Welcome to TF Deck Builder, a rougelike deck building game by FapInteractive!
This game has been built using VueJS and is available for play through itch.io
In this game, you play as our protagonist, attempting to escape a kidnapping from an unknown organization intent on transforming men into women! However, the group is not unfair, and are willing to give all their captives an opportunity to escape, by beating other captives in battle.
Planned Updates:
This game should, in its current state, be considered a beta. Those interested in seeing the progress of these new developments can head over to my Trello board to see what is planned, in progress, and ready for the next version
Currently, save functionality is not working properly. Until the feature can be built out, feel free to press the "cheat points" button in the store to save you from the grind in order to unlock additional purchasables in game.
0.2.1: Fixed bugs softlocking floor 4 as well as Bimbofication
0.2.0: After careful consideration, the map system has been entirely reworked, which will help overhaul balance issues, although this may be a little bit in the other direction. Additionally, the health system has been changed to a persistent health across the entire game.
0.1.1: Took some helpful advice from reviews, moved over to itch.io, new map functionality incoming soon, save functionality on deck
0.1.0: Initial Beta Release
Seems to be a solid start, certainly going to keep an eye on this one.
Feedback at this point
1) Could use a mention of how player and npc health is handled in the how to play section, I went into this with a TF Card Battle mindset of the more power I put down, the more damage I do and it took a couple of matches to realize, not a big deal but perhaps worth a mentioni.
2) Currently there is nothing to really diferenchiate between which match you select unless there happens to be a boss, merchant, rest point etc, you are presented otherwise with an option of upto 3 encounters which you click at random so you have more of an illusion of choice. I notice that from the description you want to add story beats so I assume there will be some relation there but for the time being it feels like an illusion of choice.
All that said, I enjoyed a run through on this.
This has evolved into an awesome little deck-building game. The art is great and the cards are fun to play. Really great job!
The only downside is the fact that there appears to be no saving for the points you get at the end of a run on my end.
As of the current version, this is just TF Card Battle with worse gameplay, presentation, and story.
Your starting deck is incredibly boring. To borrow Yu-Gi-Oh terminology it only has two "normal monsters" and one "spell". "Monsters" have to be resummoned every turn, so there's no actual boardstate and no feeling of progression in a battle. You'll be doing the same things on Turn 1 and Turn 15.
This game is really, really basic right now. I'd say it's on the level of a strip poker game but games like SPNATI blow it out of the water.
I hope this game develops enough to make this review obsolete, but for the moment TF Deck Builder is nothing more than a "We have TF Card Battle at home" punchline.
I will keep my eye on this one. It's challenging, and fun, and I hope there is eventually a way to save preferences so I don't have to by all the cards and variations every single time I go to play. (an unlock all button would also suffice for now)
Very clearly takes heavy inspiration from TF Card Battle, but has been quick to not only update but overhaul features which the author deemed not up to snuff. I believe this will become something entirely unique in due time.
This still has a long way to go before it's something really special. The UI is clunky, the mechanics are at several points unclear, and it cries for variety in almost all aspects. TF Deck Builder is one to watch, however. There's good reason to be optimistic about its development.