You've somehow found yourself at Outset Town, on the edge of an enormous hole that goes deep into the ground. No one knows how deep it goes and no one knows what lies in the deepest layers of the Abyss. What people do know is that there are incredible wonders to be found, but also a corrupting miasma that infuses the entire area. No one who ventures deep into the Abyss comes out looking the same way they went in.
Now, you have a chance to explore the Abyss and see what you can discover, and see the costs you'll need to pay for those discoveries.
New Update! 1.2.0!
New Relic on layer 1 that can tell you which Curses/Relics will trigger unique conversations with your companions
Lots of new conversations with companions triggered by having certain Relics
A new bimbo/himbo Curse on layer 1 so you can get bimbo speak without the fairly difficult method of reducing IQ right now
New acclimation mechanic, meaning that the first time you ascend it will be the same, but subsequent ascents will cost a bit less corruption. This is meant to allow for more up and down movement without needing too much corruption
When ascending from a layer, it will now show the total corruption cost to reach the surface and will also take into account modifying factors (like the Relic/Wonder tables do)
New full sex scene with Lily
A new interaction with Emily if you have the Giddy Reaper
New autosave functionality which creates an autosave any time you change layers
A new NPC on layer 2 which buys your Relics at a slightly reduced price compared to the surface
You can now leave companions behind at campsites or the inn
You can now turn in a captured bandit to authorities for a reward
Handicap values are now shown on the appearance page
Reduced movement penalties due to pregnancy
Heavy is the Head now allows Saeko to invent things without the cellphone
The Void Diamond prevents the Spectre of the End from catching you
Fixed bugs that made the paper infiltration quest impossible
Added some improved formatting to some pages
Fixed a few more various bugs
1.2.1
Added new image to the Lily sex scene
Added warning message for when bandits are a threat when ascending from Layer 2
Reduced the amount of Relics the bandit steal if they catch you from minimum 145 dubloons worth to 80
Tentacle pregnancies are now affected by baby count modifiers
1.2.2
Added setting to use Relic combos against a certain very deep threat
Renamed Hard Mode to Advanced Mode
Added an easter egg for trying to borrow negative dubloons at the admin building
Enabled Saeko conversation about Flamel's Folly, Cloud conversation about Creator's Bolt, Khemia conversations about the World Stone and Orbweaver
You can no longer blood starve on long journeys if you have a donor assigned
Extra arms no longer handicap movement
Re-enabled Cherry's Luck on Layer 9
Firefox is the reccomended browser to play this game, occasionally strange bugs related to saves or images have been observed on other browsers.
Please let me know if you find any bugs or if you have any suggestions on how to improve the game! I'm actively looking for feedback and ways to improve!
You can now view the ongoing progress of development at the public Github!
https://github.com/FloricSpacer/AbyssDiver
You can also join the discussion on our Discord Server!
https://discord.gg/gXnq5rmjxG
A fan-made wiki can be found here:
https://abyss-diver.fandom.com/wiki/Abyss_Diver_Interactive_Wiki
Note: I am not the original author of the image CYOA this game is originally based on, but the original author granted me permission to adapt it while specifically requesting that I do not credit them by name.
Go as deep as you dare into the Abyss. The deeper you go, the more valuable and powerful the relics you find will be, but the more dangerous the threats and curses will be too. Make sure you bring enough food and water if you plan to make a long journey, and be prepared for a wide variety of increasingly hazardous environments as you descend deeper and deeper into the Abyss.
One hint for those who hope for the longest expeditions is that if you want to go truly deep into the Abyss, you'll want to use Cloud and take on some debt to fund the expedition. However, it's also fine to do a more shallow expedtion, and maybe you don't want the pressure of having to pay off the debt at the end, in which case you may not want to spend so much at the beginning.
1.2.2
Added setting to use Relic combos against a certain very deep threat
Renamed Hard Mode to Advanced Mode
Added an easter egg for trying to borrow negative dubloons at the admin building
Enabled Saeko conversation about Flamel's Folly, Cloud conversation about Creator's Bolt, Khemia conversations about the World Stone and Orbweaver
You can no longer blood starve on long journeys if you have a donor assigned
Extra arms no longer handicap movement
Re-enabled Cherry's Luck on Layer 9
Fixed the light and sea folk bonuses on Layer 9!
Fixed a bug with arms related to the certain encounters
Fixed a bug with companion pregnancies
Fixed Cloud not reducing bullet costs against the Baying Gourmet
Fixed random Curse being broken in the Nadir
Fixed Reed buying back some Relics that can be used up
Fixed Emily properly giving out medkits
Fixed Lily being super horny and constantly wanting sex
Hid blank twin sex options so they don't lead to blank pages
Fixed various broken images and typos
1.2.1
Added new image to the Lily sex scene
Added warning message for when bandits are a threat when ascending from Layer 2
Reduced the amount of Relics the bandit steal if they catch you from minimum 145 dubloons worth to 80
Tentacle pregnancies are now affected by baby count modifiers
Bone golem picture fixed
Fixed Elder arm count bug
Fixed various issues with the sea folk convos
Fixed Khemia's Joyous Sunder convo
Bandit fight is now deterministic instead of random
Lily will now only have sex once in a while instead of constantly
Fixed slime hallucination image
Fixed Maru's Luminous phantasmagoria convo
Fixed granted granite vault logic
Fixed Ai convo layer 4 softlock
Fixed the bandit escaping and robbing you if she wasn't with you anymore
Fixed the Reed quest options (for real for real this time!)
Fixed Saeko being totally obsessed with discussing the Star Compass
Fixed Vain Sculpt cosmetic bug
Fixed fate crossing pond undeclared variable
Fixed Empathic Prism with nonstandard companions in the party
Fixed buying ammo from the layer 2 shop
New Update! 1.2.0!
