Bloodshift is a point n click adventure that includes exploration, puzzle solving, and stat management. It is centered around a male carnal vampire, Draco Draconydd, who finds himself in 21st century America. He must find out who brought him here, get his revenge, and restore his rightful place above this new modern herd of human cattle. To achieve his goals, Draco will create an army of bloodmares, human females who transform their personalities, morals, and appearances as their master's dark seed possesses and corrupts them.
The game includes challenging puzzles as well as a strong narrative. Bloodshift is released in chapters and is in continual development. Save data is persistent between releases, so you don't need to start over. But if you choose to, unlockable achievements and a high score mechanic reward repeated playthroughs.
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Draco, the Viscount of Beaumaris and the Master of Women, awakes from a 300 year sleep and finds his coffin-- with him in it-- absconded to America, where he wrestles with a time and location he does not understand. In desperation, he uses his hypnotic stare to ensnare a beautiful redheaded female, after which he fucks her and drinks her, beginning her path of corruption and submission to her new vampire master.
But the presence of a vampire cannot go unnoticed, as state and church authorities begin to investigate strange happenings, all of which can be traced back to this night hunter. Forever cursed with The Hunger, Draco can do nothing but continue to drink, expand his stable of slaves, and find ways to survive and seek his revenge.
Chapter 1
Draco wakes in modern Las Vangeles and acquires his first two blood sources while alternately feeding on the local transients.
Chapter 2
Having regained some of his strength, Draco explores the local university for answers, along with the brainwashed Michelle. There he finds an important artifact from his past.
Chapter 3
Michelle's ultra religious parents have arrived in Las Vangeles to collect their daughter. Provincial though they may be, their zealotry makes them dangerous to Draco.
Chapter 4
A mysterious but celebrity preacher has arrived to exorcise Michelle. Though Draco expects little of him, he turns out to be much more dangerous-- and lascivious-- than the vampire might have imagined. Now Draco must hunt him down without becoming hunted himself.
Traehaern Draconydd, the Viscount of Beaumaris, Master of Women, and carnal vampire
Draco was a Welsh nobleman until the mid 18th century. Born in 1210, he has seen centuries of human development, but knows nothing of the technological leaps or political upheavals made in the last 300 years. Now significantly weakened after a long, unintended slumber (or murder?) he seeks to restore his kingdom to its former glory, which at its peak held a stable of 30 bloodsluts stolen from all over the world and housed in his keep near Gwynedd.
As a carnal vampire, Draco is sustained by human blood and delectable vaginal honey. But whatever he draws, he must replace, and boiling hot, vampire cum is his perfusate of choice. The cum of a carnal vampire corrupts the soul and possesses the body, and anyone who meets Draco's hypnotic gaze is sure to meet such a fate in short order.
Michelle Ronan
A feisty young woman who is the first to experience Draco's bite and venom. She gradually grows addicted to him, even as she fears him and tries to stay away. Her parents are extremely religious, which causes friction in her family, especially with the addition of her new hellish "beau".
Ann Johnson
A new high school graduate going into her first year of college. She looks and acts younger than her age, no thanks to her overprotective father. She yearns to go out on her own. A vampire may be just the ticket. A vampire's mind control powers will be hardly necessary.
Mara Raine
A mysterious young mother who fell into hooking and drug dealing. She is resourceful, and a survivor, with many skills that Draco finds useful to place under his yoke. Her bodyguards protect her most of the time, as does the presence of her daughter, whom Draco refuses to harm-- one of the last vestiges of his soul that still remains.
OLD WALKTHROUGH
NIGHT 1
Escape from the warehouse
Click on a thin vertical line in the upper right quarter of the screen. This will open a ceiling hatch to get out.
Make your way to the city.
Talk to the redheaded woman, Michelle.
Dominate Michelle
Ask her for icecream.
Select the deep red icecream.
Follow her back to her apartment and eat her.
CHAPTER 1
Search the southern-most forest area for a faint arrow. Click it to pick up the old coin.
Talk to Kelly
Speak to her about her university
Ask her to go some place quiet.
Go to the Hammer District and explore
Eat the first 2 bums
Violinist
Ask the fat bum what is wrong with him to get him to shoo the violinist away
Listen for the violin in the intersection south of the bum gathering and click on the dark alley.
Eat the bum and pick up the money from him.
Dreadlocked bum
Ask the fat bum to meet privately, who will give you a tip about the dreadlocked bum.
Proposition the dreadlocked bum
Eat him
Meet the girls
Ann
Ask the fat bum about pretty girls.
Mara
Ask the drugee about what he’s looking for to open a path to Wester Park.
Ask Mara about buying drugs.
Give Mara money.
Eat delusional bum
Ask him about the dealers and tell him you can arrange for him to meet with Ann. You will gain the Stalk ability.
Eat him.
Recover the money and the drugs
Stalk Mara to her home.
Dominate her while she sleeps.
Order her to make Blaze return the money to you.
MICHELLE INTERLUDE
Go to Michelle’s apartment after your first daymare.
Click on the door to knock on it
Wait for the peephole to go dark.
Click on the peephole to dominate Michelle through the door.
Ask Michelle about the officer.
CHAPTER 1 CONTINUED
Eat drugee
Visit the park and recover the money from Mara.
Give the money to Mara to buy drugs.
Give the drugs to the drugee and eat him.
