Title:
Little Red of Ridinghood
Updated Nov 2, 2023.
Contest:
Ye Olde Storybooke TF Tyme
Pitch:
The town of Ridinghood is troubled by an enchantress, the "Scarlet Wytch". Can the famous monster hunter, "Blackwolf" help, or will he too succumb to her twisted magics?
Format:
A time management game with magic, fantasy, and slow tg transformation themes.
Status:
• Complete, about 90-120 minutes of playtime currently.
Stats:
• HTML Twine game
• Fully illustrated, point-and-click interface
• Over 250,000 words & 3,000+ lines of coding
• Player & NPC avatars
• Multiple endings and rewards!
Notes:
• Entry for the "Ye Olde Storybooke TF Tyme!" contest.
• I was inspired by the design of the fantastic game, "BIMBO CHEERLEADER SORORITY BIKINI BABES BUST OUT! - THE SWORD OF EVERAFTERIA" by Kelir (which you should totally check out!). Copying this style of interactive video/image, thanks Kelir!
• Apologies for misspellings, bugs, dead-ends and all the other features we love about in-progress Twine games.
Adding a couple screenshots!
1.0.3 Update (Nov 2, 2023)
Just a few quality-of-life improvements and some bugfixes.
System changes/bugfixes
• Some potions were not displaying text after drinking (fixed in 1.0.2)
• Fixed a typo in the Ending Guide (incorrect reward listed for Maid ending)
• Fixed bug in Adventurer ending (sometimes showed incorrect costume)
• Made the wytch's green dress much more green to avoid confusion.
• Removed the phone as a findable object - too many people thought it had its own story arc (it doesn't, sorry!)
• Added a clock to the laundry to show how long is left.
• Restricted request to leave to first few times.
• Updated Woodsman text for refusals.
• Replaced several hard-coded instances of "the wytch" with her name (if unlocked)
• Made clickable areas larger on Menu, Inventory, and Tasks to help with size
• Changed the save system so you exported saves will keep unlocked endings - NOTE: YOU MUST RESTART OR START A NEW GAME FOR THIS TO WORK.
New content
• Made the endings list clickable so you can see the endings you've unlocked
1.0.1 Update (Oct 6, 2023)
Ending guide available, plus some bug fixes for the previous release
System changes/bug fixes
New content
1.0 Update (Sept 28, 2023)
Major release, the game is now complete! All story arcs and endings are in! Yaaaayy!!
System changes/bug fixes
Character changes
New content
0.3.2 Update (January 28, 2023)
Just a few small bugfixes and a heap of spelling/grammar corrections. Thank you SO much to the people on the forums! I've said it many times, but this game would be a mess without your fixes and feedback!
Fixes/changes:
0.3.1 Update (January 4, 2023)
Uploading a new version today (0.3.1) with 2 minor bug fixes, as pointed out by the incredibly helpful users on the forum.
The two fixes:
1. Fixes a broken statement for showing the mc's face when being denied magic training
2. Fixes a bug that could prevent the relationship path from progressing past a certain point in town.
Thanks to Emmeken for pointing these out!
0.3.0 Update (January 3, 2023)
Major content update with a good amount of graphics and backend fixes to boot!
System changes/bug fixes
Character changes
New content
0.2.1 Update (June 3, 2022)
Small update to fix some bugs.
0.2.0 Update (May 24, 2022)
A lot of changes in this update. Tons of new content, reworked & cleaned up systems and some new graphics to make it all look prettier. See below for the specifics!
System changes/bug fixes
Character changes
New content
0.1.0 Update (Dec 16, 2021)
New update to Little Red of Ridinghood. Current version 0.1.0
A lot of new content, approximately 10,000 new words and an entirely new system. BUT most of it is structural/back-end, so the gameplay itself won't feel like it's changed that much. The major changes are:
Specifics:
0.0.1 Bugfix - broken image link (Oct 31, 2021)
0.0.0 First release (Oct 31, 2021)
Where to begin...
This is a multi-ending time management game that tells a story of a hunter stuck in a witch's service after a failed hunt.
And to be frank, I believe this is a game that anyone who's trying to combine storytelling with gameplay in a TF game should look to for a lesson on how it's done.