New Relic on layer 1 that can tell you which Curses/Relics will trigger unique conversations with your companions
Lots of new conversations with companions triggered by having certain Relics
A new bimbo/himbo Curse on layer 1 so you can get bimbo speak without the fairly difficult method of reducing IQ right now
New acclimation mechanic, meaning that the first time you ascend it will be the same, but subsequent ascents will cost a bit less corruption. This is meant to allow for more up and down movement without needing too much corruption
When ascending from a layer, it will now show the total corruption cost to reach the surface and will also take into account modifying factors (like the Relic/Wonder tables do)
New full sex scene with Lily
A new interaction with Emily if you have the Giddy Reaper
New autosave functionality which creates an autosave any time you change layers
A new NPC on layer 2 which buys your Relics at a slightly reduced price compared to the surface
You can now leave companions behind at campsites or the inn
You can now turn in a captured bandit to authorities for a reward
Handicap values are now shown on the appearance page
Reduced movement penalties due to pregnancy
Heavy is the Head now allows Saeko to invent things without the cellphone
The Void Diamond prevents the Spectre of the End from catching you
Fixed bugs that made the paper infiltration quest impossible
Added some improved formatting to some pages
Fixed a few more various bugs
1.1.4 Final 1.1 bugfix update
Added companion abilities to their info page
Improved error messages regarding portrait gen
Improved portrait gen API guide
Fixed horns in portraits
Fixed futa in portraits
Fixed devoured Relic info page
Fixed random orgasm description repetition
Added functional sign to Acrobatic Accord
Robo prostitute value fix for real
Fixed Lily with the Forbidden Grimoire
You can now pick up granted granite with colossal-able and a companion
1.1.3 hotfix
Fixed game breaking bug with the spectre of the end on L4
Added functionality to devoured silk twister, rose tinted spectacles, and from seafoam
1.1.2
Devoured relics are now visible on the inventory page
Implemented spectre of the end ending
Fixed major issue with AI portrait generation causing errors!
Significantly reduced chances of content policy rejection for portraits
Maw doesn't list purity planks
Horns in portrait prompt fixed
Updated error messages
Return to Sender typo fix
Robo-prostitution fix
Maru convo spacing fix
Acrobatic Accord wearing fix
1.1.1
Player avatar now replaces dialogue avatars
New error messages when the API fails, giving more info on what went wrong
Added ability to copy the prompt for use in ChatGPT Plus or other image models
Changed default AI portrait mode to off, since many players may not use it
Reduced rate of OpenAI policy warnings for avatar generation
Added a new API tester file to test whether your API key is working
Fixed bug after resetting API key
Fixed multiple bugs related to storing portrait images in indexedDB
Fixed various console errors
Fixed Elder fight error
Fixed the game forgetting about a portrait after you clicked back
Fixed companion name during pregnancy scene
Fixed bandit images
Fixed Lily mistakenly thinking you transferred certain Curses to her
Fixed Empty-handed Broker
1.1.0 brings some major changes!
You can now generate a portrait of your character, no matter what transformations have happened to them, by inputting your OpenAI API key. This works surprisingly well, so I'd recommend checking it out if you want to see how your character looks!
You can now interact and visit the settlements on the first and second layers
New quests! Each spans multiple layers and have a diverse set of rewards that come from them. One starts from the Downcast Village, the other starts from a new hidden NPC on the second layer
New sex scene with the new quest NPC on layer 2
Added option to disable all gameplay RNG
Added the ability to adjust combat score to deal with Inanis Ego more easily
Ai conversations for L4 added
New conversations involving multiple companions for Maru/Saeko and Lily/Khemia
Added option to buy back sold Relics after completing a certain quest
Cherry will now take max fluff willingly
Added some new Elder solutions
Added some fancy style to Flame's Folly passage
Updated L7 foraging description and icon
A huge number of other minor changes, plus a bunch of bug fixes!
Also, we now have a fan-made wiki, so check that out if you're interested in checking out spoilers!
1.0.4
Random Curse function fixed
Cherry's ability should be fixed for all layers now
Added Cherry's ability to Layer 9
Lambent Specter marked as functional
Hair rope no longer lost after going through the tunnel
Outset Town background fixed when exiting the Abyss
Void diamond is now functional on the surface
Smaragdine placeholder ability fix
Fixed A Little Extra bricking the game
Take for Granite fix
Inanis Ego difficulty fix for short height and companion bonuses, Relics are buffed against them (fight should be easier now)
Grimoire multi-use fix
Starlit Conquest Fix
Elder fight fixes
Self sacrifice fix
1.0.3
Typo fixes
Fluffy ears image fix
Removed debug menu link
1.0.2
You now have a choice of penis or penis + vagina for futa fun
Fixed foraging on Layer 5, Layer 6, and Layer 7
Fixed bandit pics
Fixed bandit affection being stuck at minimum
Added placeholder smaragdine function (replaced broken function)
Fixed hypno happytime asset growth
Fixed Arbiter of Dawn image
Fixed arachnophobia mode
Fixed bug with multiple grimoires
Fixed bug with the starting sex selector
Fixed Activated Starlit Conquest being unusable against the Elder
Fixed Cherry on L2
Fixed creature of the night feeding
Fixed water on L7
Fixed Greater Tentacle beast Encounter bugs
Known issues: Cherry with Curses is bugged on lower layers, Smaragdine Testament has a placeholder function, Some bug with the Elder, Some bug with Aquarius Ex Nihilo, Cloudpools affect asset size even with shrunken assets
1.0.1
Hotfix for bandit pics, Layer 8, and blood thirst
1.0 Update has arrived!
The biggest update of them all is here, completing the layers of the Abyss available to explore! (Though more content and improvements will be coming post-1.0)
Added Layer 9, along with a new suite of Curses, Relics, and other scenes
Added a secret companion and a variety of scenes related to them
Revamped the UI throughout the game by adding icons, removing all image menus, adding toggles to the Relics page, and other misc improvements to increase polish
Added some special rewards for those who can reach the bottom of the Abyss alive
Creature of the Night Curse blood thirst implemented
Ring of the Devourer, World's End Lock, Layer 9 Relics implemented
New scenes for body swapping while pregnant
New Gestation Jumpstart Curse to get very pregnant very fast
Added some new Relic taking scenes
Added some new Curse taking scenes
Added some new images for some Wonders
Added arachnophobia, content filter, and accessibility settings
Expanded apparent age regression endings
Effacing Asperity now has some utility as a lubricant
Added the ability to store and retrieve constellations of Curses
A huge number of other minor changes and updates, plus a whole heap of bug fixes!
Also, we now have a fan-made wiki, so check that out if you're interested in checking out spoilers!
