The visual novel is set in a dystopian alternate reality in which most nations are ruled by unelected bureaucrats while the government’s political power is extremely limited. In particular, the game takes place in Santa Rita, a city suffocated by corruption and ruled by the mob.
You play as Luna, a young woman with a murky past whose life is turned upside down when her father dies and she discovers her old man was engaged in some very shady business. Even worse, Luna finds out that her father has made a lot of enemies over the years. Those people seem to hold a deep grudge against her father...and against his family in general.They want payback. They want blood. Her blood.
Aided by the mysterious Mr. Cavalcanti, a friend of her father, Luna leaves Santa Rita, her hometown – she flees her home to save her life.
Changelog 0.32
Sub route:
Nash: Additional ending.
Tony: additional ending.
Hero
Niko: additional ending
Badass route:
Badass extended ending:
Includes Natasha futanari addon
Diatima's isekai trailer
"Fail" alternative(bad) ending. *trigger
*At the end of update 0.30 (after dealing with the Family and Santoro), when the Shaman ambushes Luna, she can now "Hesitate".
This is a visual novel with a modern gangland setting. As you go along you build up a profile as some sort of sub, badass, or hero and this changes the scenes sufficiently to make it feel like a game. The art is good. It gets quite sexy with quite a lot of BDSM. The body TF is rather incidental so far but there is mental corruption.
I really enjoyed playing this game. The story is great, the artwork is absolutely fantastic. I first did a dominant playthrough, then went back and did one with all submissive choices instead. It was interesting to see the contrast as well as how your choices affect how others treat you. The stat system works well too.
If I had to find one area for improvement, I would say that the actual script itself could use a little work. I really like the plot, and the ideas behind the story, but sometimes the sentences and transitions don't flow very well. A lot of sentences start with "Anyway, ..." or "By the way, ..." It seems forced, like the author wanted you to know something, or move the story forward, but didn't know how to do it. If you're reading them from Luna's perspective, it doesn't make a lot of sense for the characters to word things that way. If I had to guess, I would say the author is not a native-English speaker. It wasn't bad enough that it deterred me from finishing the story, just enough for me to notice it.
That being said, I'm really looking forward to seeing Luna's adventure progress in future updates!
Happy to see this game here. It's one of the few corruption games with female mc where you you can actually fight back and play domme (if that's what you want).
The game system is quite good with 4 main attributes: Defiance, passive, corruption, and purity and three main routes: the hero, badass, and submissive route. The graphic (3d renders mostly) is just okay at first, but imho, it got a lot better in the last updates, and the way Luna (the MC) looks like, improves quite a bit as the game progresses. (especially her hairstyle...).
Maybe is just me, but I think this game need some sort of walkthrough. There a lot of sub-choices, and it gets a bit messy at times.
This game absolutely slaps. many paths & choices, costume changes, great content for a release. not that many sexy scenes, so if you're just here for that it's not made for you but hot damn.
Some more granular points: There's some more nuanced points about the somewhat limited imagination behind making the protagonist a strong woman (if chosen), as that is handled in a quite simplistic manner. However, as things are done, things do keep moving at a very good pace. The worldbuilding, as it's currently handled, throws some fun curveballs and wait what moments, which i enjoy. The story doesn't branch that much which makes some choices feel a bit moot, but i appreciate the immense importance of that for keeping development scope manageable so i don't really hold it against the game. Some of the game mechanics are rather cryptically conveyed (i'm thinking of what appears to be the mechanic for choosing relationships, if that is indeed what it is).