This is an idle game inspired by and in certain regards similar to Universal Paperclips, focusing more on the "hypnodrones" part. It doesn't have any direct relation to that game otherwise, and you don't need to have played UP to play this.
The major theme of this game is dronification, in fact this is the only real theme it has. The general loop of the game is to capture drones and accumulate various resources, with which you can then purchase upgrades.
There is also a different mode that focuses on a single person with different gameplay. There is also a third mode which is more of an RPG game than an idle game. Check them all out!
The game is "finished" in the sense that it can be played to the end, there is an ending, and the intended content is all there. In the future however there may be more content added to the game with different progression paths, maybe leading to different endings.
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1.3.2, dreams:
Here’s the first small content update for The Other Side. It include about 50 dream passages that you may see when sleeping. The dreams you see change depending on how your character is feeling. It’s something I wanted to add for a while, to have certain things that would not make sense in the setting normally.
1.3.1:
1.3.0, the other side:
Hello. It's been kind of a long time again. I've been working on another completely new game mode, this time very different in gameplay and less of an idle game. This one is an RPG of sorts, with stats and items and some choices, done in a way I have so far only seen once in other games. If you've ever played Fallen London or some such game, you will see a few familar things, except there is no real time action requirements and you can play at your own pace.
Before I get into the things that are in the new mode, there are actually a few improvements suggested and implemented in Personal mode by the very good Drone 001.
Personal mode
The Other Side
This mode is once again focusing on a single person, their life and how it changes. Instead of the automatic action simulation that exists in Personal mode, you now get to choose what to do.
Some exciting new features include:
... and more.
Now to the less exciting part:
This took way too long and I am no longer sure if anyone will like this new direction of the game, because of how vast it has become and how different a lot of the writing is. The scope is too big for one person to handle in a reasonable amount of time, so I have decided in the end to release what I have after implementing the one storyline I had in mind initially and seeing how that goes. Hopefully some will find this new direction interesting and entertaining.
1.2.0, getting personal:
1.1.0, the marine update:
1.0.5:
1.0.4:
1.0.3:
1.0.2:
1.0.1:
Overall, I did enjoy this game, however I have to repeat an earlier reviewer's statement on how tedious the grinding can be for this game. This is mostly geared towards the beginning of the game when the cap on your drone count is low yet the valus of some of the early items are high. Which makes this one of those games that your meant to leave on in the background as you play something else instead. At the very least, this game isn't one of the various games on this site that was started but never really finished as there is an ending to the game at least and this won't end up becoming one of the various unfinished games on this site which is refreshing to see.
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I've never played a game like this before on this website. And I've never played a game like this with a fetish. This is really nice! And seeing furry TF stuff as well as rubbery ideas is another thing I haven't seen much of around here. It's been months since a new submission has caught my interest, and I didn't think that transforming others would be that exciting for me, but I was wrong! The art with the writing is very fun and the source link is a great feature! The fox drones look and act so hot!
I finished the game, and I even with rapid click macros it was still slow (and freezes the game if I keep the macro toggled for too long). I think manual clicking needs to be around 100x stronger (as fast as a macro) in certain parts of the game. I have to multitask and wait for drones to gather stuff most of the time, which can make the game exciting to come back to after a few minutes.
I wonder to myself what additions such as challenges and defeats might be like. I'd love more kinky scenes that could be involved with a challenge. Maybe challenges could be required to unlock upgrades or get boosts/bonuses. I'd love the chance to try and avoid defeat, but failing puts me into a kinky bad end scene.
Thank you for making this! I really enjoyed myself and am excited to see more content from you in general!
As an Idle Game Player it's pretty good, def reminded me of Idle Paperclips, so you did a good job.
Also finished it in less then a day, Autoclickers FTW!!!
I feel if things didnt get so expensive so quickly it would be a lot more enjoyable