0.9.8.2
Fixed some threats (mayflies, slime, etc.) causing loops due to broken threat timer functions
Fixed apparent age limit setting
Fixed player icon switching after body swaps
Fixed Lily conversations
Fixed bugs with the twin
Fixed pocket hoard usage on layer 7
Improved erogenous zone percentage counter
0.9.8.1
Fixed bug with companions taking Curses willingly
Fixed bug with the sex scene gender filters blocking instead of allowing scenes
Fixed bug with Maru convo with the Smitten Mitt
Fixed bug with Semen Demon
Fixed bug with Gossamery Scales
Fixed bug with the new adjust affection page
Zero day travel time wonders have a slightly adjusted display
0.9.8 Images and wonders and traveling!
Added ~60 new images to the game which I made using Automatic1111, including ~30 landscape images for the Abyss (found in the camping pages cycling randomly) and many images of companions in various situations and conversations!
Wonders now work similarly to Relics and Curses with a table that shows them rather than a static image
Traveling and passing time has been entirely reworked behind the scenes. You can now encounter events allong the way to do anything, rather than only after doing it!
Added Layer 4 Relic picking up scenes
Relics and wonders now show both the original cost and the adjusted cost based on all of your modifiers. I'd like to eventually bring this to all time costs in the game to make them more clear and understandable.
Many new conversations with companions, including Khemia on Layer 6, Saeko on layer 4, a series of romantic convos with Saeko, new sex scene with Saeko, sex scene with Maru if you have high affection and the Firmament Figment, Lily with the Creator's Bolt, Heavenly Merrymaker, and Acrobatic Accord, Maru with the Smitten Mitt and Pangea Shaker, Saeko with the Tranquility Knell and Giddy Reaper, and Cherry with the Lambent Spectre (this scene has some more variation than the others)
Added new Princess Protocol Curse to layer 2
Sex scenes are now gated by your gender-based content filters
Updated how apparent age is displayed and calculated
Significant edits to the body swapping content
The Pocket Hoard can be used in the work in L7
Companions are now willing to take any Curses that will get them closer to their original body (if you swapped with them or anything similar)
Rainbow swirl now lets you choose eye and skin color seperately
The bugs with the conversation counter should be fixed once and for all
An enormous amount of typo fixes.
A significant number of bug fixes, too many to list here, especially given some core system changes that took place.
0.9.7.1 Minor bug fix update
Fixed bug with threats on L5
Fixed bug with using the Pulse Bloom
Fixed bug with companion conversation notification
Fixed bug with the Fountain of Youth
Fixed bug with picking up the Omoikane Circuit
Fixed bug with the Managed Misfortune and Kin Shifter
0.9.7 Huge content update!
Added >40 new conversations with companions, mainly relating to them reacting to Curses you take
Added new sex scenes with Lily, Cloud, Khemia, and Cherry
Almost all Curses now have scenes for when you initially take them (>30 new ones in this update)
Updated the last wonders which had single sentence descriptions
Pulse Bloom and Luminous Phantasmogoria are now functional
Full scenes for taking every Relic on Layer 2 and Layer 3
Relics with explicit gameplay functions are now marked, so you can differentiate them easily
You can now drop items and Relics you don't want anymore to reduce your weight burden
Body swapping causes your icon to swap with the icon of the person you swapped with
Revamped side bar menu (stats page removed, replaced by Curse page)
You can now click any Curse on the Curse page to view its image, description, and other info
Player Icons are now seperate from NPC icons, so you can use custom images for the player icon if you'd like to
More NPCs on the surface react to how inhuman you look based on the Curses you've taken
You can now have multiple babies in the giving birth scene
The Dune Devouring Borer now lets you choose which water to drop
Inanis Ego have been slightly nerfed to be a little easier
Dominance stat added to Appearance page
The Daedalus Mechanism can now replace all leg function if you lose your legs
Glory's Grasp and Moonwatcher can be installed in the Abyss to circumvent the effects of certain Curses
Status conditions now compound with each other rather than overwriting each other
A huge variety of small improvements, typo fixes, and bug fixes. Especially due to the help of Spiky Moth and RimShaun who recently began helping with some of the code on the project.
0.9.6.2 Minor bug fix update
Fixed bug with willingly giving companions Curses at a Shrine (for real this time)
Nerfed Inanis Ego
Fixed a few broken conversation choice macros
Blocked lactation for characters without nipples
Fixed Quota Curse instance check
Fixed Cherry Fluffy conversation
Fixed return button on party member info screens
Fixed a variety of small typos
0.9.6.1 Minor bug fix update
Fixed bug with the shrine. Fixed bug with double trouble. Fixed bug with asset robustness.
0.9.6
Major update with a lot of new and revised content!
All early layer wonders have been rewritten to include more descriptions and context for them.
Many new initial Curse taking scenes, including Gender Reversal A-E, Sex Switcheroo, Futa Fun, Lingual Leviathan, Reptail, Megadontia, Freckle Speckle, Lightweight, Blushing Virgin, Submissiveness Rectification A, Clothing Restriction B, Power Dom, Equal Opportunity, Comic Relief, Literal Blushing Virgin, 20/20000000, Cold Blooded, Sleep Tight, Crossdress your Heart, Sweet Dreams, Lie Detector, and Massacre Manicure
All Curses and Relics now show their images when you take them
New variations for the slackslime and lesser tentacle beast to lessen repetitiveness
Revamped dune borer, greater tentacle beast, and fell dragon encounters
The grimoire now properly deletes itself upon usage
New variations for the tentacle beast and slackslime scenes depending on the player's genitals
New image when first visiting Outset Town
Huge bugfix to fix a long-standing issue with calculating inter-layer travel times, which increased all travel times significantly. (If encounters seems to be overly repetitive, this may have been the culprit!) This should also help decrease difficulty that was brought on by the overly harsh travel times.
Decreased general difficulty of layer 8 doll encounters
Mayfly event is now properly functional
Fixed spacing issues/bugs on the Surface, Stats, Inventory, and Appearance pages
Using the time adjustment function now consumes resources
Baying Gourmet now counts time properly and all threat timers should now properly reset when you leave the layer they're on
Your twin now chooses to take the same Curses as you as you travel
Fixed a variety of other small issues and broken things related to things like the bandits conversation, doll conversation, wacky wombs, eye on the prize, Maru's conversation, disabling abyssal knowledge, the twin and golem (the two most problematic things ever), the fate crossing star, and managed misfortune. Plus a significant number of typo fixes.
