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Game Information
Engine
RPG Maker MZ
Rating
PG
Language
English
Release Date
07/04/2022
Last Update
09/09/2024
Version
0.3.1
Development
Alpha
Likes
40
Contest
None
Orig PC Gender
Male
Adult Themes
 
TF Themes
Multimedia
Discussion/Help

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Version: 0.3.1

Version: 0.3.0

Version: 0.2.7

Version: 0.2.5

Version: 0.2.0

Kamen Rider 63
by PViewer

Mark Conway has been chosen as a hero after an incident destroyed his home. Will he be able to save the day in time?

Why KR63? Short answer is I like Kamen Rider and MTF content so I'm messing around with RPG maker MV to see what I can do and test for feedback. This wont be my main priority as I got a 12 hour job and another hobby that will take more of my time but this will be something I do when I can.

Most of the current character designs are placeholder till either I get an official artist or I realize I need to solidify a design due to being in text.

Standard Kamen faire, Fight monsters over the course of multiple dungeons (Usually separated by which designs I like in a season) with the tfgamesite twist of the more the character Henshins, they become more feminine.

Mark/Femi Conway- MC/Fem self

Michelle- Scientist

Evil Kamen Rider - Secondary Baddie

Connie- Companion AI

So the basic variable for transformations is a invisible variable that adds 1 per transformation and your original form will change at certain thresholds.
The story is linear, Leave the house, head to the town inside the inner walls, go thru the dungeon, touch the machine, and explore the 3 available dungeons.

Balance Pass is still not done, will try to make it the next thing I do but could be a while.

0.0.1 - Basic Concept with the basic models (they are placeholder).
0.0.2 - Fixed the Sign, added a house to look at and walk in, made the entrance to the test battle area more obvious, added grunts from the series, and made a feature to "turn back" to your original form, added a temp shop to mess around with.
0.1.0 - Added Intro, added permafem mechanic (see walkthru), Added Boss, reworked first dungeon, made bed sleepable, added 2 additional dungeons (who are mainly there for extended testing and will be reworked as needed), added a free potions in the house, introduced a new character, added tease on blackboard.
0.2.0- Additional Weapons, Expanded Intro, Score System (for competitive element), more (unbalanced and probably easy) enemies, Home base, 1 NPC (questgiver from dungeon 3)

0.2.5- Added Customization System, with shorter transform sequence option, Added some dialogue for new form unlocks, reduced the requirements for the new form unlocks, added some other scenes throughout the first area (Not a lot of dialogue, but enough to note).  

0.2.7- Lore Update (Prologue) - Put the words into place for the opening of the story. About 6 minutes or so of reading only at the front. And tease of other project cause I can. Saves will be borked so I recommend fresh playthough. Sorry.

0.3.0- Lore Update (Dungeon 2) - Added planned dialogue for the first 2 dungeons. Fresh Save recommended again due to additional items given at the beginning of the game. 2 new henshins (Short Versions not counted), Dungeon 4 open, and credits at the EoC.

0.3.1 - Music Update - Added More Music (Specifically from the ba, Fixed 2 Bugs, Finally figured out the points system I was trying to implement, Minor Rework Of Some Prologue text. Redesigned the main character's feminine form to fit character art done by Icarue.



Review by c0712341

Version reviewed: 0.2.0 on 12/17/2022


Just finished playing through the game, whats there is pretty good, it was funny seeing all the different enemies, I assume they're characters from the show. The henshin form is maybe too powerful initally, all the enemies attacks did 0 damage. The transformation is also too slow, I made it through all the dungeons, transforming at every fight, and never hit the 20 transforms milestone. I save edited later to see all the stages, and by stage 80 your base form is probably stronger than the henshin form, so its less desirable to actually transform and progress the stages. Might recommend scaling the henshin form as well. All in all, whats there is pretty good, keeping an eye out to see where it goes in the future.


Review by fregreg

Version reviewed: 0.1.0 on 08/28/2022


This was a great start. I enjoyed most of the battles and how easy they were outside of the boss battle of the first doungeon. That was the only time I needed to even use the transformation. This was a fun few minutes of content so far.


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