Available on Android, too!
MonCurse is a game built from the ground-up to deliver original, transformation-focused gameplay with all-original art. While there are Visual Novel elements, the main game focuses on dungeon-crawling and monster-girls.
For every transformation state the player can have, it's fully illustrated in every scene it can appear in. There's transformation-unique dialogue, skills, interactions -- this is a game about transformation, after all.
The game is a "Tactical Platformer", it may take some time to adapt to the controls and learn how to survive. However, the controls themselves are simple using only the mouse (or touchscreen for Android). Every enemy acts in its own unique way and it's up to you to figure out how to tackle each of them.
At the dawn of written history, it's said that mythological 'monsters' were driven into extinction. However, "monster-girls" took their place, taking over the land and corrupting any human they find!
When a so-called 'human' wakes up to this bizarre world, they ask the first thing anyone in their position would ask: "Why am I a girl now?!"
Little do they know, that'll be the least of their concerns.
Voice: A vampiric girl who claims to be mostly human. After saving the player she appears to have been left vulnerable.
Qades: A Cupid that helps with avoiding unwanted sexual advances. Go to her to change content settings.
The Player: Though lost and confused, she(?) seems to have memories of the distant past.
If you're having trouble unlocking all the content, check the gallery and jump onto the "?"s to find what's missing. You can also check the main menu to see how much of the content you've unlocked.
V0.6.5.0:
- Werewolf's ending, post-ending dialogue, wolf 'class'.
- Improvements to older endings and story dialogue, so it makes more sense + scenes don't stretch weirdly.
V0.6.4.6:
- Wolf corruptions
- Improvements to corruption visuals
V0.6.4.0:
-Two mini-scenes, one featuring Harpy and one featuring Werewolf.
-New map tile that's used for one of the scenes and will be used in the future to enter a new area.
V0.6.3.5:
-Added an extra transformation related to the Harpy, the ability to use eggs yourself and a further 'effect' on the player's body when that happens.
-More translations I've acquired or that have been submitted by fans: Polish, German, Japanese.
-More visual improvements and improvements to how player and enemy portraits show, werewolf-girl now has an alternative moveset when she's stripped, enemies can sometimes become 'friendly' after a scene, cowbell now alerts nearby enemies when it rings -- many small features like that.
V0.6.2.6:
- Added Dragon-Harpy, patreon voted for a harpy-type enemy. She'll be getting more content in the future. Her elite version has an interesting quirk.
- The game is now 99% translatable! New translations will be added over time, plus there are tools to help translators translate the game.
- You can now access the springs via Route A11 and use shards to either heal or remove corruptions.
- Lots of graphical and other fixes to improve the game quality, to guide new players and to make everything just better.
V0.6.0.6:
- Added Fox-Girl's ending which includes some variations depending on the player's state when they lose.
- Added a lot of dialogue for Fox-Girl spread throughout the game. This includes loading conversations for Fox-Girl and her Elite version, quips in the overworld and a conversation when you enter RouteA11 for the first time. Composed music for her.
- Added "Route A11". Nothing too dramatic here but theoretically you should be able to encounter all remaining cursed items, the fox-girl and the werewolf-girl. The cursed items need some work still. This entire route will get some work on it, too. Access is near the Canoe in the Village.
- New TF linked to a cursed item. It's in the chests in RouteA11.
- New mini-animated-scene involving the player's bust at sizes above 2, cat-girls will often interact with this. If you take damage, you can gain a curse "skill" that can trigger it too.
- Curse "Skills". They aren't too dramatic right now. One lets you remove the seals the fox-girl places on you, one can appear when you have large tits and take damage, the other occurs after that one fox-girl scene against elites and just applies corruption. Corruptions have limited uses and those uses reduce by 1 after each map.
- The environment is now heavily destructible. Right now there aren't a lot of abilities strong enough to destroy, PICKAXE has been added and is currently the best at that but you'll get more chances to destroy stuff later on. The fox-girl's shrine's state is tied to if the fox-girl can use her abilities & there's now a special effect that helps show shrine-related shenangians.
- The game is now officially out on android and I'm removing the EXPERIMENTAL tag, as in, a number of things that were possible on PC but weren't on android have been fixed. You can hide the UI with multiple finger-touches and you can see what moves do by tapping them on the hotbar.
- Made the "mini scenes" easier to view and also added a "Struggle" mechanic. No, it's not a Quick Time Event or a "break out quick or you lose" mechanic, it just lets you spam click to end scenes sooner (and is required to break out of looping scenes)
- Fox-girl has another "cutscene". Has an alt version if the content isn't filtered.
- New enemy, "Ghost Fox", behaves like the fox-fire from before but is an actual enemy instead. It has some immunities and weaknesses.
- Improvements to enemy behavior. Enemies are now capable of infighting or otherwise targetting each other.
- Updated possession debuff art!
- Decorative? fox statues around fox shrines. (may not be decorative may be dangerous)
- New skill, "Ghost Bell", does the same thing Fox-girl can do with summoning ghosts. Also has an 'echo' modifier.