0.9.5
Absolutely huge update, which overhauls a lot of scenes which were added earlier, in addition to adding many more sexy scenes!
All Curse tables are now fully implemented in html
Completely revamped the threats for layers 1-4, now with much more detailed scenes, including sexy defeat scenes
New sex scenes if you get a twin
New sex scenes with companions from the mayfly aphrodisiacs
The Hijinks Ensure Curse now causes a few random silly/sexy scenes to play on occasion
New notepad item which lets you see notes on each layer of the Abyss
Edited and improved a huge number of older scenes to match a higher level of writing quality
New Lily conversation
New descriptions for when taking the refractory refactorization, leaky, random orgasms, dizzying heights, asset robustness (A-E), seafolk, perma-dye, weakling, hard mode, and softie Curses
New conversations with a variety of companions if you are lactating or if you have trouble controlling your bladder
New Ai conversations for L3
You can now use the Lambent Specter to create a golem, which acts as a sort of companion that follows you
Some companions react to some Curses you have, such as Khemia reacting to you getting more feminine/masculine, Saeko reacting to you becoming plant-like, Cherry reacting to fluffy ears/tail, and the aforementioned lactation and bladder reactions
People in town may react to how young or inhuman you appear to be
Semen Demon now requires you to ingest sexual fluids, which requires companions who you can convince if you are unable to provide them yourself. New sexual fluid hunger mechanic
Many new Relic functions, including the Lightning Rook saving ammo and allowing you to avoid traps, the Breathless Exhale blowing away insect swarms, the Aegis Coffin allowing you to replace your skeleton, the Solace Lace protecting you from the elements, and the Memory Reign allowing you to reset the memory of your companions
Added content toggles for male, female, and futa/null partners
The Beastly Curse now prevents the player from talking in conversations
The Chlorophyll Curse now slows you down in dark environments
Plus the entire start section, a variety of conversations, and a few other things were rewritten an improved
And a variety of bugs were fixed (though more nefarious bugs are likely hiding beneath the surface)
0.9.11
Fixed a variety of bugs and typos that were causing many errors. Including bugs on the appearance and party pages. Fixed bug with flasks in the tunnel. Fixed bug with Cherry on L4. Fixed bug with chlorophyll. Fixed bug with L8 threats. Fixed bug with inventory. Fixed loop in Khemia's first convo.
Changed default behavior to hide menstruation messages for characters who start female and show them for characters who start male.
Changed Curse table of Layers 1-3 to html table, similar to Relics and Items.
Shrines now require you to have money with you to to use them.
0.9.1
Added pregnancy and birthing, which can be triggered by having the proper Curses and having valid sexual encounters. Valid sexual encounters are currently quite liimited, but will be expanded in the future. Added optional menstruation and egg-laying notifications.
Party menu now added to sidebar for easy access
Added a few scenes with lactation with a couple companions if proper requirements are met.
New image for grizzled diver on the surface, new question regarding baby-saving Relic.
New images for some L8 threats and L8 intro (on second visit)
Minimum apparant age slider, so you can prevent excessive age regression as a content option.
Bottled water is now properly integrated into the flask system and all bugs in the flask system should be fixed.
Added tax warning message on L7 when you are low on cash and at risk of death by tax drone.
Mayfly cycle bug fixed. Companion conversation check bug fixed. L4 threat bug fixed. Crossdressing curse bug fixed. Layer 2 spacing fixed. Agelog bug fixed. Dehydration on L3 and L5 bug fixed. Added option to refill any number of flasks on L7. Baying Gourment bug fixed. Cherry L1 bug fixed.
Excessive libido now removes some options for some encounters.
0.9.01
Added option to buy flask refills on layer 7. Fixed many bugs with flasks. Added low dubloon warning on L7. Fixed bug with dehydration warning on L3 and L5. Fixed agelog bug. L5 threats now appear when waiting at the oasis and vault. Fixed some curses on L8 not being available when theys should be. Fixed cold blooded message on L4.
0.9.0 is perhaps the biggest update Abyss Diver has had yet! There are a huge number of changes and improvements + the addition of Layer 8
Enormous performance improvements
Layer 8 has been added with new threats and complex encounters
New conversations with companions at each layer, which appear randomly through your expedition
New passages for when you find Relics on Layer 1
All Relic passages now use the new custom interactive menu, rather than an image
New tutorial NPC that gives some advice, tips, and information. It's a good idea to interact with him whether you're a new or returning player!
New handicap system for losing limbs and senses (ie you can't have conversations with companions while deaf)
New aging system (and anti-aging system if you find the right wonder)
You will now automatically forage for food and water if you are in danger of starvation or fatal dehydration
Ward water and energy rations are now properly implemented
Phoenix Obol, Aeonglass, pneuma wisp, and daedalus mechanism added
More conversations with the Omoikane phone AI assisstant, plus a secret bad ending with her
Draining IQ changes many dialogues, Heavy is the Head Relic reverses all IQ loss
Flask filling and flask drinking system fixed
Companions can now be left behind and added back to the party again in the future
Small cameo added to surface
Huge numbers of typo and bug fixes. Many things should work much, much smoother than before
0.8.72 Updated Relic interface for layers 2 through 5. Added injury notification if you currently have an injury that impairs your movement speed. Added new descriptive text for your genitals if you are huge or tiny. You can now use the Brave Vector slingshot to retrieve the Empath Coil. Fixed some Relics on Layer 5 becoming unobtainable after you trigger the booby traps enough times. Fixed the weight of a few Relics. Fixed weight calculation for Granted Granite. Fixed being able to get multiple Romer Stones. Fixed only being able to make warm or cold clothes even if you duplicate the Romer Stones. Fixed Red Thread Flourish bugs. Fixed Wacky Wombs not showing vaginal canal option. Maximum Fluff override Hair Removal Description. Fixed some functional Relics being described as non-functional in their descriptions.
0.8.71 Improved new shop interfaces. Updated layer 1 relic interface. Reduced download size by ~150 MB. Slightly higher shop border resolution. Improved introduction formatting in various ways. Gender reversal curses and effects now act on original sex rather than current sex. Fixed monstrous appearance check. Fixed horny Curse. Commerce balloon improvements. Penis size now scales with massive and miniscule heights. Purchasing some items on the surface like messenger balloons and warding bracers should now be fixed. Various small typo and wording improvements.
