Since this game has been released I found myself coming back every update to see the changes that are made to the game. From the start of this game I could see the effort put into it and the idea of it was cool. Then as the change from a 3D style changed to a 2D style I thought that most of the problems that formed from this original style would be fixed but as the later updates came out it started to go from a cool but difficult game to a difficult game with a lot of grinding needed to advance. While playing the old version of the I found it being able to be completed at a 45min to an hour playtime but with this new update I found myself sinking about 3 hours into the game with barely any kind of progression because of the need to find all the items and grinding every enemy at the same time to be able to get to the point I am at right now. The games fighting made it only playable when the RNG wanted to let you progress. So as my final rating of the game I would say it is a 2 out of 5.
*This is my personal rating and would like to at least say to the people that are interested in it at least give it a try since the creator put time and effort into it before moving on.
I dont think the author play tested this before releasing it, some areas are impossible to see in because of the camera
Having played through the demo, there are a few things that stand out as needing major improvement.
First, although I respect the effort at trying something new, the 3D camera does a lot more harm than good in this game. I spent more time fighting the camera than I did fighting the demo's final boss, often ending up in walls or hiding my character behind trees and buildings. Taking a top down view doesn't help much either, as you end up unable to see most of the other items in the game, and NPCs lose their heads - literally!
Second, the combat. Basing fights entirely on RNG is a very dangerous system. The "battles" in this demo are determined entirely automatically; no player input allowed. No strategy, no challenge, no thrill. Just sit back and hope you're not going to die this time.
There are a few other things I can pick at, certainly, but these two stand out as the major issues this game faces. The concept itself is enjoyable enough, and with some effort and good writing, it could go far. But the two issues above cut deeply into what fun the game could be.