- You can acquire the "fox-girl class" by losing to the Fox-girl.
V0.5.7.2:
-A hundred various fixes: Re-writing the story missions, graphics updates, bug fixes and even tutorial re-works. This patch covers a lot of the feedback I've gotten since V0.5.7 released and helps ensure the game will be stable so I can get to work on the next big update.
V0.5.7.1:
-Fixed issues with acquiring Fox-Girl's mini-scene and added post-ending variant content for the elite/variant Ram-Girl. Buffed "Axe".
V0.5.7.0:
-Updated draggable skill graphics. The skill (ability) screen scales better as well and wooden backing as well as the icons (fast, heavy etc) are updated. The bottom-left "Skills you will draw next" scales to screen size too.
-Instead of from random enemy drops, when you clear a certain tier-dependent quantity of max HP worth of enemies from a screen, you'll be rewarded with a choice of skills once you get to the map. Depending on your corruptions, these choices may become corrupted. Starting class skills are now presented on entering 0-3 and you won't get access to them until 0-3. Reworked class starting skills to 4 items each (+pitons)
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V0.5.5.0:
-Fox-Girl's art has been completely re-drawn. She previously had a number of poses that weren't used in the game because she doesn't have any dialogue right now, those have been re-drawn too. She still has the same design as before. (You can also remove her top, nya?)
-New map system which is assigned to mission "0-3". Mission "0-3" now exists and can be completed in one of four ways.
-Mission "0-4" is now up featuring the bed scene. It's up for debate if you'd call it a real mission.
-The player now heals an amount equal to the defeated enemy's health, up to their maximum (currently 20, 30 in Endless), comes with a visual effect. 0-2 is updated to explain this as you're granted the ability after 0-2.
-The new mission (and the world map that will come after, not yet) has a Hotsprings which restores health and lowers corruption, unlocks after you finish 0-3. You can also reset corruption completely.
-There's now a 'class' system, where your class will be changed after bad ends. It will be worked upon some more later. Also, corruptions are permanent but 'bad ends' reset corruptions to that class's.
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V0.5.2.2:
-After beating the cat mission, a scene now plays that tackles any corruption you may have gotten and wraps up the beginning arc.
-Gallery now features all of ram's new content as well as a toggle for ranked (elite) variants of enemies. You can't use the elite toggle to get the elite Ram's ending if you haven't unlocked it.
-Added many lines of open world dialogue with the Ram-girls, some dialogue is much rarer than others.
-Added two game over scenarios with the Ram-girls.
-Added an alternative outfit to the player with full sprite/scene/dialogue support.
-Added a second small illustrated scene/interaction with Ram-girl with three slight variants.
-Updated ram-girl's art + now has multiple expressions + futa alt.
-Player's tits now have more 'dynamic' growth, plus a milk debuff effect. With enough milk, they can get obscenely large.
-Instead of simply turning NSFW on/off, Qades now opens a preferences menu. This currently includes 'Extreme Breast Expansion' (disables anything beyond bust size 4/bell) and 'Futa Enemies' (re-themes futa enemies as non-futa if possible). Qades now also appears in the Village area.
-Enemies have a random chance ability drop table (experimental). The number of abilities the player starts with in endless has been reduced to accomodate.
-The player can now properly use most enemy abilities, which should help with learning their patterns.
-You no longer get the yellow make-up effect with the horns TF, it's now a temporary (ends after 2 scenes) effect from the 'kiss' scene and it temporarily grants "Kiss". Horns TF now occurs from ranked ram's actions.
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V0.5.1.5: Start of changelogs.
it has about an hour's worth of content rn so there isn't much to do but it has a lot of potential and i'm sure it'll be great once they add more to it
This is absolutely great. As others pointed out, its a... turnbased platformer? It's innovative if anything. Where as so much is incomplete or poorly produced, this is a 'top of the shelf' actual game and well worth a look. Neat mechanics. An actual game. Original content. If monster transformation is your thing, just hit that download button.
I'm loving what I'm seeing here so far. I do, however, have some gripes about the controls. It feels unresponsive and just plain janky. For example, whenever I try and speak to an NPC, the mouse wants to do a myriad of different actions. What I feel there should be is a button that activates dialogue, or at least find a way to seperate movement and dialogue prompts. Abilities feel like they need more there to signal that they're being used, and a more obvious way to cancel usage of said abilities.
Outside of that, the art is great. I love the TFs that exist and I can't wait for them to be expanded upon in the story mode.
Very interesting game with lots of potential. Art and everything like that seems nice and of good quality.
Looking forward to seeing this game expand as there seems to be a great deal of potential here and nowhere near enough games like this.
Also I'm not sure what problems people are having with the controls. The combat and everything seems fairly simple and easy to understand and I kinda like the mouse only gameplay.
A start worth taking a look, will probably become a really great game with time. Not a lot of tfs for now, and kinda sad it's hard to reach the max bust size without dying in endless mode