0.8.7 is a huge update that include some major overhauls and a number of small, welcome features!
There is a new UI for the shop on the surface, in a commerce ballon, and on layer 7. There is also a new interface for hiring companions!
There are many new Curse related passages that descrive how you feel with your Curses when you move between layers (or occasionally in the main part of a layer) (Thanks so much to Nerevar for the help with the drafts of these!)
A new conversation with Lily if you raise her affection! Additionally, companion affection is shown on the party info screen and a notification is displayed whenever a new conversation with a companion you haven't had is available!
Because of an overhaul in the way Curses work under the hood, Curse removal is now fully functional, and you can reverse the effects a Curse has had on your body if you get rid of it. This applies to the icon of mercy, all shrines, and the new managed misfortune relic.
Managed Misfortune is now functional and allows a player to store and retrieve a curse from it!
The Omoikane Circuit is functional, and it features a helpful AI that you can have conversations with (some may recognize her from a certain game by Dream Team Studio!)
The Superpositional Skewer can now be used with a commerce balloon to mitigate the effects of the one sided tunnel. From Seafoam allows you to subtly change your perceived gender via scent.
You can now store Relics of dubloons in your inn room for safe keeping if you don't want to hold them.
Using the Relic Workshop is now free. Gender reversal curses no longer cause breast growth. The wealth calculation for endings now includes the value of relics you own. The wealth threshold for surface endings was reduced. You can now use Relics and Items on the surface. Penis descriptions now include a specific length. Character creation options were expanded, players can now choose a starting penis size. Improved appearance of companion info screen.
A large amount of text and writing was cleaned up and errors were removed.
And finally, an enormous amount of bug fixes, too many to write out here. A more comprehensive list can be found by looking at the commits on the public Github.
0.8.51 Fixed Hypno Happytime curse interaction with layer 7 threat
0.8.5 Companions will now leave you if their affection towards you drops too low, with minor scenes when they leave. Special scenes now play when you switch bodies with a companion. You can now visit the administration in Outset Town to change your name, borrow money (with Cloud in party), or pay off existing debt. Outstanding debt now restricts habitation options. New curse passages for Clothing Restriction A and Increased Sensitivity. Revised some previous conversations to improve characterization. Blocked off some incomplete endings. Fixed bugs with conversations, picking up some Relics on layer 1, and line spacing on many passages.
0.8.3 More curse taking passages added, for Shrunken Assets, Fluffy Tail, Hypno Happytime, Reptail, and Horny. Companions now react to you forcing a Curse on someone using the Skewed Shrine on Layer 3 (thanks to Ilse91 for a lot of help in many releases, including this feature). Fixed bug with the threat on layer 7. Added clarifying statement for trying to return to the surface with less than 10 corruption points. Fixed error message with some Relis, including Silk Twister on layer 1.
0.8.21 Fixed bug with Brave Vector relic workshop crating. Fixed bug with relic workshop if accessed from balloon. Fixed bug with drifting swallower. Fixed bug with day counts exploding after foraging on layer 7. Fixed bug with Cherry's chaotic luck displaying incorrect corruption values for curse corruption on layers 1, 4, 5, 6, and 7. Fixed bug that caused infinite loops of robotic rehabilitation for some players on layer 7.
0.8.2 The focus here was on additional Relic functionality. The Joyous Sunder can now be made into an incredibly powerful blade at the Relic workshop, allowing Khemia to defeat almost any threat in his hands. The Tranquility Knell can now be used to hide and escape from a threat that uses vibrations to sense. The Solace Lace now provides warmth and cold protection for more efficient travek on layers 4, 5, and 6. The Blind Divine now provides "light" for most purposes. The combination of the Toral Wave and the Empath Coil can be used to fight a very rewarding enemy that is resistant to most attack options. The Forest's Gift can be used to have a friendly encounter with certain mundane scorpions that are part of a trap on layer 5. More options were added for using Relics to complete foraging jobs on layer 7. The Baying Gourmet will no longer appear at all if your party has 5 or more people, rather than you being able to instantly scare them off with 5 or more people. Some small typo corrections and wording changes.
0.8.1 Added functionality to the Brave Vector to act as a gun if you take it to the Relic Workshop for modification. The Relic Workshop is now fully accesible from commerce balloons. There are now descriptive scenes when you first obtain some curses, such as Hair Removal, Knife-ear, Freckle Speckle, and Gooey (more are planned to be added later). Placeholder conversations with companions are no longer visible to players. A few typos have been fixed in multiple passages and conversations.
0.8.03 Fixed some images on layer 7 being incorrect or not showing up at all, fixed a curse on layer 7, fixed a few minor typos
0.8.02 Added conversation icon images to folder
0.8.01 Removed debug options, fixed spacing in a few passages
Version 0.8.0 is one of the biggest updates the game has ever had, with a huge number of changes and new features!
First, layer 7 is now implemented!
There is now a conversation system for talking with companions! Initial introductory conversations with companions have been added, plus a few more conversations when you build up enough familiarity with them. You can also wear the Heart Stealing Stole to improve your affection scores much more quickly! If you reach critical affection levels, you can get bonus meals from Maru or extra scavenging from Cloud. You can also promise the World Stone to Lily for more affection with a unique conversation.
Many Relics now have gameplay applications! This includes the Kin Shifter, the Forbidden Grimoire, the Gleam Dazer, the Everheavea, the Sybil Tea, the Chain of Lorelei, the World Stone, and the Heart-Stealing Stole. Plus a number of Relics have specific applications in the "foraging" options on the new 7th layer!
Different endings based on a number of variables are now available for the surface! These possible futures give you a hint of what awaits you after the end of your adventure.
You can now use the Relic Workshop as a location on the surface to get unique uses out of Relics like the Romer Stones and the Creepy Doll!
The Inn Room is now a location on the surface you can visit to eat your fill of food and water to save on those resources for the day.
Your carry weight now changes dynamically based on things like your size, gender, and fitness. It changes to reflect the current state of your own body!
Items in the store now show an image when you buy them.
Fitness is now tracked and related to carry weight, and you can improve your fitness over time through the natural execise of the expedition or by using the World Stone every day.
