This is an idle game inspired by and in certain regards similar to Universal Paperclips, focusing more on the "hypnodrones" part. It doesn't have any direct relation to that game otherwise, and you don't need to have played UP to play this.
The major theme of this game is dronification, in fact this is the only real theme it has. The general loop of the game is to capture drones and accumulate various resources, with which you can then purchase upgrades.
There is also a different mode that focuses on a single person with different gameplay. There is also a third mode which is more of an RPG game than an idle game. Check them all out!
The game is "finished" in the sense that it can be played to the end, there is an ending, and the intended content is all there. In the future however there may be more content added to the game with different progression paths, maybe leading to different endings.
If the text is underlined it has a tooltip, please read them, they contain useful information.
1.3.4, playing the game:
Hey. New update. This one adds some depth to playing videogames. As well as actual gameplay to the game you make at work. The gameplay is more or less as it was described in the project, though somewhat simplified for the sake of it being repeatable and also not taking months to make. There is nevertheless a good amount of written content that can only really happen in this kind of environment. Hopefully everyone enjoys it.
Features
Playing the videogame you made at work. There’s little differences depending on the setting you chose, but it is mostly the same for each. You can play it in the Aroused location. There is bold text to grab your attention and the game explains itself when you start playing.
Videogame Skill and playing games of different difficulty, including normal non-adult games. Playing harder games relieves more stress if you are successful. This skill is also useful in reducing the challenge in the aforementioned game you make at work. You may wish to train a little on other games first before going into it. To actually start the game project at work you now have to be appropriately enthusiatic about games, but you can also back out of the choice now in case you want to level that up a bit.
Vibrating Plug that you can buy at the sex shop when you reach a certain level of perversion. It will increase your minimal arousal level and when playing adult games it will increase arousal gained. This also includes the aforementioned work game project, if you integrate smart sex toys via a new game update. The drone suit core also count as such plug, so you don’t need to purchase one if you already finished that project.
Items will now show internal categories they are considered as. This is mostly because the suit core is considered a plug and I’d wanted to make that clear somewhere in the user interface. So now all items that have a category like this will show it.
Fixes
[ 06.02.2025 ]
[ 26.03.2025 ]
1.3.3, drone suit:
Good day. It has been a few months, and the amount of work done is not really proportionate to the time that has passed. Nevertheless, I would like to present a new update, the highlight of which is the drone suit project at the office job. More about that and other things below.
The drone suit project
A project of about the same length as the videogame. For the most part created by the very helpful *Drone 001*, and edited and polished up by your truly.
Has somewhat different mechanics and different choices on how to go about it, depending on which the project will be more or less difficult and the result will give stronger or weaker benefits. Also has at least one cosmetic choice. You can do both of the current projects in any order.
I'd like to feature the results of the project more in the game later and add more cosmetic choices to it, but I really would like to just put something out already.
Stress and Suspicion rework
These are closer to how they work in a certain other game and have more consequences now. Suspicion
had no consequences at all before this, actually.
You may now keep working even if your stress is 3 or more, but if it gets to 5 you will be transported into a special place where you will have to lower it by sacrificing your primary stats, money or certain items.
Same thing with suspicion, it will now get the attention of the authorities and you will have to somehow shake them off. Also, more actions in the Expanding storyline will now raise or lower suspicion.
The game will warn you if either of these get too high, but you need to be careful, because the consequences are quite real.
Collapsing stories
You can now collapse/hide stories by using the arrow button at the right side of the story header,
near the favourite button. In case there are stories you don't want to see right now and would
rather focus on other things.
Misc
1.3.2, dreams:
Here’s the first small content update for The Other Side. It include about 50 dream passages that you may see when sleeping. The dreams you see change depending on how your character is feeling. It’s something I wanted to add for a while, to have certain things that would not make sense in the setting normally.
1.3.1:
1.3.0, the other side:
Hello. It's been kind of a long time again. I've been working on another completely new game mode, this time very different in gameplay and less of an idle game. This one is an RPG of sorts, with stats and items and some choices, done in a way I have so far only seen once in other games. If you've ever played Fallen London or some such game, you will see a few familar things, except there is no real time action requirements and you can play at your own pace.
Before I get into the things that are in the new mode, there are actually a few improvements suggested and implemented in Personal mode by the very good Drone 001.
Personal mode
The Other Side
This mode is once again focusing on a single person, their life and how it changes. Instead of the automatic action simulation that exists in Personal mode, you now get to choose what to do.
Some exciting new features include:
... and more.
Now to the less exciting part:
This took way too long and I am no longer sure if anyone will like this new direction of the game, because of how vast it has become and how different a lot of the writing is. The scope is too big for one person to handle in a reasonable amount of time, so I have decided in the end to release what I have after implementing the one storyline I had in mind initially and seeing how that goes. Hopefully some will find this new direction interesting and entertaining.
1.2.0, getting personal:
1.1.0, the marine update:
1.0.5:
1.0.4:
1.0.3:
1.0.2:
1.0.1:
Overall, I did enjoy this game, however I have to repeat an earlier reviewer's statement on how tedious the grinding can be for this game. This is mostly geared towards the beginning of the game when the cap on your drone count is low yet the valus of some of the early items are high. Which makes this one of those games that your meant to leave on in the background as you play something else instead. At the very least, this game isn't one of the various games on this site that was started but never really finished as there is an ending to the game at least and this won't end up becoming one of the various unfinished games on this site which is refreshing to see.
Five easy steps to build actual communism
I've never played a game like this before on this website. And I've never played a game like this with a fetish. This is really nice! And seeing furry TF stuff as well as rubbery ideas is another thing I haven't seen much of around here. It's been months since a new submission has caught my interest, and I didn't think that transforming others would be that exciting for me, but I was wrong! The art with the writing is very fun and the source link is a great feature! The fox drones look and act so hot!
I finished the game, and I even with rapid click macros it was still slow (and freezes the game if I keep the macro toggled for too long). I think manual clicking needs to be around 100x stronger (as fast as a macro) in certain parts of the game. I have to multitask and wait for drones to gather stuff most of the time, which can make the game exciting to come back to after a few minutes.
I wonder to myself what additions such as challenges and defeats might be like. I'd love more kinky scenes that could be involved with a challenge. Maybe challenges could be required to unlock upgrades or get boosts/bonuses. I'd love the chance to try and avoid defeat, but failing puts me into a kinky bad end scene.
Thank you for making this! I really enjoyed myself and am excited to see more content from you in general!
As an Idle Game Player it's pretty good, def reminded me of Idle Paperclips, so you did a good job.
Also finished it in less then a day, Autoclickers FTW!!!
I feel if things didnt get so expensive so quickly it would be a lot more enjoyable