expansion
Added new art to the fan art gallery
Balance Changes:
Lowered the base amount of corruption needed to trigger PC-Princess events and raised the increase in corruption needed between each
Bug Fixes:
Fixed a bug that occurred if the Princess chose her own lesson due to high Confidence and you had selected the read erotica lesson for her
Fixed the PC-Princess strapon event in the gallery not playing the futa version
.74:
New Content:
Added sex scenes between the PC and the Princess. There's different scenes based on the highest relationship stat at the time
Added new fan art to the gallery
Gameplay Changes:
Made the skip button on second card selection of combining cards more obvious
Killing the bandit in the fall random event now stop the winter bandit event from triggering
The pink option in PC-Princess conversations now gives 2 corruption instead of 1
The gallery now has hints for how to unlock unseen scenes
Bug Fixes:
Fixed a bug in Cecily's route that made you not get the right branch if you passed the second corruption check during the cock stare events
Fixed a bug that stopped the duel event in Evette's third council member meeting from triggering
Fixed an error in the cultist footjob scene
Fixed some typos
.731:
Fixed a bug that sometimes prevented the new Ulric scenes from playing. (Also could potentially affect Enrique too).
Fixed a few minor bugs and typos that were too small to document
Added a bunch of new scenes between the PC and the Princess to the gallery you can't unlock yet because I had already implemented them and it would have been annoying to revert.
.73:
Added Evette events up until end of content date.
Added Ulric events up until end of content date.
Added Ulric events up until end of content date.
.72:
New stat: corruption. This replaces most pink card checks
Added full scene replays to the gallery
Added 7 new winter random events trigged off of previous season events
Added new Vizier events up until end of content date
.71:
Added new events for the Cecily trainer routes up until end of content date.
You can now force the princess to leave her relationship with her trainer for a different partner at the festival of the moon at a cost of raise anxiety and a stress card
Fixed a bug that let you skip in the card removal screen and bug the game out
Fixed a variety of typos and other small issues
.701
Fixed some council member meetings triggering two visits in a row
Fixed some crashes in council member meetings
Fixed an issue where dancing with a trainer at the ball could still lead to the princess rejecting them during lessons
.7:
Added 6 new heirlooms unlocked by getting on a character's route
Added an icon for each heirloom
Expanded the timeline by 7 weeks
Added new council member visits with three different scenes each depending on relationship
Added first batch of new winter random events
Added new card mechanic, fixation
.61:
Fixed a good amount of typos
Added a new triggered fall event with Bryon if the Princess gave him a handjob
You can now dance with ka-girl'd Adelin at the festival of the moon
The Princess can now choose rest as a lesson if she rebels and picks her own
Fixed death screens not jumping to an end screen and triggering others instead
Fixed some gallery scenes not unlocking properly
Fixed a bug caused by me not knowing how to spell guard
Fixed some fall random events having unwritten player-princess conversations
.6:
Added the first week of the Festival of the Moon
Added the second week of the Festival of the Moon
Added the Festival of the Sun
Added the sixth trainer
.55:
Added Ulric Trainer events up to the current end of content date
Made the seasonal checkpoint option more obvious in the main menu
Fixed a bug that made it impossible to get on the Cecily love route
Fixed a bug that could cause you to keep the no trainer debuff from Ulric even after switching to Enrique
Fixed one of the Festival Of The River outfits having the wrong blink animation
Fixed a crash during the blackmailer encounter
.54:
Added Cecily events up to end of content date
Added the rest of the triggered random events for Fall
Added a new meta progression system: Heirlooms. Earn persistent heirlooms by achieving a goal during a run. Equip one at the start of a run for a bonus
.53:
Added the next seven weeks of Vizier trainer events
Added the rest of the improved artwork
Fixed a bug that caused dual color cards not to be counted properly on the amount of color in deck display
Fixed a bug that sometimes caused the deSaveScummer to autofail stored princess decisions when doing dual color card checks
.52:
Added seven more weeks of Evette trainer events
Added two trigged fall random events following up summer events
Added the first wave of improved art
Added five more pieces of art to the fan art gallery. Send in your own to be featured as well!
The didlo fall random event now has a futa variation
Fixed the brother bedroom background failing to show
Actually deleted the code that causes the soothseer error.
