====Old Synopsis below====
This is only a sneak peek at what I'm working, but I wanted to get some early feedback on the direction of the game.
The story follows the main character moving to Japan as he always dreamed, but things don't go exactly as he has thought they would.
I've enjoyed many games over the years, the one that started my interest being the Japanese Crowd X-Change series, so there is some inspiration from that one. I believe that story is more important than sex scenes, there will be such scenes with graphic images, but I probably won't spend too many lines describing what is going on in them.
The main focus of the game will be the character development and how everyone interacts. I've always been disappointed when a game has so many individual stories of good quality, but almost no link between them. I plan to have the stories interwine based on the character's choices. All choices will have an impact on the game.
I also dislike when changes progress too fast, so the mostly mental transformations will be gradual. You'll notice that the game has a day system and quite a few days are missing. That is partially because this is still in development, but also because not all days will be covered. Just like in real life, not all days have exciting events, and I don't want to include a grinding mechanism.
The structure of the game includes main story points as well as side events between them. Development cycle after the first few releases will be Main story > Side events > Branching effects and clean-up > Repeat.
Regarding save compatibility, the first 10 or so versions of the game will most likely not be save compatible. After that I'll try not to include anything game breaking.
You - university student studying abroad in Japan and living with a host family.
Eimi - shy daughter of the host family.
Kaeko - psychiatrist and mother of host family
Vanessa - childhood best friend and weeb, also moving to Japan.
Michael - athletic friend also moving to Japan
0.23.3.11 - Changed all images. Minor text reworks. Story still about the same.
0.1.10.15 - Changed daily transitions. Extra contetnt for Mike girlfriend. Some content for games, literature, tennis clubs.
0.1.09.30 - Reworked club selection. Changed code for future save compatibility (maybe finish in 2-3 updates from now). Added Mike's girlfriend. Updated some portraits and improved decensoring.
0.1.09.25 - Added a bunch of morning events for the first two weeks. Added a large story event with Eimi's family. About 600 new lines of dialogue in total.
0.1.09.21 - Reworked some of the story again. Remade all images. Expanded serum story and university intro.
0.0.08.27 - Reworked some events and images to make the story go more naturally. More hints at how the serum works. Added a couple of events.
0.0.08.21 - Hot fix for serum choice and slight branching. (Can skip if you already played 0.08.20)
0.0.08.20 - First version of the game.
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Preview 3 - One more path revealed. Updated images somewhat. Actual first version scheduled for end of next week.
Preview 2 - Some minor bug fixes just to have the version usable. Added sneak peek to another path.
Beginning is a bit lengthy interactive story through the registration of someone moving to Japan (IDs, moneycards, bank account, etc) but then starts being a really catchy game as soon as you visit the bio-class and participate in Eimi's experiment.
I am exitetly waiting for updates to see as the story evolves ... just have seen the start yet and it can be one of the best game here.
The graphics have improved. Just disappointed, that there are no significant tfs yet in the game after so long time.
It's good that this game isn't dead, the AI faces are a bit weird, but it isn't destroying any immersion.
I just hope, there will be progression in the story...
Character model is better (even though it's AI), but the background got worse because of AI, the random people have hideous faces, background blend in together.
I don't pay for this, so I can't say too much. But I think the AI work better for the characters than the background.
Happy to see this game being back in development
REALLY Like the new artstyle
Currious to see where pretty much every path leads into!