I have created a Patreon. 0.0.16 will be the last release, released at the same time as Patreon. From now on, Public release on this site will be one week behind Patreon. Any Game breaking bugs will be patched on both here and Patreon at the same time. Also, I have created a discord for those that want to report bugs or chat about the game https://discord.gg/GjwX9CKcWD
I am a huge fan of games like Magical Camp, PE, and secretary. So I decided I wanted to give it a go making my own "ultimate" game. So far, there isn't much content in the game, mostly I have spent my time building out the core systems for it to work and do what I want. All the items are free in the shop, so you can get an idea of all the things I will be able to add later.
This Game is Based on the Story "Changing for Gym: Fitting In by Maggie_Finson" Which takes place in Xoop's Changing Room Universe. I plan on adding a lot of expansion in the future, including school trips and beach dates/Hangouts.
Oh, and the game has a fully implemented Paperdoll avatar system where every piece of clothes in the game is drawn and shows up on the character.
Warning: This game is a forced mental change game. You can resist and delay but will still affect MC and the world. Also, the speed of transformation is based on player choices in dialog.
Since there has been some confusion about what I have and haven't implemented yet, I figure I will keep this updated so it's easy to check (this list is based on Patreon release)
Content in-game:
Future Content:
Hill Street High School was built in the early 1990's in response to the town's recent growth. Too, the old school was a remnant of the 1920's, and looked it. The town had eventually given in to the inevitable and voted in a new school.
The new building had everything. As befitted area weather, it was totally enclosed (except for the athletic fields, of course). Yet its public areas never felt claustrophobic, for it relied a great deal on glass. The cafeteria was large and clean, the library well-stocked even with fiction, and the gymnasium included an indoor pool.
Perhaps the most unusual change from old to new concerned the lockers. The architect had visited the old school and had been shocked at the students crowding into too-narrow hallways made even worse by the lockers lining each wall. They were nearly impassible, and the man vowed not to carry that over. Instead he placed larger lockers in the gym's changing rooms, and the rooms themselves were much expanded. There was a second, smaller changing room for each gender in case of overflow. Each student would use a single locker there, accessible at any time. In return the hallways would be clearer, quieter, with plenty of room on the walls for announcements, art, or displays. The architect felt the extra space needed for the expanded changing rooms was more than justified, and the students more or less agreed.
The architect put his heart and soul into the school, this community building for the good of all. The workers who built it were the same way. After all, they were a local firm; it'd be their kids going there.
All that care, all that attention, can have an effect. At Hill Street High School, it did. The place gained something of a soul of its own. It took care of the students -- the computer lab had almost no technical problems and the cafeteria food was unusually tasty. It took care of the teachers -- school supplies such as pencils and books were never in short supply and everyone's drink of choice was available in the lounge. And it took care of itself. Litter was infrequent and disappeared quickly. The same could be said of graffiti. Each of the three janitors thought another had taken care of it. Sometimes they were even right. Everything was perfect.
And the school was happy.
But nothing lasts forever. Eventually, the growth stopped, then reversed. Families moved away, and the changing rooms were not as full. As chance would have it, far more girls ended up moving away than boys. The secondary girls' changing room became entirely empty. Other families moved in, but again more boys than girls enrolled. The boys' secondary changing room approached capacity. And then, one day, passed it.
And the school was not happy.
MC - This is you (Male Teen who just moved to town and is starting a new school)
Kenshin - Your Neighbor you met before school started and are becoming fast friends
More will come in the future but for now, Your day has Three sections,
1. School time which has Homeroom, home-ec, Modern Dance and office skills.
2. Is when you can explore the city and work part-time jobs,
3. Even when your parents are home and also when you can go to sleep for the next day.
0.0.18g Public Release
Bugfix:
Additions:
0.0.18f Public Release
Additions:
Bugfix:
0.0.18d Patreon Sophomore+ "Buggy" Bugfix release
Additions:
BugFix:
0.018b – Public Release
Major Additions:
Minor Additions:
Bugfix:
0.0.17f - Patreon weekly "Buggy" Release (Sophomore + )
Major Additions:
Minor Additions:
Bugfix:
0.0.17b – Public Release
Additions:
Content:
Minor:
Bugfix:
0.0.16
Bugfix:
Additions:
0.0.15
Bugfix:
Additions:
0.0.14
Bugfix:
Additions:
0.0.13
BugFix:
Additions:
0.0.12
BugFix:
Additions:
0.0.11
BugFixes:
Additions:
0.0.1
This is the first released version, Does not have much content. Mostly just the core systems build and 50% of day 1 and 2 complete.
good game
Can't really give an in depth review due to it being pretty much a proof of concept at this time but from whats there, its pretty good, once its got actual content i'll give it a proper review but defo something i'll be keeping an eye on
I played 4 last released versions.
Cons :
- player has no choice
- a lot of game breaking bugs, literally you stuck often
- a lot of stolen stuff from other games. Heavily from Secretary. Just look at list of hair styles or clothes at shop
- not original paperdoll, e.g. stolen
Pros :
- it's a TG game
So far it shows a lot of promise.
It's obvious that a lot of stuff are work in progress, stuff such as empty stores, and there are bugs like how exiting the destination dialog in Beach subway station will cause the game to softlock. Currently some dialogs are full of typos and punctuation errors ("their" instead of "there", or a 30-word sentence without any commas in the middle) so if you're a grammar police, you should hold off playing this game for a while.
But overall the idea is plenty solid and the execution is very good considering the game is in early development.
Review by pingguo:
English is definitely not the first language of the author. That said it is not bad. The story was told by not English but a foreign language written in English, say, it said, "The school was not happy." which probably means "Everyone in the school wasn't very happy." I actually like it this way. Very cute and easy to read. It feels like listening to Korean Pop songs...
While there were a few spelling mistakes and minor grammar errors, the authors grasp on the english language is pretty good. Not only the writing but also the pacing is good. I did not notice mistakes that went far beyond having a verb in the wrong tense and even that not very often. And the school feeling happy is intentional if you read the intro:
All that care, all that attention, can have an effect. At Hill Street High School, it did. The place gained something of a soul of its own. It took care of the students...