Fixed the summer lawn bowls event directly leading into the player visit instead of jumping to the weekend as normal
Fixed error where failing a pink check on Evette's route wouldn't give future chances to pass locking you in a loop
Fixed an error that caused the wrong player conversation to happen after Peyton's second meeting
.51:
Fixed a broken image in some of the possible dual card combinations
Fixed a crash on week 28 at the start of the random event. Unfortunately, this requires a new game, old saves will still have the crash
Fixed the game still skipping Peyton's second council member visit
Updated the color count algorithm for the soothsayer random event to use the same algorithm as the rest of the game's max color checks, this should solve the crash it sometimes caused
Added seasonal checkpoints you can reload the game to while resetting the Princess's decisions
Added two more pieces of art to the fan art gallery. Send in your own to be featured as well!
.5:
Expanded timeline by seven weeks
Added the Festival of Rivers
Added Enrique as a new trainer with three current actions
Added second Peyton council member visit
You can now survive the assassination attempt with long term consequences
Removed progression from main menu temporarily
Added fan art section to gallery
.42:
Added some Player-Princess conversations that were missing
Fixed crash when talking to Evette during the ball
Fixed bug in the random event with the fortune teller
Fixed the trigger at the summer festival that sets Gales affection to 0 if you have Cecily as your trainer being miss-able
Fixed a few bugs in the court philosopher random event
Fixed a few typos
41:
Gameplay changes:
Added the ability to change the font in the preferences menu
The card removal screen now shows you how many of each color are in your deck
If you get the low affection scene in the council member meeting, the stat check is 10 points easier.
Bug fixes:
Fixed one of the stressed cards that the Vizier can add to your deck having an improperly initialized variable
Fixed a crash caused by missing gallery images
Fixed the philosopher court random event missing a background
Fixed a few errors in the demon tentacle scene
Fixed one of Amelia's scenes trying to have a non-existence stagehand talk to you. He exists now.
Fixed the Princess being able to choose a lesson beyond the bounds of the available lessons if she rebels and chooses her own lesson. That was too rebellious.
Fixed the summer random event cow decision looking for the wrong color
Fixed the Princess talking to a maid about her dick if she didn't have one
Fixed the talk with the Princess after the second meeting with Filbert sometimes showing the wrong conversation
Fixed Ulric's trap raising the Princess's political reputation rather than her sexual reputation
.4:
Advanced timeline 7 weeks this includes:
New meeting with all the council members except Peyton the Merchant
New random events for autumn
7 new scenes for the Vizier with 2 new actions
15 new scenes for Cecily with 4 new actions
14 new scenes for Evette with 4 new actions
7 new scenes for Ulric with 3 new actions
Adds a total of 31 new images to the gallery, more than doubling it
Of that, there are 5 new animations and 11 other pieces of sexual static art
Added card combining mechanic to create dual-color cards
Added dual-color checks
Gallery expanded to 4x4 from 3x3
New main menu option, progression. This tracks storylines you've seen and in the future will allow you to change lessons between runs
Added player chosen lessons. Right now only rest (which reduces anxiety) is available
Removed the sexual stats from the stats screen as they weren't being used
Moved the save erasure trigger to after the intro
Added ability to skip the intro on repeat playthroughs
There are now different portraits for non-named men and women.
Fixed the ball image in the gallery showing the wrong picture
After rejecting an action from the Vizier once, the princess should now be able to accept it when he tries again
.36:
Added the rest of the chibi animations for the Princes's lessons
Added 2 new popins for the Festival of Flowers
Improved some of the UI graphics
Improved the calendar graphics
Adelin's name is now displayed on the people screen. Just in case you forget
The dominant and submissive cards added on Evette's route have been changed from being unique to dual color cards from the system being introduced in .4
.35:
Added Ulric's trainer path up to current end of content date
Added new piece of art to the ball
Added six chibi animations to the lessons results screen with the rest to come
If the princess has more favor with four of the council members after the foreign royalty introduction, the conversation with Normand now reflects that
Normand's cape now flutters
Fixed Evette's and Filbert's needed social skills being flipped on the lesson select screen
Fixed crash in post festival of flame blowjob scene
Fixed the blink files for the Princess "moan" expression being missing
.31:
Gameplay changes:
Changed Festival of Flowers to allow the player to chose the event the Princess partakes in.