This isn't the game's only strong suit, mind you, but this is where it's miles ahead of even some of the best TF games out there. So this is where I'll start.
Structure (20/10): The core gameplay loop revolves around managing the allotted chores within allotted time and maybe sneaking in a few other activities now and again (or all the time, it's YOUR time to manage after all), followed by daily interactions with the witch. The narrative then follows your management or mismanagement of said time, said chores, said activities, and even said witch. Best part is, it doesn't wrap reality like some COYA, it doesn't shoehorn you into some railed paths, and it doesn't dissect itself into some sausage-link-shaped string of stages/chapters. If flows around your actions, almost seamlessly adjusting to whatever the hell you chose to do with your options. And, sure, if you try to stretch it's limits to the extreme you might happen upon a hiccup that doesn't go quite right, but at the end of the day that much narrative flexibility is definitely worth overlooking an occasional rare seam. I can't stress this part enough, most game designs on this site suffer from excessive fear of minor narrative inconsistencies and to avoid them they bind their own narrative structure to the point where your actions follow it and not the other way around. This one does not. It lets your gameplay dictate the story while the setting and the cast remain consistent and true to themselves, and there can be no better marriage of gaming and storytelling than that.
Writing (10/10): Not too dry, yet on point. Not dismissive, but not overly detailed either. Not short and not watered down. A perfect writing balance aided by engaging and consistent characters, and a detailed world that doesn't get in your face with it's details like some pop-add.
Visuals (8/10): Closest thing to this game's weak point. It actually does pretty great visually all-around except for when it comes to the player character, who's only represented by one square picture, and, mind you, it's dynamic square picture, so their transformation is actually adequately represented visually, unless it's below the bust. And don't get me wrong, what's there is enough and it works, but seeing how this is a TF game, it really would do better with a full view image.
TF content (10/10): It's well integrated into the game's dynamic structure, it's well paced, it's well-written, sufficiently variable, and overall it works to scratch that TF itch that leads people to this site. The only possible issue I can see anyone having with it is that it doesn't cover any of the more "specialised" themes. This only really does MtF (with a few occasional minor exceptions) but it does it well, so a full mark is what it gets.
Smut (10/10): I generally refrain from rating this area, but this one touches more than our base urges, so I had an urge to comment here. Probably half the sexual content here (more in terms of value than volume) is about relationship between MC and the witch, and it's perfectly integrated with a romantic relationship. Again it's dynamically based on gameplay, it's properly structured, it's well written, and it's both touching and hot. If any writer is looking up how to portray a relationship that's both sexually stimulating and wholesome at the same time, this is one rare example of such.
In conclusion, I don't even want to give this an overall score. I don't know if this is a stroke of genius or just a stroke of luck, but either way this game is a masterpiece the likes of which I do not know.
Both quite hot (how each chore changes a bit with additions to the body) and quite heartwarming (got the happy ending route) if you want it to be. It's definitely worth a try
The game is relatively short but well made with a bit of replayability if you're interested. There's a good balance between the plot and the horny (for lack of a better description) that's all wrapped up in quality graphics and solid writing. It also gets bonus points for being a content complete, straight up finished game. The only bad thing I can say about the game is that after I 100% it - lots of replays, lots of poking around, etc. - the repitition was starting to wear on me. However, that criticism comes after quite a few gameplay hours, and the fatigue probably won't set in for you unless you play it over and over again in rapid succession. Regardless, it was a fun experience that I recommend to anyone interested in the tagged content. I also greatly look forward to seeing future works by this dev, lots of potential if you ask me!
Legit one of my very favorite games I've found here. Great art, robust options (and it's complete, so no dead ends just when it starts to get good!) It's solidly horny but leaves room for it to get sweet if you want it to. It's fairly short but well designed so there's not a ton of filler or grinding, and replay is good. I wish there were more games like this and I can't wait to see what DesiDee does next now that this one is tied up with an adorable girly ribbon.
Great game, very concise in an idea.
Only complaint is that I wish there was some post ending material, as in what happened and where they ended up later in life.
But that is so small of a complaint I would just ignore it.
One bug I found, is if you refuse to become a witch once, even if you ask to learn magic later on, you will not be given the option.