Corporate Takeover
Themes: Mental Change, Male to Female.
Some explicit images, mostly as part of 8 possible endings.
You find out as your day begins that a new corporation has bought out your company. You must navigate through the office as the day progresses, trying to hang on to your soul. Or not.
You: Player Character
Dominique: Your new boss
Stephen, Andrew, Aaron, Daniel, Paul: Your coworkers, for now.
7:50 a.m.: Your Cubicle
8:00 a.m.: Meeting Room
9:00 a.m.: Office, Your Cubicle, Bathroom
10:00 a.m.: Meeting Room
11:00 a.m.: Server Room
12:00 p.m.: Your Cubicle, Car
1:00 p.m.: Office
2:00 p.m.: Meeting Room
3:00 p.m.: Hallway, Break Room
4:00 p.m.: Your Cubicle
5:00 p.m.: Reception
If you can get RAGS running, this is a pretty decent TG game.
It's short (Well, a single playthrough is), it has at least 4 endings, and is somewhat liniar in terms of plot. But, for what it is, it's a enjoyable, interctive TG story.
One of the more underrated games from the RAGS era. It's pretty much rated G and is really railroady, but it has some high-tier pictures and above-average writing, so there's no reason not to play it at least once. (Besides the RAGS engine, that is.)
an above average completed short game, gets a bonus point for being unlocked.
This was a fun game. I've only run through it once at this point, but the storyline was well thought out and easy to follow. I personally enjoy any game where your choices affect transformations, so a huge plus for me there. Gameplay was good, easy to follow. I think that's all for now.