This is a post apocalypse game where you split your time between the inside and the outside where you scavenge for food and useful items.
The one issue is that you cannot go outside and have to trust your neurally linked animal friend to go outside for you. Your animal friend will find things which you can use to evolve, and with each evolution you'll get closer to being able to go outside yourself.
In the mean time you can entertain yourself with the other people living in the bunker. Whether that's playing games with them or sleeping with them it's up to you. Certain evolutions are going to appeal to some people more than others and it's down to you to work out who likes what and make the most of it!!!!
The images and video segments are currently missing but the game is playable and the mc is transformable through gameplay!!!
First - This game is currently in the concept stage. There is very little content, and what content exists is riddled with issues.
Second - Despite the author's neglect of the Photograph tag, this game uses images of real people and their genitalia. If that's not your thing, this is your one and only warning.
Third - Normally you are not supposed to use reviews to report bugs, but the author has stated this is not a bug. The side bar has a nasty habit of disappearing, taking the back button and save/load button with it. You can reliably trigger this phenomenon by using the side bar mirror. The author has stated this is intentional to prevent saving from breaking future features. With the current content, you are going to run into frequent dead ends, without the back button you will be forced to refresh the page and lose progress. For me, this is a game breaker.
As for a review for the existing content, I enjoy the concept. Using a neurally linked animal companion to find supplies, both for yourself and the bunker, is interesting. I didn't get much further than simply searching for supplies and using Eevi to try out transformations due to the aforementioned side bar issue.
the idea sounds like it could be a fun game with alot of transformations, but so far it is indeed just an idea. at it's current state it's more of a proof of concept than anything else. a bunch of empty rooms that don't do anything, one word game that only works if you picked the lizard pet. completing said word game gives you a few resources that you put into a machine. go to the clinic and proceed with a transformation, which consists of randomly changing one of the two body images you have, torso and genitial, which in terms of variation consists of 2 male chest types, various female cup sizes, and for genitals one vagina and differently sized penises.
that is about the amount of content for this game so far, on top having various bugs (such as the word game bugging out, and the sidebar dissapearing everytime you try to manually view yourself in the mirror). not really much to go by in terms of giving feedback
There are a lot of problems with this game. It's not very intuitive and gets broken by bugs easily. After the second time of having to reload, I gave up.
I like the idea of scavenging and finding TFs in the wilds with some impact on survivors back home. Ruby seems to have some other mechanical ideas too, like resource management, relationships, and some base management. Right now though it's just ideas with no depth, and I wasn't able to check out the game long before I ran into the same game breaking bug twice. I'll look foward to it getting more depth!