Plus many more small changes and bug fixes, plus some significant under the hood updates.
I hope you all enjoy the new update and let me know what you think of the new systems and features!
0.7.93 Fixed bug with using non-torch heat sources on layer 4 when you don't have torches. Fixed bug with Hemospectrum option displays. Fixed bug with dizzying heights being non-functional when taken with Cherry's ability. Fixed feline scene in layer 2. Fixed random curse issues on layer 2. Fixed bug related to starting female. Fixed height calculations for originally female characters. Changed rounding method to round down for relic costs under chaotic luck. Fixed pearly gate relic time cost. Fixed curse corruption being improperly calculated with chaotic luck for some layers.
0.7.92 Fixed bug with height after using Quick Start
0.7.91 Added event for when you pick up the Hive Tassel relic on layer 1. Fixed bug with picking up relics on layer 6 teleporting you to layer 3. Fixed bug with the easy mode companion token not functioning properly.
Version 0.7.9 is a significant update and lays the groundwork for adding the next layer and future expansions!
There are a number of new features and improvements added in this version:
Easy mode added, improved description of hard mode
Escape balloon fully implemented
Relic descriptions and images can now be viewed in your inventory (please let me know if you see typos here, I typed all the descriptions quickly manually, so minor errors are likely)
Opportunistic bandits encounter implemented
New system for dynamic height management that changes as your age/gender change too (thanks to Ilse91 for the huge help here and with other features)
New systems for dynamic pronouns and evaluations of apparent humanity and lewdness for future use
Breast size now reduces if your apparent age regresses
A new ending system is implemented with many possible variations of endings based on your dubloons, lewdness, appparent humanity, and apparent age. There are currently placeholder endings for the surface and layer 1, revisions expected in the future as I take some time to edit and revise the endings generously supplied by Ilse91
Additionally there have been a number of bug fixes, such as errors when using the quick start feature and height concatenation after taking the dizzying heights curse.
0.7.7 Added "Quick Start" option which should allow returning players to skip some of the intro dialogue after character creation. Improved shop display so it now shows current carried weight and team carrying capacity as you buy goods. Items that don't have any benefit for multiples will now automatically buy 1 copy. You can now only take the Empty-handed Broker's deal if your corruption ponts after the deal would be greater than 0 to prevent a loop. Fixed typo when hiring Cloud. Changed "New Game+" to "Hard Mode" for clarity. Added descriptions saying you spent time seeking out wonders on the first few layers for clarity. Fixed bugs with food mutations and layer 6 curses on the appearance menu. Fixed bugs with Cherry on layer 5 and 6. Fixed bug with using the workshop through a commerce balloon.
0.7.6 Current layer number is now displayed in the sidebar. The Inn Pass now causes your food and water to refill to 0 if you were starving before getting to the surface. You can now turn off the benefits of the encclopedia/Saeko if you want the side effects of foraging by going to the adjustments menu and turning off abyssal knowledge. A certain tunnel now sends dubloons in addition to items to the surface. Fixed many errors with curses on layer 6. Fixed issue with backgrounds on case sensitive OSes like Linux. Fixed rope travel time from layer 4 to 5. Fixed error when filling flasks on layer 1.
0.7.51 Fixed error on layer 2 main area
0.7.5 is a moderately sized update, with some new features and improvements to existing content!
Most importantly, almost all food transformations have been implemented! This includes logic for if you have Abyssal expertise in your party. The only one not implemented is a certain food on layer 6. This was a commonly requested feature, so I hope players enjoy it!
Additionally, there are a few more random descriptions for layer 3 describing a bit of the ecosystem there. There is also a new passage for the creepy doll on the first layer, describing how you find it with some variants based on player apparent age and for some party members. (Thanks to julian1998hinck for that inspiration)
I think performance should be improved late game too, so if you're having issues with that let me know!
There have also been many bug fixes including infinite tentacle beasts on layer 5's descent to hell, broken crafting with purity tree planks, and broken retrieval of items from a certain tunnel with only 1 side. Plus some more errors that have been corrected!
0.7.1 You can now use the commerce balloon with purity wood and to retrieve items sent by a certain magical tunnel! Fixed being unable to take some curses on layer 6. Fixed errors on the main part of layer 2. Fixed typo in Cloud hire passage. Fixed miscalculation of relic cost with Cherry and Saeko in party.
Version 0.7.0 is now released!
This release contains layer 6! Prepare for a hellish experience in these deeper layers beyond the knowledge of previous explorers.
It also has a number of improvements to previous systems and the game in general. There are now random flavor descriptions that can appear on the surface and first 2 layers, with some events only occuring with certain companions present. I'm planning to add these to the rest of the layers and I'm open to suggestions for ideas for them! Additionally, sold relics can no longer be picked up again after you picked them up once. There is now a new Use Items menu on the main part of each layer that contains a menu for usable items and the stat adjustment screen, this is where I will add relics with specific uses in the future. You can also no longer exit the Abyss unless you have 0 or more corruption points.
There have also been a number of bug fixes that should reduce the amount of errors people encounter throughout the game! A bug with random curses was fixed. A bug with cherry of layer 5 was fixed. A bug with picking up the empath coil was fixed.
0.6.1 Added descriptions for many more curses! Curse descriptions are now compatible with Cherry and can be removed properly by wonders. Fixed a bug with layer 5 cherry. Fixed a bug with multiple layer 5 curses. Fixed an error when carry weight was displayed after activating a certain relic. Fixed hemospectrum description in appearance menu.
Version 0.6.0 is here! This is one of the biggest updates yet, with a new layer and many QoL improvements and changes!
Layer 5 has been fully implemented!
You now have the option to allow the Abyss to bestow a random curse on your at each layer! Game Over screens have also been implemented in scenarios where you would die (mainly running out of food or water and then starving/dying of dehydration after a few days), giving you an option to go back if you would like to. You can now view details about items in your inventory similar to companions. The Spectre of the End is now implemented. Apparent age changes are now implemented! Many curses now give you a description of their effect on the appearance screen (currently only up to layer3 and doens't work with Cherry, will be expanded/fixed in a version soon).
There have also been many bug fixes, including some mentioned in the forums and some that haven't! Weight is now rounded to 1 decimal place in the stats menu and some bugs with Cherry were fixed.
