https://mega.nz/file/ShAHGSbI#REMZwrTlgIEJOh5hamRb9F5Pfh4PT5qNTIYP2R6MbIQ
Bug was found and seen to.
"I am special. Well, not me personally: I think I am a completely average person; otherwise this would not work, I guess. What is special about me is Uncle Phil, a friend of my grandfather and adoptive uncle of me mother.
Uncle Phil (I call him "uncle", too) has invented a machine that induces sleep learning. Every hour that anyone sleeps connected to that machine he or she dreams about spending a week in the "Dreamlands". Eight hours of sleep, and Uncle Phil insists on eight hours daily, make for two months in these fabulous lands. It's not real, of course: just a very advanced computer program. I am not the only one in that program, and we meet now and then in the real world, and most nights in the 'Dreamlands'."
A game of dreams and sunshine, with a little sex and horror.
This is a text adventure.
Here is the mega link: https://mega.nz/file/2spyXL6R#QXAD2nAHeY3XRB6yjTM4cIOpNwRQws9aJ43Fwhpdq8A
The game is missing the final, bonus, chapter. Otherwise it is complete.
Thanks to Teel for the feedback.
Note: Someone send me great and rather complete feedback that I lost when my computer imploded.
Can you please send it again?
Warning: violence (sexually and otherwise) is part of the game. The MC is not harming others other than in self defense, and the mc gets to defend him/herself.
Regarding the Patreon link: A couple of people have asked me in the last few years about a patreon link for my games. I cannot accept any money for games, or I would have to ask my boss for a special allowance to work in my spare time: I live in a country with special job regulations.
Pervy Sage is an artist who will illustrate all my games in due time. Pery has a patreon:
Perversity is a one man operation working on art commissions, while also working on different projects of his own creation. When dealing with commissions he's willing to undertake any kind of art request. While the projects he works on tend to usually sit in the science fiction, or superpowers genre of games. His projects tend to look more reflect real life situations, than fantasy outlooks (IE: the real world is a pretty bad place, and he doesn't see any particular reason to hide that, or lie about it) the real world is a grimdark setting, and his projects tend to reflect this.
You, as the main character, are special: part of an experiment that will great enhance learning and help people to learn at their own pace in a wondrous, wholesome way.
Mom
Uncle Phil
Dr. Kirby
Jean
Kim
Sue
The Guys
Spoiler for Dream 2:
...
...
To make it through Dream 2 you have to
Do not
Version 1.2 has some typos cleared, the second dream problem solved (I hope so, at least) and some violent option and a stronger hint added to the master's tower.
Like most, if not all, of your text adventure games, this is very lineair, with the illusion of choice, there is either only 1 choice to move you forward, and the others will give you an immediate dead end, and sometimes a couple scenes later, or every choice has the exact same outcome. You probably only have these "choices" in the game so it's allowed to be on the site, as games without a meaningful choice aren't allowed to have have an IGDB entry, but I still don't see any of your titles having any actual meaningful choice, I really don't understand how you get all your stories (not games) past the detection of the moderators.
It's very difficult to sit through your games for that reason, and the horrible English in all of them is not helping.
Now for this game itself, I though that it would be a nice "help your uncle out with his non-harmful experiments" story, and after the swollen nipples after the first dream, that we only got more transformation based on our choices in the dreams, but it turned out to be a linear story, and when the Cthulhu mythos was revealed, I lost even more interest in it, it just became too crazy to be enjoyable.
An interesting story, creative and nice use of the Cthulhu mythos, although I would echo that there is not much choice. The story seems to follow along a single path with the rolls seeming to be very minor text changes and the choices usually leading to a dead end.
A ncie well made story and interesting game. Replay-ability is high. Good discriptive text.
it works ok
story as expected
its a fine game
only i do not have the patience to play it for long (do not have the lasting impact that compel you to finish playing the game)