Changed the first conversation with Adelin from a "Yellow" check to a "Conversation 5" check
You can now force the princess to let in Cecily or not with stat penalties for doing so, like the vizier
Lowered lesson bonus from choosing matching color dialogue from 1.5 to 1.4
Choosing the pink dialogue option now increases Fitness and Strength lessons gain by 1.4
You can't have the princess study a skill if that skill is over 40 and more than 2* it's pair. No more having 100 wisdom and 5 knowledge
Story changes:
Added new summer random event here the Princess visits the player character.
Added new summer random event where the princess has her fortune told, leading to minor reputation bonuses based on what signs she draws
Changed the post-Festival of Flames love scene if Princess is a futa to be more penisy
Made the reject Cecily sequence less insane (It made sense in an older version I swear)
In the very story critical cow herd random even decision, changed the test from a red check to a blue one and reversed the effects.
Interface Changes:
You can save and load the game with a few concessions. The decisions the Princess makes (card color checks) are saved permanently for each run.
To reset the Princess's decisions, you must restart the game. This will also delete your saves to prevent the old save data conflicting with the new randomized run
Moved the Princess relationship stats to the Subconscious menu from the People menu
Added chibi Princess to Subconscious menu
Calendar available one week earlier
The calendar now tells you what the target skill number is for council member encounters
Made it harder to click through color checks without seeing what cards the princess drew
Skills that have their lessons boosted by choosing a particular color conversation option now have a visual indicator that the boost is active on the lesson select menu
Changed the fail check sound effect to be less negative sounding
Changed the phrasing of color tests. It's no longer Test: X Passed/Failed, but something more gentle. This should make the intention of those checks clearer.
Bug fixes:
Fixed white box over text in android version
Fixed a bug where multiple affliction cards being healed at the same time could cause the wrong cards to be removed from the subconscious
Fixed the week indicator on the calendar disappearing if you changed pages.
Fixed a crash in the noblewoman route after gaining the submission card
.3:
Initial release
One of the better games on the site.
The author has a track record for great work.
It's a good game, and also hot.
Personally, I love the art style, and there's depth and humor in the plot.
It leans more into corruption than physical transformations, but there are physical transformations too.
If you haven't tried this yet, and you're open to the content, try it. It's fun.
This game is really really good, the pixel art style is great as well as the animations that come along with it! My only complaint is that it's not finished yet but what's already here is really worth checking out for the presentation alone, not the mention the actual gameplay which is good. Looking forward to future updates!
While this game is as excellent as the other reviews claim, it does fall a bit flat if viewed as pornography. The game is very slow, and in the events that I saw during my 3 hours with it, any tittilating content was rather brief. If you're primarily here for porn, this game might not be for you - although I do still recommend it regardless.
This is a surprisingly well-polished game. I say surprisingly because although there are many good games on this site, this one plays and looks like something a gaming studio would make.The graphics are superb, the gameplay is fun, the dialogue is good, the only downside is that it is unfinished.
v0.31:
Reminds me a lot of Long Live The Queen on first appearances. I found what is available so far to be of a demo length but sufficient to get a good understanding of what is on offer... and I quite enjoyed it.
Transformations in the game are admittedly thin as stated by the game maker, but this is not important right now as they are there and can be reached fairly easily. Playing through the game is very much an RNG affair (which is why it reminded me of Long Live The Queen), with it being difficult to get a "perfect run" but also quite easy to end up on a "failing game" through continually hitting stress points and your avatar being ignored by the princess if you are too crass with your recommendations.
It is important if you play this game that you think tactically since the game auto-saves and the only way to correct a mistake is to begin the game from the very start. While there is a saving mechanic now, it is not something you can save scum with and does track your decisions.
But this is not a detriment. After restarting the game a few times I had it figured out regarding the skill angles and the game is mostly forgiving up until Week 5 when really stupid decisions you've made start causing you problems. And while there are still bugs in the game of course with such an early Alpha release (had them occur twice towards the end with the Ren'Py engine), but they're skippable and the game is able to continue being played.
Right now it is very early days, but I do recommend this game and look forward to future releases. It is in fact a game I would pay for if it was completed based on this early demo.