0.5.3 Fixed selling relics with balloon, improved menu navigation with "back", fixed steady shrine not granting corruption, fixed sated artist time cost, fixed layer 4 habitation option, fixed Cherry giving a multitude of tails if you take a tail curse with her ability, fixed players being able to take both power dom and submissiveness, fixed conflict between birth control and pregnancy curses
0.5.2 Fixed layer 4 description, fixed bug with Cherry's ability on layer 3, added check for threats after picking up a relic, fixed broken tag on forage screen on layers 1 and 2.
0.5.1 Fixed typos on layer 4, fixed teleporting from layer 4 to 3 sometimes, fixed cherry's luck on layer 4, fixed gossamery scales not giving corruptino, fixed drifting swallower encounters resulting in infinite vore, fixed foraging food on layer 4 being reversed
0.5.0 Layer 4! Many bug fixes, body swappng implemented, improved selling interface
Introducing version 0.5.0, the newest major update!
This version introduces a fully implemented layer 4!
This version should also hopefully fix all of the annoying red errors that have been cropping up across the game for many players. It also fixes a variety of bugs reported in the forum thread and a few more that I noticed and people didn't mention yet. The major bugs with foraging for water for flasks and with selling relics have both been fixed. I think every bug reported to me has been fixed, but if I miss anyhing please let me know!
There have also been a number of QoL changes and improvements to previous features, For example, the fate-crossing star now properly switches your appearance with the companion whose body you swapped into (thanks so much to dogflail for helping with writing the companion descriptions.) The sell menu for relics has also been streamlined and now shows the value of the relics you're selling in the menu (thanks to Stadler for the improvement suggestion).
0.4.7 Fixed bug with broken links on the curse acceptance pages. Fixed Cherry not correctly applying curses to appearance on layer 3. Hopefully finally fixed interaction of sex switcheroo with other curses.
0.4.61 Fixed a bug with the back button reversing curses on layers 2 and 3, fixed broken script in sex switcheroo, fixed bug in relic back script on layers 2 and 3
0.4.6 Fixed a foraging bug on layer 2. Fixed a bug with Cherry's skill calculating corruption incorrectly.
0.4.53 Fixed layer 1 foraging shunting player to layer 3
0.4.52 Finally fixed all of the issues with red errors when changing floors with flasks.
0.4.51 Fixed bug with dizzying heights, fixed bug with heart-stealing stole
0.4.5 This is a minor content update, but has many bug fixes. Fully implemented the commerce balloon! Added wacky wombs choices to curse and wombs to appearance menu. Players can now take wacky wombs 2 times. Dramatically increased maximum breast size supported. Fixed interaction of sex change/futa fun with other curses, especially asset robustness. Fixed multiple bugs with foraging. Fixed being unable to refill flasks with foraged water. Fixed submissiveness A not registering properly. Fixed broken scripts on some relic checks. Fixed bug with drinking from flasks when moving between layers resulting in a large number of errors.
0.4.2 Added adjustment options for food and water. Fixed bug with foraging between layers 1 and 2. Fixed bug with stats/inventory/appearance causing resource loss on certain pages. Added warning when using the adjustment menu may cause bug with unwanted resource loss.
0.4.1 Fixed bug with dizzying height script errors, fixed bug with taking certain relics on layer 2, fixed bug of no return from the appearance menu, fixed maximum fluff creating tails out of nowhere and not giving fur
Introducing version 0.4.0, which has a number of great features I think people here will like added to it!
First is that I have added an appearance system! There is now a simple character creator at the start of the game, and the appearance menu changes dynamically as you take curses that change your physical appearance.
I also fully implemened the 3rd layer of the Abyss! This comes with many new curses, relics, threats, and wonders to discover!
There have also been a number of QoL improvements, including showing key stats on the menu bar (thanks to hentaidark for that suggestion in his review). I also completely revamped the threat system, so it can now interrupt players moving between layers properly. The companions menu now shows a link to a page with the companion's name, picture, description, and any curses you've given them! I'd like to add a similar menu for curses and relics in the future, though that will take a lot of rote work, so that is not high priority. There is now the option to "improvise" a number of key equipment parts, such as a rope, light, heat source, or cutting instrument in the "adjustments" menu, in case you have a creative idea to get to a relic I didn't account for already. I also added images in a few new places and fixed a number of bugs.
0.4.0 Layer 3 added. Dynamic ppearance system added, now you create a character and it gets automatically modified by the curses you take. Companion view page added. Many QoL changes, including key stats easily viewable in side bar. Many bug fixes and some images added.
0.3.4 Fixed players being able to take sex switcheroo and futa fun at the same time. Implemented Baying Gourmet. Fixed various time costs of wonders and travel. Implemented status effects and medkits. More detailed foraging options.
0.3.3 Fixed a bug that prevented getting any dubloons for selling relics. Fixed bug with music playback after using back button. Fixed bug with counter for dizzying heights. Fixed bug that allowed players to take Shrunken Assets and Asset Robustness A
0.3.2 Fixed a bug that forced you to the first layer after selling relics
0.3.1 Fixed bug with buying food/water, flask number management, and a few other minor bugs
0.3.0 Surface and first 2 layers implemented
fun but quite a bit of times where the bandit photo is looking for a jpg and the file is a png.
also if you take the bandit leader there is a neverending loop of her trying to escape and needs to be tied back up.
and overall difficulty would possibly be better if I could carry more or make more money.
I loved the basic premise of diving into fetish hell to retrieve artifacts in exchange for parts of the protagonist's psyche. Very fun idea, and picking kinky abyssal curses for the protagonist to later exchange for relics is thrilling.
Sadly, on top of that idea is a management simulator that I very much did not like. Tracking food and water, particularly the extremely opaque water system with negative numbers of water flasks carried, inexplicable foraging giving random amounts of food, selling relics with absolutely absurd monetary returns per corruption gained, always being short on every consumable, the local fauna and flora attacking the protagonist only for their hijinks to force them to spend extra days on the dive, run out of aforementioned food and water and die - I enjoyed none of it, and I don't feel it adds anything to the experience, especially because it often feels random and always unpredictable. Some of the data you need for planning the game hides in hazard descriptions (written in the tiniest of fonts), some it doesn't communicate at all (like, if your expedition is carrying too much, you're supposedly slowed down, and you get a warning in red at the top of your screen - but at no point are you clearly informed of the actual mechanical impact of that fact). Finally, certain amounts of data needed for the planning are in the texts you're presented when helldiving - put penning them down and working up schedules and consumable usage graphs is certainly not something I look for in my porn games. I found the issue fixable in the end, though: while there's no setting to remove these hurdles, changing the starting gold to something outrageous in the html code (any text editor works for that) is a simple fix that works well.
