Have questions or comments? Discuss at Icarue's Discord or 6six6's Discord
Oathbreaker is a strategy/tactical RPG with a slow transformation of our main character. Take control of the affectionately nicknamed "Pup", our protagonist, and his mercenary corp as they become embroiled in the mounting tensions and conflicts that the continent of Ilvanis has bending to a breaking point. This includes war, politics, and the ancient relics of the land: the Oathbreakers. These forbidden relics are famed for their ability to warp and defy the laws of the Goddess, and even Pup may find himself in their crosshairs.
With this game's fully planned scope, you can expect...
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Oathbreaker v0.10
Through the myths and whispers of the Oathbreakers, a select few have been picked to be Guardians of these infamous objects. As our group approaches one of these Vaults, what will our Nightless Crows find? Mysteries? Conflicts? A hint of the past? Perhaps nothing is ever set in stone until it unfolds.
Welcome back after this extended time of business and priorities for us. We've managed to get back on track with a new update for you all, with the newest chapter, new supports, and some custom spritework for some of the characters by the highly skilled Dakemaner ("D" in Icarue's discord). We hope you enjoy!
Additionally, we have implemented some balance changes and a skip to the previous chapter so you can enjoy them. Hopefully, this will make more units more viable.
NOTE: Saves mid battle might be buggy. Don't overwrite your main file, and have some backup files. This includes the mid chapter saves in ch9
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Future Planned Content...
IF YOU LIKE THIS GAME, YOU COULD TRY...
Icarue's Discord and other games
6six6's Discord and other games
Missibles Guide available In Files and on 6six6's or Icarue's Discord
(Updated for v0.10 content as of Sept 28th, 2024)
Oathbreaker v0.10.1
Bug/Issue fixes
0.10.0
● New Content
○ Chapter 10
○ 5 new supports implemented (not all accessible by current End of Content)
○ Some previously implemented supports now accessible
○ New custom map and battle sprites by Dakemaner (D from Icarue’s server)
■ Jakson, Otis, Pup TF stages 1-3
○ Missables Guide Updated
○ Implemented a Skip to post chapter 8
● Bug/Issue fixes
○ Typos and other minor fixes
Oathbreaker v0.9.1
Bug/Issue fixes
Oathbreaker v0.9.0.0
New Content
Chapter 9
Chapter 9->10 Supply Run
6 new supports implemented (not all accessible by current End of Content)
Missables Guide Updated
Bug/Issue fixes
Typos and other minor fixes
Oathbreaker v0.8.0.1
Fixed units getting build randomly at level-up.
Fixed some recruit windows overlapping with normal windows
Fixed Jakson's upgraded sprites (same as normal, just that now they appear)
Fixed a lot of typos and equipment issues
Oathbreaker v0.8.0 Content Update
New Content
Paralogue 02 (Available start of Act 02)
Chapter 8->9 Supply Run
8 new supports implemented (not all accessible by current End of Content)
New Art in New Content
Missables Guide Included in Files and Discord
Bug/Issue fixes
Large variety of updates and fixes from a more comprehensive test run conducted.
Typos and other minor fixes
Oathbreaker v0.7.0:
● New Content
○ Chapter 8 (End of Act 1 of the story)
○ 6 new supports implemented (not all accessible by current End of Content)
○ New Art in New Content
○ Introduced new system for implementing content to improve efficiency and reduce tedium (thanks Brioche!)
● Bug/Issue fixes
○ Reworked thief skill methodology to stop some bugs
○ Typos and other minor fixes
0.7.1
- Fixed bug where all bandits appear purple
Oathbreaker v0.6.3:
● New Content
○ Chapter 7
○ Chapter 7->8 Supply Run
○ 6 new supports implemented (not all accessible by current End of Content)
○ New Art in New Content
● Bug/Issue fixes
○ Typos and other minor fixes
● Changelog 0.6.1
○ Fixed a error with the support that didn't mark it as complete (made it repetable)
● Changelog 0.6.2 -0.6.3
○ Took away the ability for enemy Rouges to open doors/chests (Problems with Ch2).
○ Fixed the bug that shows a repeated message if you play for 80+ turns.
Oathbreaker v0.5.1:
Changelog 0.5.0:
○ Chapter 6
○ Chapter 6->7 Supply Run
○ 4 new supports implemented (not all accessible by current End of Content)
○ New full art that was hinted at the start of the month
Changelog 0.4.1:
Changelog 0.4.0:
Changelog 0.3.0
Changelog 0.2.0.0
V0.2.0.2
Hotfix 0.2.0.1
-Fixed Mariel's and Rowan ability to use healing magic (Staffs)
- Fixed Mariel's stats without needing a restart.
Hotfix 0.2.0.2
- Fixed the lower chest in ch4
- Mariel’s Support should be accessible now
Hotfix 0.2.0.4
- Fixed Rowan's position
v0.1.0.0
Initial Release
Great game, love the concept, and hoping for more content soon!
It is a classic turn base tactic war games. You are given a number of units, with different classes, some of the classes have a certain adventages over another, and try to win the battles one by one. Supposingly there should be complicated relationships among the units... which I don't see a lot at this stage of development.
The game difficulty is okay, a bit on the easy side even without the supplied cheat items. The vibe of the story is average. There exist some lengthy conversation which you can skip with one single button. The drive related to sex (hot graphics) is none. The MtF theme is next to none atm, except the mc growing some hair and feeling weak.
The story goes up to chapter 8 atm. At this rate I think the story is going to last at least 60 chapters before any transformation is going to take place.
Note: Remember to go to game.ini and set the confirm exit key to 0 if you do not want the game to just quit when you accidently hit the Esc button.
If you are looking for some fun, quick TFs, this game is not for you. It is focussed on deep, long roleplay and story, but looking for TF you will play for some hours, having battles, conversations with others and get into story only to discover, that you "become a little weaker" with just one change of the paperdoll. Good RPG, but would not really call it a TF-game, as it only scratches this topic a little.
Answering the post above about how to heal: in games like this you can only resort to healing items and healers. In this game the bard you mentioned got access to healing capability while you can also use light medicine for self-healing.
A brief review for the game: the game is still in its early stage (25% or less I believe), but if you're a fan of FE-type SLG experience you can already start playing as the current content is satisfactory enough for this regard. It already got vivid characters and a promising story (so far). Strongly recommended even for story alone, not to say the nice SLG elements
I couldn't figure out the controls. I 1v1ed the first bandit. Then got a bunch of bandits chasing a bard, where I couldn't recover from the last battle. I tried to have the hard heal Pup but was unable to figure out how to heal, so I died. Maybe a better tutorial on how to heal is needed.