The Crimson Spellbook is about a young man who's having a tough time in life discovering The Crimson Spellbook, a magic infused tome that grants him the ability to cast the spells recorded within it.
With the assistance of the spell books dubious devil 'Librarian', the main characters is presented with the chance to alter their fate and turn their life around... or perhaps they'll suffer the consequences of using magic carelessly.
The game is a hybrid Life-Sim/CYOA written in the Twine Engine.
Warning -This is an early build. Much content is missing.
If you're familiar with my other works, you'll know what to expect.
Alpha V0.4
- Can now reach Day 12
- Can Now Follow The Bully TF Content To It's End
- Added Maid Cafe And Alternate Ending Associated With It.
For how early in development this is, Crimson Spellbook is legitimately among the most impressive games on the site. It has great production values, does innovative things with HTML, features decent-to-good art, and it has intriguing writing and a unique (if a bit edgy) story. It also has quite a bit of content. I definitely recommend it!
This is amazing. An alpha and many complete paths with almost no dead ends. Impressive! Would love to see this grow even further.
The story isn't groundbreaking but presented slickly and feels fresh. Wonderfully implemented mechanic of mana and cash. Interesting routes and a solid background. Looking forward to more!
This is an extremely promising start, and even has a few complete paths which I was honestly surprised to see in an "Alpha 0.2" build.
The way this game is being built actually gives me some hope that it can be completed, and shows an author who knows how these games work. Instead of going either the "broad but shallow" or "all your choices hardly matter and lead to the same outcome", this is a more measured approach. Some decisions you make add flavor to scenes, and others set up flags to be followed up in the future, all of which are noted as being something that will affect your future at the time they are happening. The general path of the game is pretty fixed, but some choices you've made give you the option to get off of the main path and engage with a huge branch that thoroughly explores that particular decision and has multiple endings.
You are given choices fairly frequently, and often are presented with 3-4 different options, but how everything works it doesn't feel like the author has set themself up for failure by creating so many branches and combinations that the story just collapses at some point and the project gets abandoned.
The writing already seems better than the previous games, and more interesting too. I'm looking foward to it.
I did want some more updates to the magical girl story tho :)