One thing I liked a lot is the variety of curses you can pick for the protagonist. The game does sometimes describe their effects, and the descriptions are good - there's even some interaction between curses coded in, and some depend on whether you have companions in your party. I just wish these descriptions were shown the moment you picked the curse, not later, randomly (if anything, further effects of the curses as applied to hell-diving specifically could be shown then). Similarly, if you retire your character after going all the way up from hell, the game tries to customize its description of the outcome based on the curses you picked, but I feel this too could be made a lot better if the same effort spent writing the curse effect descriptions was applied here.
One part of the core game loop I did not enjoy were the relics. You see, some of them are clearly intended to have mechanical impact, others apparently are not - but they're not sorted in any obvious way, and the flowery descriptions hardly clear the issue of which are which. For what it's worth, some of the relics (like an indistructable shield) do not have any impact when by all reason they should. The issue is alleviated by "use the relics the protagonists have in a way not foreseen by the dev" option when dealing with layer hazards, but as for me, the ambiguity is still more than a bit grating. Furthermore, the abyss is apparently trying to corrupt the protagonist into sexual depravity, which is obviously reflected in the nature of the curses (and some of the hazards), yet not at all in vast majority of the relics. Finally, relics can apparently be combined on the surface, but with the game giving no hint of what exactly might be combined, I can hardly imagine anyone using this mechanic, minding that every relic costs a noticeable amount of corruption to get, which precludes bruteforce guessing. This seems to be a leftover from the game's origins - 4chan threads would be my guess, also visible in relic descriptions referencing other relics from other layers as if the player has these easily available the way a thread reader would.
Finally, the game allows you to hire companions - a mechanic for these who unlike me enjoyed the management simulator. Perhaps they might find whatever limited interactions with the companions themselves there are in the game enjoyable also.
All in all, the game is not without its own annoying shortcomings, but carried by the strong core idea, and quite enjoyable to play if you're not shy to fix a couple lines in an html. 7/10, and a game to add to update subscriptions.
This game was frustrating to play because it has a lot of breadth, but ironically desperately needs some depth.
There's a lot of curses in this game, but disappointingly few of them actually have any impact on the game - no mechanical impact, no unique scenes, nothing. This is partially because you have no stats other than height(which is considerably more important than it seems, influencing carrying capacity and the difficulty of some of the last-layer encounters) and carrying capacity, but it's still disappointing to see the impact of most of your curses relegated to a paragraph in your character description.
Similar happens with the effects of the food/water you can forage throughout the layers - a handful will adjust things like height, but most of them don't do anything outside character description flavor text. You'd think your character's adventure would be a bit different after turning 70% of their body into an erogenous zone, but you'd be wrong.
The relics you're hunting for also suffer from having a huge variety and little reason to care about 99% of it. The corruption cost is too punishing to grab anything but the most valuable things+the small handful of relics that actually do something useful, and none of them have any sexy content to care about. There's nominally an icon to show which relics do something in-game, but this includes ones that simply grant you a few affection points for a specific companion, so it's not very useful in practice.
Speaking of companions, they do at least all seem to have some direct mechanical benefit, but disappoint in their actual interactions. Not to put too fine of a point on it, but this is a porn game and I was expecting more porn from the companion interactions. I honestly haven't seen any, but looking at the changelog, sex scenes supposedly exist.
RE: Cheating. The dev does, to their credit, make this very easy and painless to do(despite the game's weird insistence that you're absolutely not supposed to cheat or else), but it's unfortunate that the game is bordering on requiring cheating to be playable for extended periods. Corruption costs simply rack up far too fast for you to make it too long otherwise, and relics aren't valuable enough to sustain the food/water you need for layers that you can't(or don't want to)forage them in, let alone other consumables like medkits and balloons. Things also can break in Interesting ways that may require cheating to fix(such as water count going negative, somehow)
tl;dr: Many interesting ideas, no follow-through, too light on the actual erotic content, bad game balance.
0.9.8 update:
Now requires the AI multimedia tag. Dissapointing to see another game tempted down this path, but at least they're open about it.
0.9.6.2 review:
A remarkably compelling game; I love that 'rule of cool' is always an option. That is to say that the game is built to handle the player coming up with their own explanation for how events unfold, as between encounteres you have the option to adjust your stats or during encounters, you can use "your combined skills and relics" to come up with your own solution. Feels very much like a TTRPG and being able to convince the DM to let you get away (or be punished for) some ridiculous plan!
Further, you can choose to randomise curses or pick and choose what happens to the player, which further tailors the experience to what you prefer.
Not everything can be hand-waved away without consequence (especially in deeper encounters; looking at you level 8), but the level of agency the player has over their adventure is amazing~
--
My only real complaint is that by late-game descriptions can become tediously long, correlating with the increasingly fantastical powers each new relic/wonder grants. There may be something to be said for the finite nature of palletable curses or that not all 'interesting' relics can be used, but what is there is plenty sufficient, and the 'rule of cool' options can help address gaps in functionality.
Worth a try! (Thankfully no knowledge of the other 'Abyss' series is needed to enjoy!)
This game is much improved since the last time I commented on it; as best I can tell, all the "double-click to edit" not-links have been edited away. There are still a number of bits whose absence is puzzling, however. Like, one of the Relics is supposed to make people accept you as you are, and it doesn't seem to do that. Like, the mechanical/robotic level of the Abyss might reasonably be expected to have robotization as a curse, and it doesn't. [shrug] Still and all, a decent game.
Old review: I don't get it. So many links bring up a "Double-click to edit" message, which apparently requires you to hit the "back" button to get back to… where you can click something else which brings up "Double-click to edit". I have no idea whether I've just been unlucky enough to hit more of those messages than otherwise, or the game really is that incomplete, or what. [shrug]
Won't be playing this for at least one more version/upgrade.