The concept is this: an RPG with branches coming off of a hub area that each has its own transformation. On top of being able to happen during combat, the transformation would become its own class. The classes, including the ones the characters start off as, would not improve through levels. As an example, an area might have a stepford wife transformation which results in a supportive kind of class.
Currently there are four different transformations with their own areas.
Current Areas:
-Club Hut
-HURobotics
-Twen Academy
-Stock Xchange
In the future, people live simultaneous lives in the physical and virtual world. What is expensive physically has become cheap virtually.
V0.1.4
V0.1.3.5
V0.1.3
V0.1.2
-Entirely bugfixes but also
-Halved the health of all bosses/minibosses
V0.1.1
-First release of the game!
I personally love this game so much because of the slow changes to each character based on the areas and how you see the progression of the characters changes little by little in the fights. There are still bugs in the game but that is not a problem since its only an early version of the game but other than that the fights are kinda grindy. Overall still one of my favorites and will continue to wait for the next update even if its been a while.
The premise is actually really good and the writing is alright, but every fight in the game takes fucking forever of spamming one moves, and I just can't do it if my only reward is Kiskae images.
I have two problemgs with RPGMaker games. First, I hate the pacing of combat and exploration. Second, I just want specific kinds of content and they can be more general or require long segments of kinks I don't like to get to the kinks I do. This game circumvents both of these issues by allowing the player to go to any location of the four they want from the get-go while integrating and pacing the mechanics and images of transformation over the combat.
I haven't played each path, but what's there is just so damn engaging. I can't help but smile at how simple and effectively each idea is carried through the area, the dialogue, the skillset of each transformation, and the dungeon aesthetics.
Honestly just a slam dunk, knockout, 10/10!
As it currently is, I am left wanting more.... this has so much potential! Good work so far! RPGMaker games are alwaya a treat to play!
Great potential. Right now there is already plenty to the game.
However I seem to come across some freezing bugs. They tend to happen at random times.
1. Text seems to come in slow at certain points. Really slow. (might be made to do so, but it seems like it freezes a couple times)
2. Game just freezes at certain points. And this happens at random times.