Drink Ann
Visit the store once all four bums are dead.
Ask Ann what’s going on. She’ll explain that a shipment of prescription drugs just came in.
Go to Mara to encourage her to raid the store. She will refuse.
Go to Mara’s apartment and dominate her.
Tell her to raid the store.
Tomorrow night, visit the store to see the raid occurring.
Go inside and talk to Ann’s father and tell him to send Ann home.
Stalk Ann to her home.
Dominate and drink her.
Go to the university
Ask Michelle about the university and tell her to come with you. She will follow.
Go to the university.
CHAPTER 2
TUTORIAL
Drag Michelle onto the student center to open it.
Drag the coin onto the university student
Drag Michelle onto the university student.
GET INTO REUTER
Go to the Reuter building and drag Michelle onto it. She won’t be able to get in.
Go to the library and drag Michelle onto the student there. He will open Reuter for you.
Go inside and find Professor Roberts.
Drag Michelle onto Roberts to get him to talk to you.
Drag the coin onto Roberts and get information from him.
Leave and head home and sleep.
LORD CARDIFF’S PLAN
Go see Michelle to get her report.
You should receive a wallet and drugs.
RAISE MONEY
Give Michelle drugs so she can sell them for you, and/or sell them yourself.
Go to Mara and tell her you need to make money.
Go with Blaze on the shakedown against the rival dealers.
Find at least two stashes of cash or drugs in the apartment and report to Blaze when you are finished.
Escape the apartment to the roof.
Click on the lower right side to rappel down the building.
Return to Mara.
Get paid from Blaze.
Get drugs from Shark.
Sell drugs until you have $1000 for Professor Landhurst.
PROFESSOR LANDHURST
Go with Michelle to see Professor Landhurst in Reuter.
Give him the coin.
After speaking to Landhurst, go to the Turner building to the east.
TURNER BUILDING
Go inside and go upstairs. Click on Professor Sanchez’ door.
Talk to the janitor about getting inside.
Go downstairs to the east basement and access the utility closet. Pick up the towels.
Go to the west basement and turn on all 3 faucets, then drag the towels onto them to start flooding the floor.
Go upstairs and drag Michelle onto the janitor.
Go to the far door in Sanchez’ hall to acquire the keys on the wall.
Use the keys to open Sanchez’ lab.
PROFESSOR SANCHEZ’ LAB
Go to his office and access his computer with Michelle.
Hack the password or skip the puzzle
Search Sanchez’ communications until you see reference to a mystery item.
THE ITEM
Go downstairs to the east basement and access Archives (use the keys).
Go to the large drawers on the east side and pick up the dragon statuette.
Go to sleep
CHAPTER 1 OPTIONALS
Give the candy bar to Elly when she appears for an early influence boost free kindness boost
CHAPTER 2 OPTIONALS
SELL DRUGS
The tall student in front of the library will buy from you everyday.
The student inside Reuter will buy from you everyday.
If you leave Michelle on campus at night she will make sales at a higher rate.
SHAKEDOWN THE DEALERS
Money and goods can be found:
Behind the painting
In the ceiling ledge
Under the pillows in the bedroom
INTIMIDATE THE DEALERS
Ruse is found under the bed in the bedroom.
Eat him
FUCK MARA
After the shakedown, ask Mara where she learned to pick locks to activate the mission.
The enforcers should be willing to leave you alone with Mara now. Glamour her and get information about Elly if you haven’t already. You should learn that she is left at home alone every night.
Suggest to Mara that she needs a babysitter.
Go to Ann and ask her what she’s been doing at home.
Suggest she try babysitting for extra money. Do not drink from her or the scheme may be delayed.
Go to Mara and inform her that Ann will sit for Elly.
Sleep. As long as Ann is healthy, a daymare should play showing Ann, Elly, and Mara meeting.
Go to Mara in the park and glamour her. Ask to meet with her alone and follow her back to her apartment.
Fuck her.
So, the main selling points of this game are hypnosys and corruption. It is possible to transform at least one of the girls (so far) into a vampire (kind of--the game has its own lore as far as this goes), so it counts well enough for this site as far as I'm concerned.
Some of the puzzles are a little unforgiving, though. They're text-string based, so even if you know the right answer, there's no guarantee that you'll type it in the exact right way and still get it wrong. The game does give you a way to skip puzzles, so you'll never get stuck this way, but it is frustrating to those of us who actually want to engage with the content. This could be fixed by changing the prompts to some sort of multiple choice or other alternatives.
The game ran well enough, though there were a few bugs. Some of which can make it impossible to continue. I had to completely close out the game and boot it back up at least three times during my playthrough.
That said, if you enjoy the idea of dominating and slowly corrupting women into your vampiric love-slaves, definitely give this one a try. It even has a pretty good story!
Pretty good game imo. If you´ve played "A spell for all" the gampelay here might feel abit familiar. It´s easier to follow questlines and how to "catch" each victim.
It´s a domination game and quite heavily so.
Pros
Cool images, good foundation to build more content from and at the moment plenty to do with nice writing.
Cons: I sometimes got lost not knowing what to do.
The traveling from place to place can get a bit tedius (same as with "A spell for All" before teleport spell).
I've played through the first 3 chapters (all that are available to date). This is a vampire story where you corrupt women and solve puzzles. The graphics and images are top notch and the story is pretty compelling. I enjoyed it and look forward to seeing where it goes.