Horror Mobsters is set in the same setting as "Recruitment Test": a modern horror/Mobster scenario with a sex change. There are four ends (as of now): one leads on the path to become a mystical creature, and arguably one is a mystical creature already.
This will be the path that will be followed further.
Regarding the Patreon link: A couple of people have asked me in the last few years about a patreon link for my games. I cannot accept any money for games, or I would have to ask my boss for a special allowance to work in my spare time: I live in a country with special job regulations.
Pervy Sage is an artist who will illustrate all my games in due time. Pery has a patreon:
Perversity is a one man operation working on art commissions, while also working on different projects of his own creation. When dealing with commissions he's willing to undertake any kind of art request. While the projects he works on tend to usually sit in the science fiction, or superpowers genre of games. His projects tend to look more reflect real life situations, than fantasy outlooks (IE: the real world is a pretty bad place, and he doesn't see any particular reason to hide that, or lie about it) the real world is a grimdark setting, and his projects tend to reflect this.
https://mega.nz/file/ShAHGSbI#REMZwrTlgIEJOh5hamRb9F5Pfh4PT5qNTIYP2R6MbIQ
Bug was found and seen to.
You are the consiglieri of a Mafia clan, and have to make peace with another clan after an utterly senseless death.
None of this is your fault, but the don lets you take the fall when the donna of the other clan insists in someone going on the lam.
You: a consiglieri.
Bighead Al Scilitare: a mobster.
Donna Scilitare: a mobster and a witch. Not a bitch: a witch.
Don Andrea Tremere, Gun-Run Anne and Don Stephano: cousins on your mother's side, also mafiosi.
If you want the family to look after you, you need to look after the family: and never get too daring, either!
Spoiler:
You can get eaten (as in: You are food) if you go somewhere thrice to job.
You can become a whore permanently.
You can walk away if you know the way.
You can be taken in by your cousin's on your mother's side (see below).
More Spoilers:
You need to go the club on the first evening, drink with customers without getting too much into it and you need to go for the second customer, too, and help him out.
Then you have to return to the club and accept Don Andrea's offer.
This is the first posted version.
It would be nice to have a little more clarity of what each daytime activity did as far as influencing outcomes otherwise one of blauz's more interesting games.